Author Topic: Pillot Wound Effects  (Read 1703 times)

Offline Penguin

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Pillot Wound Effects
« on: January 24, 2011, 05:17:36 PM »
The pilot wound system is nice, but is unsatisfactory.  Firstly, the pilot needs to grunt, scream, or at least moan upon being hit.  Nextly, the camera needs to wobble a bit as he blacks out, to simulate losing control.  Finally, the pilot must bemoan is injury with increasing urgency as death approaches, giving players a audio clue as to how long they have left.

The grunt, scream, or moan would replace the current sound of the pilot being made from aluminum.  It doesn't sound right, and a replacement is definetely in order.  Free or low cost sound files are availible all over the internet, and implementation is a snap.  However, not only should the pilot wail, upon blacking out can be slightly more realistic.

If the pilot were wounded, as he blacked out he would literally slip into unconsiousness.  The camera ought to reflect this with a slight wobble effect on the way out.  It doesn't seem right that he just gets right back in position after taking a .303 to the nuts.  Also, death brings distress, and this needs an auditory acknowledgement.

This guy has just been shot, and after nearly getting :ahand to him, he needs a medic, and fast.  In our game, he seems to be like Terminator, feeling no pain, just a loss of blood.  Simple mentions of missing body parts or the redness of the glass would be fine, and even a dramatic exit with the head tipping back completely before the final blackout.

The pilot, when wounded, seems to feel no pain, and be unaffected by his new bodily cavity.  He needs to cry out upon being hit, as any man would.  He ought to bemoan his fate, gritting his teeth and moaning as the pain comes on in waves.  Finally, head motion, especially upon the final blackout, is essential.  This is a man, not superman, and ought to behave as such.

-Penguin 

Offline sky25

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Re: Pillot Wound Effects
« Reply #1 on: January 24, 2011, 06:35:34 PM »
The pilot wound system is nice, but is unsatisfactory.  Firstly, the pilot needs to grunt, scream, or at least moan upon being hit.  Nextly, the camera needs to wobble a bit as he blacks out, to simulate losing control.  Finally, the pilot must bemoan is injury with increasing urgency as death approaches, giving players a audio clue as to how long they have left.

The grunt, scream, or moan would replace the current sound of the pilot being made from aluminum.  It doesn't sound right, and a replacement is definetely in order.  Free or low cost sound files are availible all over the internet, and implementation is a snap.  However, not only should the pilot wail, upon blacking out can be slightly more realistic.

If the pilot were wounded, as he blacked out he would literally slip into unconsiousness.  The camera ought to reflect this with a slight wobble effect on the way out.  It doesn't seem right that he just gets right back in position after taking a .303 to the nuts.  Also, death brings distress, and this needs an auditory acknowledgement.

This guy has just been shot, and after nearly getting :ahand to him, he needs a medic, and fast.  In our game, he seems to be like Terminator, feeling no pain, just a loss of blood.  Simple mentions of missing body parts or the redness of the glass would be fine, and even a dramatic exit with the head tipping back completely before the final blackout.

The pilot, when wounded, seems to feel no pain, and be unaffected by his new bodily cavity.  He needs to cry out upon being hit, as any man would.  He ought to bemoan his fate, gritting his teeth and moaning as the pain comes on in waves.  Finally, head motion, especially upon the final blackout, is essential.  This is a man, not superman, and ought to behave as such.

-Penguin 

While reading this, I had a thought about what it must have been like for a real WWII pilot  in the same situation. Scary is an understatement...Salute all Wounded and killed WWII pilots. :salute :salute :salute :salute :salute :angel:


sky25  "Vsky" In The Game

Offline Jayhawk

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Re: Pillot Wound Effects
« Reply #2 on: January 24, 2011, 06:56:10 PM »
Your wish sounds a heck of a lot like a demand.

If you want the sound changed, go ahead and do it on your own system.

Remember, YOU are suppose to be the pilot.  Whenever you get shot, stick a knife into your leg and let that be your "more realistic" wound.  :aok

LOOK EVERYBODY!  I GOT MY NAME IN LIGHTS!

Folks, play nice.

Offline AAJagerX

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Re: Pillot Wound Effects
« Reply #3 on: January 24, 2011, 07:16:17 PM »
Your wish sounds a heck of a lot like a demand.

If you want the sound changed, go ahead and do it on your own system.

Remember, YOU are suppose to be the pilot.  Whenever you get shot, stick a knife into your leg and let that be your "more realistic" wound.  :aok



I can only imagine the explanation in the emergency room...
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Offline 5PointOh

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Re: Pillot Wound Effects
« Reply #4 on: January 24, 2011, 07:26:55 PM »
I'd prefer that the pilot damage to be modeled like aircraft damage.

Examples.

Shot in left arm:  No use of left arm controls

Shot in right arm: No use of right arm controls

Shot in left leg: No rudder controls or left wheel brakes

Shot in right leg: No rudder controls or right wheel brakes

Shot in body:  Progressive black out; black haze fills the screen until you go to full black and die.

Shot in head:  Progressive black out; black haze fills the screen until you go to full black and die.




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Offline 5PointOh

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Re: Pillot Wound Effects
« Reply #5 on: January 24, 2011, 07:28:42 PM »
Grrrrrr    :furious

« Last Edit: January 24, 2011, 07:37:34 PM by 5PointOh »
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Offline 5PointOh

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Re: Pillot Wound Effects
« Reply #6 on: January 24, 2011, 07:29:49 PM »
Sunofva!   :furious :furious
« Last Edit: January 24, 2011, 07:37:58 PM by 5PointOh »
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Offline 5PointOh

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Re: Pillot Wound Effects
« Reply #7 on: January 24, 2011, 07:30:49 PM »
For the love of.... :furious :furious :furious :bhead


« Last Edit: January 24, 2011, 07:38:27 PM by 5PointOh »
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Offline SectorNine50

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Re: Pillot Wound Effects
« Reply #8 on: January 24, 2011, 07:35:34 PM »
Having fun with the forum lag as well, I see...
I'm Sector95 in-game! :-D

Offline Strip

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Re: Pillot Wound Effects
« Reply #9 on: January 24, 2011, 07:38:28 PM »
THE RARE QUADRUPLE POST!

Strip

Offline fbWldcat

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Re: Pillot Wound Effects
« Reply #10 on: January 24, 2011, 07:39:26 PM »
I'd prefer that the pilot damage to be modeled like aircraft damage.

Examples.

Shot in left arm:  No use of left arm controls

Shot in right arm: No use of right arm controls

Shot in left leg: No rudder controls or left wheel brakes

Shot in right leg: No rudder controls or right wheel brakes

Shot in body:  Progressive black out; black haze fills the screen until you go to full black and die.

Shot in head:  Progressive black out; black haze fills the screen until you go to full black and die.






Steeerike one!

Two!
Three! Whoa! You only have three, you're already out! :aok

Nice idea.
Landing is overrated.
"Two roads diverged in a wood, and I: I took the one less traveled by." - Robert Frost
"Uncommon valor was a common virtue." <S>

Offline 5PointOh

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Re: Pillot Wound Effects
« Reply #11 on: January 24, 2011, 07:41:00 PM »
Not sure to blame the hotel I'm at or forum.   
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Offline SectorNine50

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Re: Pillot Wound Effects
« Reply #12 on: January 24, 2011, 07:42:01 PM »
Not sure to blame the hotel I'm at or forum.   
It was the forum... this time... :noid

(I had the same issue.)
I'm Sector95 in-game! :-D

Offline Plazus

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Re: Pillot Wound Effects
« Reply #13 on: January 24, 2011, 07:57:18 PM »
ZOMGZZ II AMM DIEINGSSS.. HELP ME PLEASE!!! I JUST GOT SHOT IN THE YOU KNOW WHAT!! ARRRGGGG. HOOAAGGGG...11!!!

MEDICZ1!11 I NEEDZ YOUS!!!!!

PLWEEZZZ!!!1 LOLROFLOMGBBQ!!!!!

-Penguin 

I am under the impression that this is what you want to be included in the game. Nice.
Plazus
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Offline Penguin

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Re: Pillot Wound Effects
« Reply #14 on: January 24, 2011, 09:14:45 PM »
 :huh

-Penguin