Author Topic: Evolution of the "typical" AH pile-it  (Read 939 times)

Online oTRALFZo

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Evolution of the "typical" AH pile-it
« on: December 31, 2010, 10:52:13 AM »
4 years and countless sorties, I couldn't help but see the few names that are still into the game that started around the same time I joined.

I  see that there is a common pattern that a typical player goes though if he/she decides to stick it out for a long period of time. We all have our reasons to why we decide to log in each night. Be it smashing bases or just getting a couple sorties in between a work project.

During my early development, I remember getting advice and explanations from seasoned vets and somehow stubbornly disagreeing and viewing them as game elitists and I was going to play the way I was going to play no matter what they said. I am in hopes that posting this will give some sort of perspective to some newer guys. Allthough you should always play the way you think is more fun for you, I cant even begin to stress that you need to be open minded in discovering other aspects of the game much of which will give such a refreshing view of the game.

In a nutshell, these were my years and how I developed. By no means am I categorizing skill level in this thread or stating that you play less of a game if in fact you have been playing the same game for years on end. It's just something I noticed and wanted to share.

Year 1:
I remember first seeing the advertisement on the History Channel and wanted to give this game a try. I downloaded the game and took it to offline until finally I managed to even take off the ground. After a few times shooting offline drones, I decided to take my shot at the MAs. By default, I was put on Bish having no idea I could even switch between countries, started to get acclimated into the game.
After a few hundred times of getting shot down in fighters, I flew a few bomber sorties and found I was getting shot down alot less as I progressed into the game. I flew higher each sortie (after figuring that 100% fuel isn't really needed), shot better in my guns and started actually hitting targets with my bombs. I started flying with countrymen, getting wtgs when I finally decided to join a squad.

Year 2:
Flying with the squad and having them hone in on certain aspects of the game, I flew more and more coordinated sorties, NOE missions and anything to do with helping my countrymen out to gain more ground. This I believe is the stage to where you are good enough to meet your objective, but still oblivious to the fact that others have been here years and years and have been there and done that. I remember developing a sincere hatred for red guys stopping them at all cost. Everyone that shot me down in this stage were hacking because I couldn't pull the same moves and ENY was just simply a conspiracy. This was also the year I dabbled in fighters.

Year 3:
I started getting better with fighters. I got bored of simply taking bombers from sectors away so I hung up my bomber jacket when I started getting more and more kills in fighters. I joined the Lynchmob who the majority of the squad started the same time I did so we transitioned around the same time. We started getting bored with the real estate part of the game and were dedicated to base defense. Through time, we were active in FSO. I have to say FSO and the fact of working with guys that constantly shoot you down really put new light in our game. We saw that these guys weren't the evil villians we thought they were and were actually really nice guys. From FSO, we ventured on to squad touring and met some great people. Seeing this gave us a whole new perspective of the game which we came to respect.

Year 4:
Seeing all sides and what they go through, you come to the realisation on why things in this game are the way they are. You finally concede to the fact that you always are going to have a map to fly, ENY is NOT a conspiracy and that all sides eventually get ganged. You come to terms with the fact that most people fly not to reset the map, or care what state the map is in but fly just for fun.

Moral of the story here: This game makes you compete and the same competitiveness that makes this game fun can also have a negative effect if you immerse yourself too much into it that you do forget it is just a game. Allthough this game has its share of tools, there are a huge majority of really nice people that keep me logged in  :salute
« Last Edit: December 31, 2010, 12:12:39 PM by oTRALFZo »
****Let the beatings begin***


in game name: Tralfaz

Online oTRALFZo

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Re: Evolution of the "typical" AH pile-it
« Reply #1 on: December 31, 2010, 12:14:50 PM »
Edit:
Sorry folks, it posted without me finishing :mad:
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Offline TOMCAT21

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Re: Evolution of the "typical" AH pile-it
« Reply #2 on: December 31, 2010, 12:31:57 PM »
Tral, well put. I'd say for every " tool ", putz , yutz or schmuck there are dozens of people who are actually quite pleasant. No one country is perfect they each have their hang ups and these diffrences are what draw people to the country they fly. When I first started playing I didn't really care for country hopping. Four years later, it really doesn't bother me as much and in some cases I have developed a " friendship" if you would call it with some of these individuals and I have learned to an extent that you judge a country or any squad for that matter based upon a couple of individuals. :salute
RETIRED US Army/ Flying and dying since Tour 80/"We're paratroopers, Lieutenant, we're supposed to be surrounded." - Capt. Richard Winters.  FSO 412th FNVG/MA- REGULATORS

Offline jocrp6

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Re: Evolution of the "typical" AH pile-it
« Reply #3 on: December 31, 2010, 07:32:33 PM »
   Ive learned to except the fact that I will be HO'ed,  lol

Offline lengro

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Re: Evolution of the "typical" AH pile-it
« Reply #4 on: January 01, 2011, 10:53:57 AM »
Year 1:
Having fun with 1v1s in DA/TA, doing ok in fighers, aim is miserable. Few sorties in MA.

Year 2:
Having fun with 1v1s in DA/TA, doing ok in fighers, aim is miserable. Few sorties in MA.

Year 3:
Having fun with 1v1s in DA/TA, doing ok in fighers, aim is miserable. Few sorties in MA.

Year 4:
Having fun with 1v1s in DA/TA, doing ok in fighers, aim is miserable. Few sorties in MA.

A pattern is emerging...  :)
"When you have to shoot, shoot, don't talk!" Tuco - The Good, the Bad and the Ugly.

Offline mechanic

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Re: Evolution of the "typical" AH pile-it
« Reply #5 on: January 01, 2011, 12:22:53 PM »
 :rofl

don't forget the increasing skill at augering, len.
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Offline mensa180

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Re: Evolution of the "typical" AH pile-it
« Reply #6 on: January 02, 2011, 01:14:54 AM »
Evolution of a "typical" AH pile-it

1.  Spawn on run way
2.  Fly around
3.  Get shot down by Mensa
4.  Repeat
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Online Yarbles

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Re: Evolution of the "typical" AH pile-it
« Reply #7 on: January 02, 2011, 02:33:25 AM »
Good Tral.

The great universals you learn to live with are the endless whineing when the luck hasn't gone someones way and the Ho-ING which is avoidable though irritating as soon as you stop doing it yourself.

The game enters a different phase when you realise you easily kill more than kill you and then you find out some people have major skill/obsession/conceit etc  :D 
DFC/GFC/OAP



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Offline Tyrannis

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Re: Evolution of the "typical" AH pile-it
« Reply #8 on: January 02, 2011, 05:35:16 AM »
ive played for 5(allmost 6) years, what ive learned it that you learn something new every day  :joystick:


1st year: saw the "are you up for the challenge?" commersial on military channel, decided to check it out, spent my 2 week free trial flying the c-47 and b17s and gv'ing. after that i was young and my mother didnt want to use her credit card for ANYTHING online, so it was strict 8-player after that.

2nd year: was still in 8-player, off and on that year.briefly joined an 8-player squad called the "17th air warriors squadren".

3rd year:finally was able to sign up for online play,mostly played in the TA or EW,being new to online i was too scared to go into the LW  :lol

4th yr: sad year...my internet got turned off, so i pretty much only got to play the game offline.

5th year: got internet back, made a new account as "Tyrannis" and here i am  :salute

Offline lengro

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Re: Evolution of the "typical" AH pile-it
« Reply #9 on: January 02, 2011, 06:10:30 AM »
don't forget the increasing skill at augering, len.

Nice try - as you know, I was king of the augers from day one! :neener:
"When you have to shoot, shoot, don't talk!" Tuco - The Good, the Bad and the Ugly.

Offline SmokinLoon

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Re: Evolution of the "typical" AH pile-it
« Reply #10 on: January 02, 2011, 08:40:55 AM »
I don't think I could have said it any better myself.  :)

I'm beginning my 4th year this month (started Jan 2007), and I guess I was lucky to not ever get drawn into the lust of "winning the map", but rather picking and chosing which type of mission to fly.  My squad mates and I in Duxford Wing RAF, well at least most of them, have come to terms with the ups and downs of the gamey aspect of the experience (163's pickin' at 5k over an enemy field), and strive to enjoy the sim experience as best we can.



Proud grandson of the late Lt. Col. Darrell M. "Bud" Gray, USAF (ret.), B24D pilot, 5th BG/72nd BS. 28 combat missions within the "slot", PTO.

Offline jimson

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Re: Evolution of the "typical" AH pile-it
« Reply #11 on: January 02, 2011, 09:10:15 AM »
My evolution

See the commercial on History channel.

Start lurking on the forums.

Sign up for account and start sucking tremendously.

Join a squad so I can subject them to my suckage.

Run out of time to play so delete my account for six months or so.

Re-up because I just have to try the new graphic engine.

Rejoin my squad to once again subject them to my suckage.

Start obsessing on how to make my experience more immersive.

Start flying in AvA start up an AvA squad and begin getting more and more involved with promoting arena, all the while sucking tremendously.

Get even more involved doing admin work for the arena and a new squad, providing me even less time to fly and continue sucking tremendously.

Enjoy the game more than I ever have, meet new friends, have a truly great experience, and still suck tremendously.

Offline Brooke

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Re: Evolution of the "typical" AH pile-it
« Reply #12 on: January 05, 2011, 06:57:15 PM »
Start obsessing on how to make my experience more immersive.

Have you flown in a scenario yet?

If not -- please come join us for the next one:  Battle Over Germany.



More details and links to registration here:
http://ahevents.org/scenario-current-or-next.html

If you want, you are welcome to fly with me in III/JG1 (which you can request at time of registration in the comments/preferences box).