Author Topic: Will maps EVER change  (Read 3387 times)

Offline AWwrgwy

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Re: Will maps EVER change
« Reply #60 on: January 01, 2011, 03:36:01 PM »
The problem is lack of map rotation?

The requirement for 40% of the other sides' fields is a gigantic hill to climb on a small map.  It often requires a "leap" across an area of uncapturable fields.  It's not impossible to do, just very difficult. Super horde can do it with discipline.  It is similar to the problem we have just overcome with the larger towns and old capture system.

To increase the map turnover rate is a very simple fix for HTC.  All they have to do is reduce the required target to be less than the current 40%.  Try 35%, if that doesn't work then try 30%.

I don't know of any absolute metric that can quantify the point when play on a map becomes boring.  Gut feeling says about 3 days.  A straw poll might give some sort community reflection on how long a map is in use before it gets stale. 

Given that there will always be tougher maps and easier maps there will not be a perfect answer.  Right now, in off hours arena, 40% is too high.

Actually, if the country with 40% of country A's bases would start attacking country B instead of continuing to hoard county A, the warz may get one faster.

 :rolleyes:

The last "win teh warz" I saw on the side I was currently flying on, a single squad was rolling bases and seemed to have a plan.  IIRC they even did "leap" to complete what seemed to be their goal.


wrongway
71 (Eagle) Squadron
"THAT"S PAINT!!"

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Offline Spite

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Re: Will maps EVER change
« Reply #61 on: January 02, 2011, 04:02:50 PM »
Given that there will always be tougher maps and easier maps there will not be a perfect answer.  Right now, in off hours arena, 40% is too high.

I will slot in as one whom is quite happy with the recent arena changes, as due to the time I play, it works for me even though I am not in Europe.

The Off Hours arena map currently in use is the only real problem that I see as far as rotation goes.  It shouldn't even be in the rotation. Or at least, not in an arena that is played 60% or more of the day, day after day.  The rooks (or whom ever holds that section of the map), hold a mostly unassailable position that sees a lot of give and take over time between the Knits and Bish side of things.  This map will never be won (reset), unless the Rooks somehow manage to do it.

Or as you and fellow squaddie GHI have suggested, lowering the rate required for a reset might be something to test out.  Failing that, mandated resets at predetermined points should be instituted.  At the very least, completely remove the current Off Hours map from the rotation, imo.  Yes, they all have their good and bad points and you won't please everyone, but that is the worst because one country has a much larger advantage and when I look at the requirements for designing maps for the MA, I fail to see how that one passed muster  ...

Offline NatCigg

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Re: Will maps EVER change
« Reply #62 on: January 03, 2011, 12:10:00 PM »
u thought sliced bread was a good idea. how about a gv battle arena? no planes just gvs.

Offline Dantoo

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Re: Will maps EVER change
« Reply #63 on: January 03, 2011, 07:22:37 PM »
Quote
you and fellow squaddie GHI
   What? :confused:  Never been in a squad with GHI.  Would be happy enough though if it were so.

A1+++++!Would voolch with again! +++++++1A   :D

I like the arena changes too.

Mindy is difficult to reset because the "west" country has a narrow front.  I only recall seeing the west country reset twice under the old rules.  40% is a huge ask whilst defending a long open front simultaneously.  You're basically right, the west country holds an advantage in that it has little threat to defend against.  It has the greatest chance of resetting.  The problem for them is that if they roll forward north they get only a few bases forward and they hit the uncapturable area.  If they go south they strike the same deal.  In both cases they open up a wide flank which is easily porked and probed.

Make it about 30% and it is just attainable with effort.

The simple fact is that is this way because HTC currently choose to make it this way.  I guess they must like it this way because they have shown not the slightest inclination to experiment with, adjust, or publicly review it for quite some time that I am aware of.  That being so, get used to fighting on the same map for weeks, if not months, until a server crash or some other miracle occurs. 

Of course they could fix it tomorrow.  They've made good moves recently.  They might even bin the "new" strat system.  Who knows what lurks in the hearts of men?
I get really really tired of selective realism disguised as a desire to make bombers easier to kill.

HiTech

Matthew 24:28 For wherever the carcass is, there is where the vultures gather together.

Offline skribetm

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Re: Will maps EVER change
« Reply #64 on: January 03, 2011, 07:51:33 PM »
i <3 mindanao.
the best map, ever.
gorgeous terrain, diverse altitudes, and small enough for even just a few players to have a "BIG furball."