Author Topic: Hangars  (Read 696 times)

Offline JUGgler

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Hangars
« on: January 17, 2011, 10:46:29 AM »
I would like to see ALL hangars able to spawn ANY vehicle, ofcourse adjustments would be needed for Vbases and ports!


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Offline LLogann

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Re: Hangars
« Reply #1 on: January 17, 2011, 11:03:29 AM »
You're really asking for "pickable" Hanger spawn points right?

+1

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Offline Spikes

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Re: Hangars
« Reply #2 on: January 17, 2011, 11:14:26 AM »
Why would a fighter hanger spawn a bomber?
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Offline waystin2

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Re: Hangars
« Reply #3 on: January 17, 2011, 11:22:12 AM »
Why would a fighter hanger spawn a bomber?

Good question.... :headscratch:
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Offline JUGgler

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Re: Hangars
« Reply #4 on: January 17, 2011, 11:23:23 AM »
Why would a fighter hanger spawn a bomber?

My motivation is only to limit the "riskless" vulchtarding of bases, you see the "setup" is obvious and longstanding.
#1- Drop VH
#2- Drop FHs
#3- Kill guns
#4- Rub out the vulch of bombers till climax

If the goal is take the base, then drop all hangars and take it!
If the goal is to vulch then have at it with a bit of risk, the risk being there will be GVs on that field  at the minimum :aok

Segregating the hangars has made silly game play easier and encouraged it!



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Offline waystin2

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Re: Hangars
« Reply #5 on: January 17, 2011, 11:25:52 AM »
My motivation is only to limit the "riskless" vulchtarding of bases, you see the "setup" is obvious and longstanding.
#1- Drop VH
#2- Drop FHs
#3- Kill guns
#4- Rub out the vulch of bombers till climax

If the goal is take the base, then drop all hangars and take it!
If the goal is to vulch then have at it with a bit of risk, the risk being there will be GVs on that field  at the minimum :aok

Segregating the hangars has made silly game play easier and encouraged it!



JUGgler


Thank you for your clarification.  -1
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Offline JUGgler

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Re: Hangars
« Reply #6 on: January 17, 2011, 11:26:29 AM »
You're really asking for "pickable" Hanger spawn points right?

+1



This also   :aok


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Offline kvuo75

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Re: Hangars
« Reply #7 on: January 17, 2011, 01:13:08 PM »
My motivation is only to limit the "riskless" vulchtarding of bases, you see the "setup" is obvious and longstanding.
#1- Drop VH
#2- Drop FHs
#3- Kill guns
#4- Rub out the vulch of bombers till climax

If the goal is take the base, then drop all hangars and take it!
If the goal is to vulch then have at it with a bit of risk, the risk being there will be GVs on that field  at the minimum :aok

Segregating the hangars has made silly game play easier and encouraged it!



JUGgler

dont up, they have nothing to vulch. :)

make fun of them on 200 about how well they fly in circles.  or play chicken with them on the rwy (helps to have a spotter in f5 mode) -- up ar234 or other juicy target, engine off.. wait till they come diving in then  /.ef  at 800 yds right as they start shooting.  :neener:

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Offline LLogann

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Re: Hangars
« Reply #8 on: January 17, 2011, 01:16:26 PM »
Oh but if you want to spawn a GV when the VH is down........  Not a good idea.

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Offline Tyrannis

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Re: Hangars
« Reply #9 on: January 18, 2011, 02:18:41 PM »
how about the ability to choose which hanger of that type you spawn in? like on a Vh field, choose which VH you spawn out of.adapt the idea for bomber/fighter hangers aswell.

Offline LLogann

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Re: Hangars
« Reply #10 on: January 18, 2011, 02:21:37 PM »
+10,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000


how about the ability to choose which hanger of that type you spawn in? like on a Vh field, choose which VH you spawn out of.adapt the idea for bomber/fighter hangers aswell.
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Offline Dichotomy

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Re: Hangars
« Reply #11 on: January 18, 2011, 03:57:24 PM »
Why would a fighter hanger spawn a bomber?

the result of a drunken liaison in a seedy bar?
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Offline Tyrannis

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Re: Hangars
« Reply #12 on: January 18, 2011, 04:22:23 PM »
also, how about creating a spawn area for gv's? instead of spawn points? where you can choose where you want to spawn within that area, instead of the game automaticly making you spawn on the same point thats being camped?

Offline LLogann

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Re: Hangars
« Reply #13 on: January 18, 2011, 05:16:28 PM »
Well.... Aside from the Hanger we do have that..... Perhaps the answer is a "Field Spawn" system that acts the same but if you up from H you are placed "someplace" on the field. 

also, how about creating a spawn area for gv's? instead of spawn points? where you can choose where you want to spawn within that area, instead of the game automaticly making you spawn on the same point thats being camped?
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Offline guncrasher

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Re: Hangars
« Reply #14 on: January 18, 2011, 05:55:18 PM »
I don't think it really matters where you spawn.  you will still get vulched if there's enough planes.

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