You take the worst example of the highest alt and the heaviest fighter with the most internal gas.
I did that on purpose because you have a tendency to over-generalize when you post. Your statement was that "
You wouldn't affect a fighter's top level speed, for example, by more than 1-2 mph." Better to use specific examples with tested speed deltas to make your argument. Given your statement, my P-47N example was spot on. That being said, you can't say "
you're not reducing the flying weight by HALF the plane by taking less fuel." because we don't have an aircraft in game that can carry its empty weight in fuel do we? And, further, the P-47N can almost double its military power rate of climb by reducing its fuel load. I know what you're getting at, just trying to force you to tailor it down to specifics. Like I said in my first response to Karnak, the B-29 will see an enormous performance improvement by taking 50% fuel, just try and temper your argument a bit so people like me can't come in a cherry-pick it.
It would be like flying a spit at 25% fuel and WEP the entire sortie without ever fearing running out of gas for hours. That's how our current bombers compare to historic ones.
Again, I would suggest you change this to "flying a spit at 25% fuel and
Military Power the entire sortie...
I've put forth a more radical idea in the past: Give bombers their own fuel burn. Then crank it up to 8x burn rate. They will need to take full fuel to get anywhere, and cruise to and from target just like real bombers, even though their targets are only 100 miles away (they even took 100% internal for short hops across the channel to bomb targets in France and back)
First, source for the part I italicized--and I'm asking a question, not calling you out. We know that bomb loads could vary based on range to target in some instances. According to Joe Baugher, the B-29s operating out of China early on couldn't carry the same bomb loads as those based in the Marianas due to needing bomb-bay mounted fuel tanks.
This could be added as an additional arena setting, splitting the bombers into one fuel burn and the attack/fighters into another. The only problem is that since they're burning fuel 4 times faster than everyone else, by the time they're over the target (when it matters for interception purposes), and more specifically as they run away home, their weight would be reduced down, due to fuel burn, to levels probably approaching the 25-50% you're objecting to.
Perhaps we should ask HTC why bombers have the option of taking 25, 50, and 75% fuel and then see what the answer is...