Author Topic: iRacing  (Read 21385 times)

Offline Strip

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Re: iRacing
« Reply #90 on: February 07, 2011, 07:57:57 PM »
Please don't do it on a Saturday!!! I work or race in RL every weekend...

Sunday is a LOT better!

Strip

Offline Saurdaukar

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Re: iRacing
« Reply #91 on: February 07, 2011, 08:22:30 PM »
What's your fastest lap time, in the skippy, at SP? I've managed to get mine down to 1.21.399. Turn 4 at SP is my worse nightmate, for some reason I'll always loose the backend on that corner and that corner only.

I've got some spare iRacing credits and I'm thinking about setting up a special Aces High race this Saturday, MX5's @ Laguna?

WOW!   Nowhere near that.  I don't think I've broken into the 1:23's yet. 

Turn 4 eats a lot of cars in real life... map below to ensure we're on the same page. 

The 3-4-5 sequence is deceptively difficult.  Coming up on three, you're obviously blind, but you know to draw the 'straight line' to the outer curbing prior to 4.

At 4, what has been working for me is a light (25-30%) press of the brake to settle the car, and then about 60% throttle through the turn to keep the rear balanced. 

This sets me up on the far left side prior to 5; which is where I stay.  5 is a throw-away corner because exit speed doesn't matter (relatively speaking) so diving in late on the brake and hugging the curb is just fine.  My problem is that the corner/car don't seem to like even the slightest bit of trail braking at that position on the circuit.  That's where I loose it.

Maybe my roll bar is too soft or I just don't have enough seat time, yet, but I don't think you can go through 4 without lifting in the skippy.

Video here - crap quality but both of these guys have the line down pretty good.  Notice how they both ignore the standard in/apex/out rules for 5 and, if you watch the brake lights on the Porsche, both cars appear to check brake before turn in at 4.

http://www.youtube.com/watch?v=WdeANh_bcCg&feature=related






Offline boxboy28

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Re: iRacing
« Reply #92 on: February 07, 2011, 08:34:12 PM »
lol frenchy im gonna need a day or two just on laguna!   gotta learn the track man!
^"^Nazgul^"^    fly with the undead!
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Offline moot

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Re: iRacing
« Reply #93 on: February 07, 2011, 09:17:38 PM »
Kazaa some guys from LFS say iR has lots more off-throttle oversteer.  Maybe try T4 with a little more throttle.  Even if you combine it with breaks it could (should) help stability.
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Offline Kazaa

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Re: iRacing
« Reply #94 on: February 08, 2011, 04:01:13 AM »
WOW!   Nowhere near that.  I don't think I've broken into the 1:23's yet. 

Turn 4 eats a lot of cars in real life... map below to ensure we're on the same page. 

The 3-4-5 sequence is deceptively difficult.  Coming up on three, you're obviously blind, but you know to draw the 'straight line' to the outer curbing prior to 4.

At 4, what has been working for me is a light (25-30%) press of the brake to settle the car, and then about 60% throttle through the turn to keep the rear balanced. 

This sets me up on the far left side prior to 5; which is where I stay.  5 is a throw-away corner because exit speed doesn't matter (relatively speaking) so diving in late on the brake and hugging the curb is just fine.  My problem is that the corner/car don't seem to like even the slightest bit of trail braking at that position on the circuit.  That's where I loose it.

Maybe my roll bar is too soft or I just don't have enough seat time, yet, but I don't think you can go through 4 without lifting in the skippy.

Video here - crap quality but both of these guys have the line down pretty good.  Notice how they both ignore the standard in/apex/out rules for 5 and, if you watch the brake lights on the Porsche, both cars appear to check brake before turn in at 4.

http://www.youtube.com/watch?v=WdeANh_bcCg&feature=related



(Image removed from quote.)



You're right, I was speaking of turn 5, I didn't know turn 2 was actually considered a turn, silly me. :lol But yeah, turn 5 is horrible corner. As moot said, maybe I need to use some throttle under breaking to keep the car balanced; also sticking to the outside and taking a later apex might help now that you mention it.

Turns 6,7,8,9 is where everything can go wrong, you need to have Godly control not to drift the Skippy through that section of the track. I'm sure you know this, but just one ounce of drift and you can kiss good bye to your lap time.

Turn 4 can be done flat out by the way.




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Offline Kazaa

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Re: iRacing
« Reply #95 on: February 08, 2011, 04:12:25 AM »
Looks like the offical Aces of Aces High Race this Saturday @ 12AM EST/ 5PM GMT/6PM CET is going ahead.

Mazda MX5's, both Roster and Cup @ Laguna, custom setups allowed.

10 mins practise, 15 mins qualifying, 25 laps. (Race time will be around 36 mins on average)

password will be spitdweeb.
« Last Edit: February 08, 2011, 04:35:04 AM by Kazaa »



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Offline lengro

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Re: iRacing
« Reply #96 on: February 08, 2011, 08:54:22 AM »
I might resub to iRacing to join this - will my old progress still exist or do I have to start all over - anyone knows?

EDIT:
nevermind - reactivated with promo-code
 
« Last Edit: February 08, 2011, 11:33:20 AM by lengro »
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Offline SFRT - Frenchy

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Re: iRacing
« Reply #97 on: February 08, 2011, 09:32:44 AM »
I'll be there, ty Kazaa. Didn't even know you could custom set the Mx ah! I think I'll keep the basic one.

I haven't run the skippy in a long time, but for what I recall :

#4 is flat out.
#5, #6 make sure you are on the inside/incline/repaved other wise you have no grip at all.
#7, #8, #9 is where time is made for the fast guys, the trickiest part of the track I think, to end up flat out in #9 you need to be properly setup AND not miss the apex.

Fastest was only 1:22.7  :cheers:
Dat jugs bro.

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Offline Kazaa

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Re: iRacing
« Reply #98 on: February 08, 2011, 10:07:31 AM »
For all those people who're lurking this iRacing thread, the content which we are running this weekend is included in the base package(buy 1 month and get 2 months free).
« Last Edit: February 08, 2011, 11:34:13 AM by Kazaa »



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Offline Saurdaukar

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Re: iRacing
« Reply #99 on: February 08, 2011, 12:06:35 PM »
You're right, I was speaking of turn 5, I didn't know turn 2 was actually considered a turn, silly me. :lol But yeah, turn 5 is horrible corner. As moot said, maybe I need to use some throttle under breaking to keep the car balanced; also sticking to the outside and taking a later apex might help now that you mention it.

That is why I included the map.  In some cases, "Turn 2" is actually marked 2A and 2B.  Wanted to be sure we were talking about the same thing.

I think it was Frenchy who recommended I treat the Skippy like a 70's 911 - that advice was perfect!  Rule #1 = brake in a straight line.  Rule #2 = if in trouble, gas it.  Rule #3 = Do *not* apex early.  Rule #4, 5, 6 & 7 = Never, ever, ever lift in a turn.  ;)

Quote
Turns 6,7,8,9 is where everything can go wrong, you need to have Godly control not to drift the Skippy through that section of the track. I'm sure you know this, but just one ounce of drift and you can kiss good bye to your lap time.

Admittedly, I have not been practicing enough on pure lap times, but I have run a couple races and finished, I think, 4th on Summit over the weekend in the Skippy.  My average lap time was somewhere in the 1:25 range.  I don't have a problem with 6-7-8-9 because the sim is fairly accurate in terms of how much grip is available.

They just have Turn 5 all wrong.  In their (iR) defense, Summit underwent "updating" a few years back and the renovation was garbage.  The track is constantly under repair and the different surfaces play havoc on grip levels.  What they've coded in Turn 5 is way - WAY - too slippery, though - like it's 100% epoxy... AND wet.  The Skippy (like a 911) should be able to dive into the turn, accept just a *hint* of trail braking and take second gear at full throttle in prep for the braking point at 6.  

Quote
Turn 4 can be done flat out by the way.

I worded that poorly - yes it can - but I, personally, cannot carry that much extra speed into 5 and expect to be able to get enough braking in without severely unbalancing the car's yaw.  That's probably more me than the car since, obviously, I'm brand new to the sim and still have a great deal to learn.

Now... what I'd REALLY like to see in one of the future updates is for them to add the Shenandoah circuit.  Why they included Jefferson but not 'Doah is beyond me.  That track is massive fun.  Put "Summit Shenandoah Map" into Google and click images - you should be able to get a track map easily.  Would be a real challenge - very technical circuit and they even have a replica of the Karusel.
« Last Edit: February 08, 2011, 12:09:47 PM by Saurdaukar »

Offline Saurdaukar

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Re: iRacing
« Reply #100 on: February 08, 2011, 12:07:29 PM »
Looks like the offical Aces of Aces High Race this Saturday @ 12AM EST/ 5PM GMT/6PM CET is going ahead.

Likely no dice for me... driving to Philadelphia to pick up a longblock.  :(
« Last Edit: February 08, 2011, 12:11:14 PM by Saurdaukar »

Offline SFRT - Frenchy

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Re: iRacing
« Reply #101 on: February 08, 2011, 05:18:23 PM »
If Kazaa going to spend moniez, even only $3, need to make sure we show up. Maybe saturday no good.
Dat jugs bro.

Terror flieger since 1941.
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Offline Strip

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Re: iRacing
« Reply #102 on: February 08, 2011, 05:32:36 PM »
Noon on Saturday is impossible for me, noon any other day is tough but Sunday is perhaps doable.

Strip

Offline boxboy28

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Re: iRacing
« Reply #103 on: February 08, 2011, 06:12:55 PM »
Noon EST isnt good for anyone west coast or east for that matter i like to sleep in!

and it depends on who plays days and who plays eves or nights.

ild think 6-9pm Est would work for most!
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Jaxxo got nice tata's  and Lyric is Andre the giant with blond hair!

Offline SFRT - Frenchy

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Re: iRacing
« Reply #104 on: February 08, 2011, 09:04:45 PM »
Kazaa is from England, US pm is not too fair to him. Id say the hell with that race then, see u in iRacing :cheers:
Dat jugs bro.

Terror flieger since 1941.
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