Author Topic: Kill to Killed ratio  (Read 13148 times)

Offline ink

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Re: Kill to Killed ratio
« Reply #165 on: January 27, 2011, 07:05:36 PM »
Zoney~ no not flying as of now, I will be soon though, gotta finish off a move,back home.                                         

Offline The Fugitive

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Re: Kill to Killed ratio
« Reply #166 on: January 27, 2011, 07:11:38 PM »

For the same reason he might get denied a kill because you chose a plane that turns better.

There are fast planes and slow planes.  Planes that turn hard and planes that don’t.  Cannon birds and ball round guns.  Everything has its advantage and disadvantage.  He goes faster, you turn better.  My cannon has more hitting power, you have more rounds. My planes does better at high alt, yours does better at low alt.   Rock paper, scissors.  Rock, paper, scissors.  You chose your combination of abilities in the hangar and try to make the best of them in the arena while trying to prevent the enemy from being able to make the best use of his.

An intelligent pilot would try and maximized his particular advantages against you as much as possible, while denying the same to you.  

If a fighter pilot ever allows his enemy anything even closely resembling a fair fight, then he’s doing it wrong.



Regards,
Wab



I agree 100% IF I was flying for my one and only life!

However this is a game. Years ago there were many cartoon pilots that would mix it up in any kind of plane and in most cases hand your butt to you. That was back when fighting was the way the game was played.

Today it's either no skilled hordlings, or guys who are after a long kill list, again going after the kill anyway they can, while avoid any chance they may get into a fight and so be shot down.

Today you see more and more of people flying fast planes and just picking, or vulching.

Offline waystin2

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Re: Kill to Killed ratio
« Reply #167 on: January 27, 2011, 07:15:07 PM »



If a fighter pilot ever allows his enemy anything even closely resembling a fair fight, then he’s doing it wrong.



Well said Wabbit. I sincerely agree.  In the MA's it's a cage match, nothing and more nothing less.  Expect the red guys to try to kill you at all times in a multitude of ways.  Try to do it to them first. :aok
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Offline mthrockmor

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Re: Kill to Killed ratio
« Reply #168 on: January 27, 2011, 09:49:50 PM »
Boo,
I'm no John Wayne, (nor do I want to be),  but I do enjoy busting hordes, just ask the vguys. I can show you how to do it... I die alot too, but I can bag anywhere 3-6 kills before going down. The two things I can say are..

1) keep it fast (push for 400 mph)
2) if low, do reversals at the bnzing cons and pop them as the pull up in front of your nose. vAugering is well acquainted with this move ;)

if you want, I'd be happy to have you join me in my relentless loosing battle of taking on the horde.
At times it may be frustrating but the rush you get is quite intense as your battling 25 people at once. One last thing.. don't worry about dieing, because you probably won't make it home.


I'm in. Let's find a time to horde bust. I spent some time with a 109G-14 guru today learning the art of stall fighting. Pretty fun.

Boo
No poor dumb bastard wins a war by dying for his country, he wins by making the other poor, dumb, bastard die for his.
George "Blood n Guts" Patton

Offline Vinkman

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Re: Kill to Killed ratio
« Reply #169 on: January 28, 2011, 09:37:55 AM »
Well said Wabbit. I sincerely agree.  In the MA's it's a cage match, nothing and more nothing less.  Expect the red guys to try to kill you at all times in a multitude of ways.  Try to do it to them first. :aok

Waystin  :salute, but I think there is a hole your analogy. It's not a cage. Imagine a cage fight with no cage and running away was allowed. Most fights would suck.

There is  balance that those that design the cage try to achieve. Big enough to allow speed and footwork advantages to be a part of the fight, but small enough to force them to have to fight.

"running away" and "extending as part of the tactics in a fight" are are not really the same thing.  Running away is never coming back to fight.

I've had this problem with 1oldcoot [yes I'm calling him out as repeat offender]  a lot in the Ma. I'm 15k in P-39 looking for bombers and along comes a P-51D. I pretend I don't see him and he markes a move towards me, so I turn in at about 5K con range. He breaks off. I close to 3K turning the turns but it's not long before his 5 ENY ride is 4K, then 5K then 6K.   There is no one else even in the sector! I'm the only fun in town and he's running away...from a P-39! Which can't out climb, out turn,  out gun, or out dive him.   This has happened several times with him. with me in various planes, so I don't think it's plane dependant. He simply won't engage anyone that sees him.  This seems to be happenning more and more in the MA, which I think is the impetuous for this thread.  


It's a game, not a cage match, not a war. It's played for fun. The fun of any game is the competition it provides. Respect for your opponent and THEIR fun is called sportsmanship and makes any and every game better, and more fun.

Excessive vulching, running, and ganging is just bad sportsmanship. People who think bad sportsmanship is a legitimate strategy for "winning" any game are...well...shame worthy.  :salute
« Last Edit: January 28, 2011, 09:49:56 AM by Vinkman »
Who is John Galt?

Offline ink

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Re: Kill to Killed ratio
« Reply #170 on: January 28, 2011, 10:04:03 AM »
well put Vink

Offline CptTrips

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Re: Kill to Killed ratio
« Reply #171 on: January 28, 2011, 10:17:38 AM »
Respect for your opponent and THEIR fun is called sportsmanship and makes any and every game better, and more fun.
Excessive vulching, running, and ganging is just bad sportsmanship. People who think bad sportsmanship is a legitimate strategy for "winning" any game are...well...shame worthy.  :salute


Vulching?  Don't try and launch from a capped field.  Problem solved.
Running?  Fly a plane fast enough that no one can out run you.  Problem solved.
Ganging?  Don't blindly get yourself in an outnumbered situation with no line of retreat.  Problem solved.

You are responsible for your own fun.  Its no one elses concern.

Players are perfectly free to fly in any possible style, using any possible tactic, engage or disengage as they please, do anything whatsoever that is allowed by the software and consistent with the user agreement provided by HTC.

They are not, and never will be required to fly or fight the way you want them to.  Period.  Full stop.

Regards,
Wab
Toxic, psychotic, self-aggrandizing drama queens simply aren't worth me spending my time on.

Offline Shuffler

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Re: Kill to Killed ratio
« Reply #172 on: January 28, 2011, 10:19:08 AM »
Jeeze...you dont get it... If I can walk away and regain a superior tactical advantage that is what I and anyone that is smart will do.  If your looking for planes to just lay down and allow you to shoot them go into the offline mode and shoot at the circle of non manuvering, slow and predictable planes.  You'll be happy there.  :bolt:

So everything equal you run. The only time you fight is if you have all the cards?
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S.A.P.P.- Secret Association Of P-38 Pilots (Lightning In A Bottle)

Offline Wiley

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Re: Kill to Killed ratio
« Reply #173 on: January 28, 2011, 10:21:24 AM »
[running away] seems to be happenning more and more in the MA

I have some rather industrial size doubts on that.  The term 'runstang' has been in the vernacular for a long, long time.

Excessive vulching, running, and ganging is just bad sportsmanship.

What you call 'bad sportsmanship' I call 'maximum effort from my opponent' and it's what I expect.  All three of those can be combatted by not upping at a capped field, flying a faster plane, and not flying into a red cloud.  All choices you make when you enter flight.

It's a game, not a cage match, not a war. It's played for fun. The fun of any game is the competition it provides.

And a great deal of the people in game view that competition as side vs side, anything goes, kill the opponent by any means necessary.  Based on what I've seen in the MA, the vast majority views it this way.

Is there an arena that we could get designated as 'clean fights only!' so you guys who want to pair off into your fair fights and have your rules respected could go and be happy without having to worry about the great unwashed masses ruining your happy fair fights?  Please?  So the arguing can stop?  Seriously?  Please?  Is it worth putting in the wishlist forum?  Maybe get some of you guys who want fair fights all the time with privileges to boot people who aren't fighting fair?

Wiley.
If you think you are having a 1v1 in the Main Arena, your SA has failed you.

JG11

Offline CptTrips

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Re: Kill to Killed ratio
« Reply #174 on: January 28, 2011, 10:23:23 AM »
Is there an arena that we could get designated as 'clean fights only!' so you guys who want to pair off into your fair fights and have your rules respected could go and be happy without having to worry about the great unwashed masses ruining your happy fair fights?  Please?  So the arguing can stop?  Seriously?  Please?  Is it worth putting in the wishlist forum?  Maybe get some of you guys who want fair fights all the time with privileges to boot people who aren't fighting fair?

Wiley.

Uhhmmm. You mean like the "Dueling Arena?"

 :huh
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Offline Wiley

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Re: Kill to Killed ratio
« Reply #175 on: January 28, 2011, 10:31:39 AM »
Uhhmmm. You mean like the "Dueling Arena?"

 :huh

I would've thought that would be the perfect setting.  For some reason it's not good enough, and people seem to want the MA to change to suit them.

Wiley.
If you think you are having a 1v1 in the Main Arena, your SA has failed you.

JG11

Offline CptTrips

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Re: Kill to Killed ratio
« Reply #176 on: January 28, 2011, 10:34:43 AM »
I would've thought that would be the perfect setting.  For some reason it's not good enough, and people seem to want the MA to change to suit them.

Wiley.


LoL!

Well played, sir...  Well played.

:salute,
Wab
Toxic, psychotic, self-aggrandizing drama queens simply aren't worth me spending my time on.

Offline ink

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Re: Kill to Killed ratio
« Reply #177 on: January 28, 2011, 10:36:48 AM »
ahhhhhh......you just dont get it.......flying around in a hourd of green to pounce on one guy is fun???   vulching to get kills is fun???? Bringing 30~40 nme to 1 base is fun?????    you know what screw it Im Done with you tards....buncha xbox wannabe's.....I so cant wait to get back and kill your tulips and your "hourds".    im done with the idiocy of this thread.   

Offline Vinkman

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Re: Kill to Killed ratio
« Reply #178 on: January 28, 2011, 10:39:24 AM »

Vulching?  Don't try and launch from a capped field.  Problem solved.
Running?  Fly a plane fast enough that no one can out run you.  Problem solved.
Ganging?  Don't blindly get yourself in an outnumbered situation with no line of retreat.  Problem solved.

You are responsible for your own fun.  Its no one elses concern.

Players are perfectly free to fly in any possible style, using any possible tactic, engage or disengage as they please, do anything whatsoever that is allowed by the software and consistent with the user agreement provided by HTC.

They are not, and never will be required to fly or fight the way you want them to.  Period.  Full stop.

Regards,
Wab


Players ar ARE perfectly free to play like bad sports. And many choose to. The game would be better for all if they didn't. People are free to ask them to try. To not play that way.  I'll skip saying Period, end of story, blah, blah, blah  

Who is John Galt?

Offline Dead Man Flying

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Re: Kill to Killed ratio
« Reply #179 on: January 28, 2011, 10:40:44 AM »
Excessive vulching, running, and ganging is just bad sportsmanship. People who think bad sportsmanship is a legitimate strategy for "winning" any game are...well...shame worthy.  :salute

Sportsmanship is something you practice when playing a sport.  A sport is a game played with a set of specific rules and regulations.

Aces High has no rules, either formal or informal, dictating how to play.  It is therefore not a sport, and thus "sportsmanship" does not apply.  The game is what its players make of it, and while certain behaviors might offend or enrage you, don't expect others to agree.  Shame them all you want, but don't expect the behavior to change if the game allows and rewards it.