Author Topic: Kill to Killed ratio  (Read 13134 times)

Offline Zoney

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Re: Kill to Killed ratio
« Reply #120 on: January 24, 2011, 07:04:21 PM »
having a High K/D means nothing without kill per hour .I understand everything you are saying and respect you for speaking the truth anytime you wanna hit the DA and learn some things let me know bud  :salute :salute Ink no need to be so blunt with it but i am sure most agree  :salute

 :salute, Sir!  Thanks for the offer, I shall be taking you up on it.  I have been there before and I have excellent squaddies that have helped me and continue to, however I think ya learn something from everyone and knowledge is power.
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Offline Wiley

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Re: Kill to Killed ratio
« Reply #121 on: January 24, 2011, 10:19:33 PM »
Wiley~ it goes deeper then just staying in fight =Honorable,I fly and conduct my self exactly how I am in the real world,I treat those who deserve it with respect and those who dont with distain,I dont consider myself a "furballer" or "dueler"I am a Fighter,all comers,all nme,any situation,I try not to Vulch, hourd,interfer with a 1vs1,if I am in a 1vs1 and a friendly of mine jumps in I break away,if a friendly of the guy Im fighting jumps in,I except the 2vs1 without whining on 200,I always fight to the finish,even if I know I cannot win the engagement,say im fightin a guy he runs and then im engaged with a bunch of his friendlies for him to come back and join in trying to kill me is lame,I may call him out for it,or I may not,but I wont respect him thats for sure.Its a game for Combat IE "FIGHTING" how can I respect someone for doing every thing they can to avoid a fight...or only engage when they hold all the cards...that is going against WHO I am. And that is something I just cant do,not dont want to.~INK

Fair enough.  It's about what I figured.  That's one thing I've given you a lot of credit for, I've seen you go into the middle of a mass of red often, but I've never seen you whine about getting ganged when you did it. <S>

The thing is, you realize and accept the consequences of fighting the way you do.  So many people I've seen ingame dive into 5 or 6 bandits, then cry when they get ganged.  I've never understood that.

Wiley.
If you think you are having a 1v1 in the Main Arena, your SA has failed you.

JG11

Offline mthrockmor

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Re: Kill to Killed ratio
« Reply #122 on: January 24, 2011, 11:28:40 PM »
Looks like we have two 1v1's in order. This is my first friendly challenge. So what is protocol? Is it dissimilar? etc.

I would say that I would like a crack against DrBone. I haven't compiled a list but I've never shot DrBone, Bruv and a few others down. It's gotta happen sometime. I'm thinking we should try and set one date for the four of us.

Also, I'm game for a hot merge. I used to get upset when I was HO'd but realized that flying right into someones cross hairs, no more. My fault and part of flying smart. And I have signed up for the big dueling challenge. Should be a good time.

Thoughts? Any time this Sunday?

Boo
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Offline Ardy123

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Re: Kill to Killed ratio
« Reply #123 on: January 24, 2011, 11:30:02 PM »
Looks like we have two 1v1's in order. This is my first friendly challenge. So what is protocol? Is it dissimilar? etc.

I would say that I would like a crack against DrBone. I haven't compiled a list but I've never shot DrBone, Bruv and a few others down. It's gotta happen sometime. I'm thinking we should try and set one date for the four of us.

Also, I'm game for a hot merge. I used to get upset when I was HO'd but realized that flying right into someones cross hairs, no more. My fault and part of flying smart. And I have signed up for the big dueling challenge. Should be a good time.

Thoughts? Any time this Sunday?

Boo

The protocol is usually
1) no hos
2) same plane
3) deck merge

of course this can always be changed if both parties agree.
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Offline Guppy35

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Re: Kill to Killed ratio
« Reply #124 on: January 25, 2011, 01:02:52 AM »
Damn kids... ;)

I still think that viewpoint is reading a lot more into peoples' motivations than actually applies.  You're assuming people online are acting as they would in the real world, untrue for the vast majority.

One thing I am curious about: You and a lot of other duelists seem to be of the mindset 'Staying in the fight=honorable.'

Why?

Do you lose something more if you die that way, therefore making your having been shot down somehow of more worth than if you'd turned tail and forced them to run you down?  It still winds up being one more death for you, one more kill for the other guy.  You didn't sacrifice anything by sticking around, it just means you don't have to take the time to RTB before reupping a fresh plane.

Wiley.

The more important question is why not?

because we don't really die, and planes are free, we have nothing to lose by pushing it to the limit.  That's the beauty of it being a game.  Think of all the great fighter pilots who never got books written about them because for them it was real and due to time, place, numbers, aircraft type or whatever they never got another chance and they ended up dead or POW's.

Also note, that most, if not all of the guys who wade back into the fight, can play it the other way and in scenarios, FSO, Snapshot etc survive just fine with the one or two lives the event allows.

I would disagree with you as well about online vs offline personas.  In the end, people's true colors come through.
Dan/CorkyJr
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Offline Wiley

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Re: Kill to Killed ratio
« Reply #125 on: January 25, 2011, 10:14:06 AM »
The more important question is why not?

Well, because some people get their fun from flying to varying degrees as though their life depended on it.  For some people, it is no fun to fly in a manner that is going to result in inevitable death.  Why is that so wrong?

because we don't really die, and planes are free, we have nothing to lose by pushing it to the limit.

Yup, so we may as well HO and ram everything in sight.  You don't really die, so it's no problem, right?  What's the difference between HO/ramming everything in sight, and diving into a situation you know you're not going to come out of?  The result is the same.

That's the beauty of it being a game.  Think of all the great fighter pilots who never got books written about them because for them it was real and due to time, place, numbers, aircraft type or whatever they never got another chance and they ended up dead or POW's.

Also note, that most, if not all of the guys who wade back into the fight, can play it the other way and in scenarios, FSO, Snapshot etc survive just fine with the one or two lives the event allows.

Never said they couldn't, I was talking about different playstyles, the 1v1 mentality versus side-based, and what people find fun. 

I would disagree with you as well about online vs offline personas.  In the end, people's true colors come through.

Bah, I've seen both, some people are online like they are IRL, some are bastards to their enemies online, but nice as pie IRL.  Some are nice as pie online, and real pieces of work IRL.  Just because someone's beating you down 'unfairly' in a game doesn't mean they're a bad person, they're just playing by a different set of self-imposed rules than you.

Wiley.
If you think you are having a 1v1 in the Main Arena, your SA has failed you.

JG11

Offline Shuffler

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Re: Kill to Killed ratio
« Reply #126 on: January 25, 2011, 10:57:17 AM »
Well, because some people get their fun from flying to varying degrees as though their life depended on it.  For some people, it is no fun to fly in a manner that is going to result in inevitable death.  Why is that so wrong?

You up... you will die an inevitable death sometime no matter how careful you are.


Yup, so we may as well HO and ram everything in sight.  You don't really die, so it's no problem, right?  What's the difference between HO/ramming everything in sight, and diving into a situation you know you're not going to come out of?  The result is the same.

...Better yet try to compete in a fight. :)

Bah, I've seen both, some people are online like they are IRL, some are bastards to their enemies online, but nice as pie IRL.  Some are nice as pie online, and real pieces of work IRL.  Just because someone's beating you down 'unfairly' in a game doesn't mean they're a bad person, they're just playing by a different set of self-imposed rules than you.
Usually the real person comes through
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Offline Wiley

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Re: Kill to Killed ratio
« Reply #127 on: January 25, 2011, 11:12:57 AM »
You up... you will die an inevitable death sometime no matter how careful you are.

Of course you will, but there's a difference between diving into the middle of a red crowd, and trying to work your way down from the top, or the edge, or whatever.  Again, why is it so wrong that some people find fun flying with their first priority to get themselves and their wingman home?

...Better yet try to compete in a fight. :)

And of course, by 'fight' you mean... what exactly?  Side vs side, anything goes?  Honorable 1v1 duel?  Dive into a horde and turnfight until you die?

Wiley.
If you think you are having a 1v1 in the Main Arena, your SA has failed you.

JG11

Offline Shuffler

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Re: Kill to Killed ratio
« Reply #128 on: January 25, 2011, 11:38:39 AM »
Of course you will, but there's a difference between diving into the middle of a red crowd, and trying to work your way down from the top, or the edge, or whatever.  Again, why is it so wrong that some people find fun flying with their first priority to get themselves and their wingman home?

And of course, by 'fight' you mean... what exactly?  Side vs side, anything goes?  Honorable 1v1 duel?  Dive into a horde and turnfight until you die?

Wiley.

Nothing wrong with trying to get home... if that is all your interested in.


You must mean what do I mean by compete........ that is to go against others in the game.
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Offline Guppy35

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Re: Kill to Killed ratio
« Reply #129 on: January 25, 2011, 12:19:42 PM »
Well, because some people get their fun from flying to varying degrees as though their life depended on it.  For some people, it is no fun to fly in a manner that is going to result in inevitable death.  Why is that so wrong?

Yup, so we may as well HO and ram everything in sight.  You don't really die, so it's no problem, right?  What's the difference between HO/ramming everything in sight, and diving into a situation you know you're not going to come out of?  The result is the same.

Never said they couldn't, I was talking about different playstyles, the 1v1 mentality versus side-based, and what people find fun. 

Bah, I've seen both, some people are online like they are IRL, some are bastards to their enemies online, but nice as pie IRL.  Some are nice as pie online, and real pieces of work IRL.  Just because someone's beating you down 'unfairly' in a game doesn't mean they're a bad person, they're just playing by a different set of self-imposed rules than you.

Wiley.

Only one promise in this game.  You have to find the fun yourself with the tools provided.  I didn't say any way was the right one.  You asked why do people fly that way?  And my response was why not.

No worries as long as you are having fun and I am too :aok
Dan/CorkyJr
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Online The Fugitive

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Re: Kill to Killed ratio
« Reply #130 on: January 25, 2011, 12:33:04 PM »
I think it would be neat if those that like to runaway when they have lost their advantage RTB "alive" had a check box in the hanger like "fighter" or "attack" sortie. Call it FTL (fight to live). What it would is paint your tail pink, and when you dis-engage from a fight to RTB the guy you were fighting would know your out and wouldn't chase you. It would also award the victory to the guy who was staying in the fight, after all running to RTB is admitting that you can no longer win a fight. Pink tails once diving under 1k their guns will no longer work, but they can no longer take damage either. This way they can RTB in peace and not have enemy wasting their time diving down on them while they are only just RTBin. 

Offline ToeTag

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Re: Kill to Killed ratio
« Reply #131 on: January 27, 2011, 08:17:38 AM »
I think it would be neat if those that like to runaway when they have lost their advantage RTB "alive" had a check box in the hanger like "fighter" or "attack" sortie. Call it FTL (fight to live). What it would is paint your tail pink, and when you dis-engage from a fight to RTB the guy you were fighting would know your out and wouldn't chase you. It would also award the victory to the guy who was staying in the fight, after all running to RTB is admitting that you can no longer win a fight. Pink tails once diving under 1k their guns will no longer work, but they can no longer take damage either. This way they can RTB in peace and not have enemy wasting their time diving down on them while they are only just RTBin. 

This is the kind of whine I dislike the most.  Just people complaining about not being able to kill a certain type of plane.  They are not running because they lost the advantage.  They are simply not giving the advantage to you.  If you want to shoot down fast planes fly a fast plane.  Don't cry because you cant run them down in you zero, hurricane or what ever plane you fly that is too slow to catch them.  Fast planes that don't turn have tactical ACM's that are advantagious to them and turn fighters have theirs.  Fly the plane in a way that will allow you to be victorious.  But don't cry when your not.
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Offline Shuffler

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Re: Kill to Killed ratio
« Reply #132 on: January 27, 2011, 10:19:55 AM »
Victorious??

Do you consider the fact that you lived to be victorious?
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Offline Wiley

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Re: Kill to Killed ratio
« Reply #133 on: January 27, 2011, 10:41:12 AM »
Victorious??

Do you consider the fact that you lived to be victorious?

The fact that you killed the enemy/some of the enemy and got home would seem to indicate that they are dead, you are not.  I think that would qualify as a 'victory'.

Wiley.
If you think you are having a 1v1 in the Main Arena, your SA has failed you.

JG11

Offline waystin2

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Re: Kill to Killed ratio
« Reply #134 on: January 27, 2011, 11:20:24 AM »
I guess I do not run into all of these folks that disengage and run until they are out of icon range.  On occasion yes, but not so prevalent that folks can say that it goes on way to often.  I either do not let them leave, or follow them until they land.  I have done this up to two plus sectors, and oh the PM's and 200 chatter after I caught them on the runway while landing.  They are gonna give me a conclusion to our meetup at one point or another. :devil
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