Author Topic: Updated troops  (Read 348 times)

Offline Pigslilspaz

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Updated troops
« on: January 23, 2011, 10:52:09 PM »
would like the goons to at least look like infantry. Sometimes I think Minecraft has better person models lol

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Offline Liberator

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Re: Updated troops
« Reply #1 on: January 24, 2011, 09:18:06 AM »
+1

Offline 5PointOh

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Re: Updated troops
« Reply #2 on: January 24, 2011, 09:25:53 AM »
Yea the little stick figures need some plastic surgery. +1
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Offline ebfd11

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Re: Updated troops
« Reply #3 on: January 24, 2011, 09:31:05 AM »
I think they need to be updated so they have to stay on roads to get to map room also.
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Offline Tyrannis

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Re: Updated troops
« Reply #4 on: January 24, 2011, 10:52:59 AM »
would like the goons to at least look like infantry. Sometimes I think Minecraft has better person models lol

and also how about giving infantry the ability to shoot at vehicles/planes that get close while there running to the map room?
give the new goons m1 garands and thompsons, and let them be able to shoot at any plane that ducks down too low or vehicle that parks a little too close, instead of just runnin in an orderly line while they get shot up.

Offline Pigslilspaz

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Re: Updated troops
« Reply #5 on: January 24, 2011, 02:55:44 PM »
and also how about giving infantry the ability to shoot at vehicles/planes that get close while there running to the map room?
give the new goons m1 garands and thompsons, and let them be able to shoot at any plane that ducks down too low or vehicle that parks a little too close, instead of just runnin in an orderly line while they get shot up.


I'm just asking for something purely cosmetic at the moment, more pressing things right now that infantry combat which would probably need to have a lot of coding for. Would like fighting infantry, but not right now.

(Short Stirling first.  :noid)

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Offline Penguin

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Re: Updated troops
« Reply #6 on: January 24, 2011, 09:26:19 PM »
Following roads would lead to a need for a maproom road, and an unbelievable amount of camping the route in.

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