Author Topic: Idea for Winning The War  (Read 1246 times)

Offline sunfan1121

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Re: Idea for Winning The War
« Reply #15 on: January 29, 2011, 01:16:54 AM »
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Offline zack1234

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Re: Idea for Winning The War
« Reply #16 on: January 29, 2011, 05:33:54 AM »
The effect your plan would have is all the perk hoarders would switch countries to whomever was dogpiling, out of fear of being on the wrong side when the inevitable happened. As soon as one country got any significant advantage, they'd either switch or log, only speeding up the map reset and killing any and all fights.
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any positive points in regards to the idea?


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Offline Plawranc

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Re: Idea for Winning The War
« Reply #17 on: January 29, 2011, 05:37:22 AM »
I would like Cities, populating the map. Involving the strats, so there would be not just one Strat cluster, but lots of strat clusters over the map.

It would be like a real war in a real country.

My Idea:

Cities have a radius, and the bases in that radius are affected by the strats, which have railways and roads to each base. So say there are 50 bases a side. You divide them into groups of ten, so you have 5 strat clusters. With roads and rail leading out to each base in their area. Knocking out the strats would affect downtime. So if you hammer all the strats in a huge bomber raid. The bases in that area will not regenerate troops or fuel or munitions if knocked out for a CONSIDERABLE amount of time. Unless resupplied. This would simulate a real war. Bombers hitting major cities in an enemy country to destroy the economy. And if you destroy the city itself. Hanger respawn times due to lack of manpower to rebuild them (or something like that) means hangers dont respawn for a longer period.

So, we have strategic bombing of major cities to hurt the economy. And the occupation of towns to secure military positions (base taking). Therefore we have strategic and tactical warfare in one package.

Combine that with the GV wars, and the possible and hope for the revamping of the troops (with rifles and better textures and such). This game would finally reach the epitome of perfection in terms of the actual WAR.
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Offline SmokinLoon

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Re: Idea for Winning The War
« Reply #18 on: January 29, 2011, 07:00:02 AM »
The fact that very few people see the results of the current "strategic" side of AH, let alone understand how bombing the strategic targets effects the game means one simple thing: the strategic aspect of the game as we now have it means absolutely nothing nothing in terms of gameplay or experience.

First, I think HTC needs to ramp up the effects of the damages to the strats.  When they are down %25 percent, it needs to be noticeable.  At %50 things need to be felt and be a concern, and at %75+ it needs to be devastating.  Currently, I'd be willing to bet %80 of the players have very little idea of what means what regarding the strat aspect of the game.

Second, previously to having the new "industrial metropolis" to bomb, the strat targets were split up and saw more attention.  The attack missions by the typical Mossi, Tiff, 110, A20, etc were far more numerous then than they are now.  The low level stuff cant even dream coming close to a new strat target or else it would be shot down in seconds.  I highly suggest to either put back in the old targets and add them to the strategic game, or add 2-3 more strat targets into the maps. 
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Offline kvuo75

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Re: Idea for Winning The War
« Reply #19 on: January 29, 2011, 08:29:43 AM »
I would like Cities, populating the map. Involving the strats, so there would be not just one Strat cluster, but lots of strat clusters over the map.

It would be like a real war in a real country.

My Idea:

Cities have a radius, and the bases in that radius are affected by the strats, which have railways and roads to each base. So say there are 50 bases a side. You divide them into groups of ten, so you have 5 strat clusters. With roads and rail leading out to each base in their area. Knocking out the strats would affect downtime. So if you hammer all the strats in a huge bomber raid. The bases in that area will not regenerate troops or fuel or munitions if knocked out for a CONSIDERABLE amount of time. Unless resupplied. This would simulate a real war. Bombers hitting major cities in an enemy country to destroy the economy. And if you destroy the city itself. Hanger respawn times due to lack of manpower to rebuild them (or something like that) means hangers dont respawn for a longer period.


this is essentially how it was before the new huge conglomerated strat city. 
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Offline The Fugitive

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Re: Idea for Winning The War
« Reply #20 on: January 29, 2011, 08:53:16 AM »
The fact that very few people see the results of the current "strategic" side of AH, let alone understand how bombing the strategic targets effects the game means one simple thing: the strategic aspect of the game as we now have it means absolutely nothing nothing in terms of gameplay or experience.

First, I think HTC needs to ramp up the effects of the damages to the strats.  When they are down %25 percent, it needs to be noticeable.  At %50 things need to be felt and be a concern, and at %75+ it needs to be devastating.  Currently, I'd be willing to bet %80 of the players have very little idea of what means what regarding the strat aspect of the game.

Second, previously to having the new "industrial metropolis" to bomb, the strat targets were split up and saw more attention.  The attack missions by the typical Mossi, Tiff, 110, A20, etc were far more numerous then than they are now.  The low level stuff cant even dream coming close to a new strat target or else it would be shot down in seconds.  I highly suggest to either put back in the old targets and add them to the strategic game, or add 2-3 more strat targets into the maps. 

I think the old style factory setups would be better as well. There did seem to be more attacks on them, however the effects is a very small line that has to be balanced on. Make it do enough damage to make it worth while, but not so much that is really hampers play. After all people are paying to play and if the strats can be damaged enough to really inhibit that play they lose customers.

Most players don't know what hitting strats does as it is, it doesn't make the towns go down faster, nor does it make taken the bases quicker so they don't bother with it.

Offline jimson

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Re: Idea for Winning The War
« Reply #21 on: January 29, 2011, 09:08:52 AM »
+1 bazillion

I think it would be great to able to set different paramaters for win the war.

In the AvA, I'm thinking about a scenario that will have a limited number of bases per side and will require something like 4 out of 6 white flags to be up simultaneously to win the battle, no capture required.

The war could be won simply by bombing several towns to rubble.

In this way escorted bomber runs and interdiction could be the main focus.

Offline StokesAk

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Re: Idea for Winning The War
« Reply #22 on: January 29, 2011, 09:11:55 AM »
Awesome idea, sounds like a lot of fun.
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