I know this thread may get stupid, but I'm hoping to have a good discussion about "why" people feel the need to run in a horde.
Last night it was the Bishs turn to run the horde....do we draw numbers or short sticks for this honor? There was one GV battle going on in the hills, Knights were pushed back through the south and were trying to recapture a base from the bish. In the north the Bish horde was going from base to base taking bases back methodically one every 20-30 minutes. As a Rook I could do the GV battle (which I did for a bit getting killed 5 times to every kill
) or dive into the Bish/Knight battles going on just outside of the valley south of A1 (which I did and got HOed and ganged by BOTH teams.... are Rooks such a nemesis that the Knights and Bish team up to chase a lone Rook?) or defend against the mighty horde in the north?
Looking at the roster there were 4 Bish squads with close to 10 players each on. All working together creating a horde of 30-50 players (Adding some for those that while not in one of these squads joined the mission due to the horde). I understand capturing bases is fun, I understand working together is fun AND rewarding. What I don't understand is what is fun about using an overwhelming force to do these things. How can it be fun for the second half of the group to get to the field/target they are attacking only to find nobody is upping any more, the town is down, the flag is white, and the first group of guys in are screaming "Don't damage the base! We will need to up from here!". Why are the second 20+ people still tagging along?
I know the Bish or any horde for that matter are not out to impress anyone, or are they? Isn't one of the reasons you team up and run a mission to succeed? Isn't it to give each other that "Atta Boy!". Isn't it to "spit" in the "enemies" face and say "Take that!". Well to me, doing it with a horde is no big deal, it doesn't deserve an "Atta Boy". With the towns as they are now 3 guys can capture a base if nobody defends. 50 really should have much of a problem right?
Hordes are a product of the mission planners. LCA, Bops, even the multi squad groups teaming up have a "mission planner". If the MP has 50 guys all going to one base he has created a horde, not a mission. After all we already know 50 guys are going to pretty much "own" any thing they try to do, why call it a mission? It's up to the MP's to do away with the hordes. They have the ability to plan the missions, so plan them! Last night the Bish had the horde, instead of taking 1 base ever 20-30 minutes how about try taking 3 at the same time? Over all you would capture more bases in the same amount of time there by increasing the "fun" your squad/group is having. Squad night runs 2 hours, if 4 captures are good, 10-12 would be better. AND having "earned" them would make it that much sweeter wouldn't you think?
The arenas were split do to it becoming "a cess pool". I think, that one of those things that created the poor environment was the hordes. Last night a newbie might have been a rook and looking for a fun place to play and couldn't find it due to the hordes, heck some of us old times couldn't find a fun fight and left. If the arenas start turning away the subscribers again HTC WILL fix it. As we know their "fixes" (remember the radar change) aren't always fun
Maybe it's asking too much for these groups to come up with a battle plan and try to execute WITHOUT having to rely on overwhelming numbers. I think it would be more fun if you have to "earn" the capture. I know I'd join more missions if there was going to be a fight involved. Now it's a waste of time unless you happen to be in the forfront of the group. Why wouldn't you want to have MORE fun?