Here is a fast translation:
So far, he has found 3 issues using it with AH:
- the clipboard is difficult to use
- the icons are split and hard to read
- the hit sprites split also and don't display well (the clouds work well, though)
Righto I've been using AH in 3D for many many years now - but on the old Nvidia drivers via a 3D VR headset.
The clipboard hangs in 3D space sort of a foot or two away, whereas the mouse pointer seems to be on the eye plane (ie no distance away from you). Takes a bit of getting used too but after a while you don't notice it.
Split icons - might refer to the icons being offset a bit above the target. IIRC the icon text only renders on one eye, and seems to render in the zero plane like the mouse pointer. So at long range the icon text renders offset to the enemy. Same issue with the hit sprites. (or it might be the dominant eye issue, see below)
The gun sight issue is the same as in real life... it behaves like the real gunsight did, it is rendered in 3D. Unfortunately if you have a dominant eye your brain will tend to process the gunsight for that eye and not the other one, ending up with a gunsight off-center. For example my left eye is heavily dominant, so my gunsight tends to track to the right of targets - I have to remember to aim left a bit (and it varies with distance).
On the bright side playing with stereo 3D you have an enormous advantage in 3D SA and can make far better snapshots (but my dead 6 shots absolutely suck

).