Before I get into the substance of the OP, let me add that all three sides horde/gang/pick/vulch. We are all 3 equally guilty.
Fugi... I completely and totally agree with your assessment. I also wish there was a way to correct the matter, but it is not a matter of the game. As you hinted in the post, it is a matter of mentality. The problem with that is.. it is not easy to change a group mentality. The process of "Groupthink" unfortunately causes a group of people to do and act in a way that they may not otherwise (readers digest version). Couple that with the anonymity of the internet and ... viola hordes, poor sportsmanship, and bad game play.
I wish I had the answer, because, I used to love playing the game (of course if I had a cure for "groupthink" I would be making a heck of a lot more money than I am now AND I would be on FoxNews promoting my many published books
). The game is steadily growing to be more frustrating than entertaining. Due to the excess hordes, I have found myself very often looking only for good defense opportunities rather than flying to the nmy base hoping to get a vulch without killshooting myself.
To make matters worse, I become the 'victim' of the horde as one of the few defenders -- I can live with that -- but when I am upping and manage to avoid the vulch, these same hordes, have the idiots who now have the NUMERICAL advantage, ALTITUDE advantage, INITIATIVE to choose when to engage, SPEED/ENERGY advantage, and how do they use these advantages? They turn the 110s directly at you begin spraying cannon lead at anything moving.
In adding to Fugi's poser, please explain to me HOW -- when holding all the advantages - it is fun or enhancing gameplay to up a 6 cannon bird and HO everything in site? I can live with getting killed. (I admit, like Lusche, I like to have more kills than deaths, but so be it.) But why is it fun to joust with a 110? What point does that prove? It has become such 'normal' game play, that when called out on this HO, the players have their standard "it take two to HO" or "if you don't like it, don't up" responses. Even skilled players are quick to throw out these excuses for lame play?
I am convinced this is relevant to Fugi's original question, in that the HORDES have become so overwhelming that guys are in such a hurry to get a kill before the other 30 (bish/knit/rook) dive in and get it, they are turning straight in and forcing a HO engagement. They are so afraid of losing the kill to someone else, or losing the fight, that they refuse to ACTUALLY engage a fight. They have to rush the HO just to HOPE for a kill. IT IS WEAK, AND IT IS DESTROYING THE FUN OF THE GAME.
I wish I had the answer to solve these problems, but I don't. There has to be a mentality change in the way PLAYERS react. I don't think this is something that HTC can correct for us. It must come from within ourselves -- the problem is getting 4000+ people to agree on anything is impossible.