Author Topic: Combat Mission: Beyond Normandy  (Read 1702 times)

Offline GtoRA2

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Re: Combat Mission: Beyond Normandy
« Reply #15 on: January 05, 2011, 01:07:52 PM »
Beyond overlord was one of my favorite all times games.

(you can buy it for like 15 bucks)


This looks cool. Their modern version was ok, but not as fun as the WW2 stuff.

Offline Oddball-CAF

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Re: Combat Mission: Beyond Normandy
« Reply #16 on: January 05, 2011, 03:35:01 PM »
I've never tried this series, but I'm intrigued.

In general, I steer away from real time stuffIs this a play style I should look into? Is it tactically fun wargame, or more like a FPS with control taken one step back?

Hi Sim,
  This thing is a hybridized turn-based/real time tactical scale wargame. One issues orders to his various units hits the "go" button and
everything plays out in a one minute phase. It can be played against the computer AI, or TCP/IP (live, directly connected to another
guy's box) or even PBEM. (Play by electronic mail.) It's also got a built in editor so one can make up their own battles and
terrains from scratch. There are hundreds of user made scenarios availlable as well as hundreds of graphical and audio mods.
  The latter two WW2 oriented games in the series, CM: Afrika Korps and CM: Beyond Barbarossa are much more robust
than the original, Combat Mission: Beyond Overlord. But, for whatever reason, the original is the one I find myself
playing the most.
  It's not a 'real time' clickfest at all.
  The coolest part for me of the game is that there is the ability to replay the "film" of each turn from virtually ANY part of the
battlefield and from any perspective. For example, say you're watchin' the turn play out and while you're watching one of
your squads attack an enemy machine gun section, you may hear an explostion and wonder what it was as it occured
out of your field of vision, or on a part of the battlefield you currently cannot see. In Combat Mission, you can "rewind" the
play of that turn and find out just what happened and see it unforld exactly as it did the first time; from the perspective
of the tank commander whose tank just got shredded or the German grenadier who just panzerfausted it.
  There's never been a finer wargame series made, period.

Offline soda72

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Re: Combat Mission: Beyond Normandy
« Reply #17 on: January 05, 2011, 07:45:31 PM »
Soda,
   I didn't do any of the "modern" ones as they don't hold any interest for me. But after seein' your post, I think I will give
the demo for CM:SF a shot. It'll get me warmed up for the gameplay/interface for CM:BN.
  I'm absolutely thrilled to see this new one coming out. It's been a LONG time since I got excited over a
new wargame release. Years, actually. I just hope my box has the horsepower to run it. I might be lookin'
at an upgrade. But that won't necessarily be a bad thing; maybe I can jack my AH detail sliders past the
halfway point for once.  ;)

Regards, Oddball



Yeah CM:SF didn't get very good game reviews but I thought they did well in many area's.

Offline Blackwulf

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Re: Combat Mission: Beyond Normandy
« Reply #18 on: January 05, 2011, 08:05:35 PM »
I tried to download the demo for CM:SF from several sites, but kept getting corrupted file errors when I went to do the install.  Anyone have better luck that can point me to a clean download source?
I am very interested in Beyond Normandy when it comes out, wanted to get an idea of the interface, etc.

Offline soda72

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Re: Combat Mission: Beyond Normandy
« Reply #19 on: January 05, 2011, 09:17:51 PM »
I think the one I downloaded from was the atomicgamer site

http://www.atomicgamer.com/files/88510/combat-mission-shock-force-demo-v1-30-nato

Offline Simaril

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Re: Combat Mission: Beyond Normandy
« Reply #20 on: January 07, 2011, 06:10:04 AM »
Just downloaded CM: Beyond Overlord (from Amazon, for less than $9). Will be having some fun today!


Just have to decide how much of the manual to skim, and how much to ignore.....
Maturity is knowing that I've been an idiot in the past.
Wisdom is realizing I will be an idiot in the future.
Common sense is trying to not be an idiot right now

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Offline Nefarious

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Re: Combat Mission: Beyond Normandy
« Reply #21 on: January 07, 2011, 07:41:02 AM »
Just downloaded CM: Beyond Overlord (from Amazon, for less than $9). Will be having some fun today!


Just have to decide how much of the manual to skim, and how much to ignore.....

Make sure you get the other two games, as they are a little bit better graphic wise.
There must also be a flyable computer available for Nefarious to do FSO. So he doesn't keep talking about it for eight and a half hours on Friday night!

Offline Simaril

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Re: Combat Mission: Beyond Normandy
« Reply #22 on: January 07, 2011, 08:56:42 AM »
 :D.....Barbarossa to Berlin on its way in hard copy, for $8.35 including shipping...

Also hunted up some old games - as in "looks like cardboard counter on a hex map" graphics - so I'm sure Beyond Overlord will meet my low artistic standards!
Maturity is knowing that I've been an idiot in the past.
Wisdom is realizing I will be an idiot in the future.
Common sense is trying to not be an idiot right now

"Social Fads are for sheeple." - Meatwad

Offline Becinhu

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Re: Combat Mission: Beyond Normandy
« Reply #23 on: January 07, 2011, 09:11:56 AM »
Dug CM:BO out of a box and reloaded it. Whittman FTW!!
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Offline Nefarious

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Re: Combat Mission: Beyond Normandy
« Reply #24 on: January 07, 2011, 09:43:00 AM »
In Barbarossa to Berlin they have a Whittman in the East Scenario set at Kursk.

:D.....Barbarossa to Berlin on its way in hard copy, for $8.35 including shipping...

Don't forget Afrika Korps!
There must also be a flyable computer available for Nefarious to do FSO. So he doesn't keep talking about it for eight and a half hours on Friday night!

Offline EskimoJoe

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Re: Combat Mission: Beyond Normandy
« Reply #25 on: January 07, 2011, 09:50:55 AM »
Downloading the CM: Beyond Overlord demo this morning. Looking forward to it!
Put a +1 on your geekness atribute  :aok

Offline Simaril

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Re: Combat Mission: Beyond Normandy
« Reply #26 on: January 07, 2011, 09:09:08 PM »
Played my first scenario, got trounced - but main goal was to play with the interface and learn some tactics.

Second time through, major victory...and had a blast! Will be whiling away some hours in CM land, I'm afraid!
Maturity is knowing that I've been an idiot in the past.
Wisdom is realizing I will be an idiot in the future.
Common sense is trying to not be an idiot right now

"Social Fads are for sheeple." - Meatwad

Offline Simaril

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Re: Combat Mission: Beyond Normandy
« Reply #27 on: January 09, 2011, 06:19:50 PM »
Nef, Odd, and others:

I've been more of a Strategic to Operational level wargamer in the past, and the individual squad tactics aren't clicking as fast as I'd like. Do you guys have any general principles or tips for successfully managing units in this game? (So far just playing Beyond Overlord).

Obviously, use cover where available, and combined operations when possible. But I'm having trouble avoiding attritional traps, and I'm taking more losses than I'd like in achieving goals.

Dave
Maturity is knowing that I've been an idiot in the past.
Wisdom is realizing I will be an idiot in the future.
Common sense is trying to not be an idiot right now

"Social Fads are for sheeple." - Meatwad

Offline Nefarious

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Re: Combat Mission: Beyond Normandy
« Reply #28 on: January 10, 2011, 08:29:49 AM »
Artillery is important in every move of every operation. Always set up Arty spotters in the best locations to see the entire battlefield and if necessary set up fire missions on the set up phase. Radio Arty is the best. Always keep a mortar team(s) with platoons or squads to follow them into the battle. They are no good if they can't see the enemy.

Always keep the Platoon Leader, or Company HQ near the fight. Orders transmit faster and the troops are less likely to run away should they be overwhelmed.

Combined operations and multiple attacks from different angles/directions are key just remember they will always be as slow as your slowest unit. Put slow units on the back of armor or vehicles, Heavy/Light MGs, mortars, Artillery Spotters, Flame throwers, Company HQ... This gets them to the front fast, but also makes them vulnerable.

Splitting Squads is good for small engagements.

There must also be a flyable computer available for Nefarious to do FSO. So he doesn't keep talking about it for eight and a half hours on Friday night!

Offline Oddball-CAF

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Re: Combat Mission: Beyond Normandy
« Reply #29 on: January 10, 2011, 03:27:44 PM »
Do you guys have any general principles or tips for successfully managing units in this game? (So far just playing Beyond Overlord).


Sim,
   You've mentioned cover and using combined ops. I would say of great importance in the one you've got: Combat Mission:Beyond Overlord
is the command and control factor. Keep your subordinate units within the command radius of their leader. (trees, hills, houses all have an
impact on this as obviously does distance. Basically if they can "see" the Platoon Leader, etc., they'll : have a higher morale and be
less likely to 'break' when things go South, and the delay factor with regards to them implementing their orders will lessen when
they're in contact with their C.O.
  The latter games in the series bring in some wonderful changes such as assigning fields of fire to individual units as well
as specifically ordering some units to fire only at armor or infantry targets, having a unit go "hull down" to minimize its
exposure to fire.
  There's been a whole lot of changes to the original, which you have. Here's a page listing all the changes made
that were incorporated into the second game in the series: Combat Mission: Barbarossa To Berlin, which is East Front
oriented; Germans vs Russians:
http://www.battlefront.com/products/cmbb/new%20features.html#arty

Regards, Odd