Author Topic: Bomber pilots/squads, would you be interested in this?  (Read 1556 times)

Offline jolly22

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Re: Bomber pilots/squads, would you be interested in this?
« Reply #15 on: January 31, 2011, 09:44:33 AM »
How far wil lthe 109s be flying? They arent exactly the best on fuel....

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Offline CAP1

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Re: Bomber pilots/squads, would you be interested in this?
« Reply #16 on: January 31, 2011, 10:09:47 AM »
good idea. either kill the hard cap and give us realistic high alt raids or stick with the medium alt RAF raids instead :aok

JUST remember, i think most "hi alt" bomber runs were only 20 to 23k. the really high ones were 26k or so.......i think
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Offline grumpy37

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Re: Bomber pilots/squads, would you be interested in this?
« Reply #17 on: January 31, 2011, 10:23:37 AM »


Granted, I'm not a bomber pilot but my offline testing seems to indicate that the town buildings are too spread out for carpet bombing to be particularly effective.

With a 3 ship formation dropping my whole load with a delay of .75 or 1.0 only netted me a few buildings.

I did a little better with precision bombing. Unopposed and using auto calibration and dropping from 8-9k with a salvo of 2 and delay of .5, by steering from the bombsite to target clusters of buildings, I was able to destroy a dozen.

75% town down would be about 69 buildings. Too hard? Too easy?
Is restricted the heavy load out to 250lb bombs a good idea?

Keep the suggestions coming, they help a lot.
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with the laser guided bomb site in he MA arenas I can get a white flag with one pass in any set of heavy bombers using 1000lb or 500lb bombs.  havnt tried 250lb or 100lb yet.  ive done the same in the AVA with the manual calibration.  Not sure if that would be possible with a 75% setting for town down but that would be good.  we want it to take multiple sets of bombers reaching the target to get the white flag. 
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Offline captain1ma

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Re: Bomber pilots/squads, would you be interested in this?
« Reply #18 on: January 31, 2011, 10:36:56 AM »
How far wil lthe 109s be flying? They arent exactly the best on fuel....

jolly, fuel factor is 1 in the AVA. fuel isn't an issue.

Offline SectorNine50

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Re: Bomber pilots/squads, would you be interested in this?
« Reply #19 on: January 31, 2011, 10:40:08 AM »
jolly, fuel factor is 1 in the AVA. fuel isn't an issue.

The fuel burn was going to be changed to 2 for this.
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Offline grumpy37

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Re: Bomber pilots/squads, would you be interested in this?
« Reply #20 on: January 31, 2011, 10:40:35 AM »
jimson was talking about setting at MA setting of 2...
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Offline Cheese

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Re: Bomber pilots/squads, would you be interested in this?
« Reply #21 on: January 31, 2011, 10:42:00 AM »
For realism and for 'fun' gameplay (I am assuming this is a potential AvA room) having an Air Start at say 25-30k would be awesome (adjust to suit).  Folks that get shot down a lot (like me) wouldn't have to climb out for 20 minutes to get back to alt.

We ran a few rooms like this back in Fighter Ace once in a while, and they were a blast.  Everyone's favorite ride handles a lot differently at those alts.

Another plus is that it give everyone involved in BoG 'practice' time.  I miss my 109 in the AvA room this week.

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Offline SectorNine50

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Re: Bomber pilots/squads, would you be interested in this?
« Reply #22 on: January 31, 2011, 10:43:12 AM »
For realism and for 'fun' gameplay (I am assuming this is a potential AvA room) having an Air Start at say 25-30k would be awesome (adjust to suit).  Folks that get shot down a lot (like me) wouldn't have to climb out for 20 minutes to get back to alt.

We ran a few rooms like this back in Fighter Ace once in a while, and they were a blast.  Everyone's favorite ride handles a lot differently at those alts.

Another plus is that it give everyone involved in BoG 'practice' time.  I miss my 109 in the AvA room this week.

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Offline MarineUS

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Re: Bomber pilots/squads, would you be interested in this?
« Reply #23 on: January 31, 2011, 10:47:10 AM »
well depending on how many bomber pilots show up you might want to reduce the destruction properties...it seems like the buffs are just going to be used as a rally point for a furball....I mean...I'd kill all the enemy fighters in my 17's, but come on....I don't want to make them all look like jack wagons :P  :lol  :neener:  :ahand
« Last Edit: January 31, 2011, 11:00:51 AM by MarineUS »
Like, ya know, when that thing that makes you move, it has pistons and things, When your thingamajigy is providing power, you do not hear other peoples thingamajig when they are providing power.

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Offline jimson

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Re: Bomber pilots/squads, would you be interested in this?
« Reply #24 on: January 31, 2011, 10:58:55 AM »
it seems like the buffs are just going to be used as a rally point for a

Not really, I do want the bombing role to have significance, which is why I want to know what they would need for it to be a good time for them.

For realism and for 'fun' gameplay (I am assuming this is a potential AvA room) having an Air Start at say 25-30k would be awesome (adjust to suit).

There are only a couple of terrains that have air starts, and they are built in and can't be added.

Offline Cheese

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Re: Bomber pilots/squads, would you be interested in this?
« Reply #25 on: January 31, 2011, 11:07:58 AM »
They did it in the Scenario, so there must be a way....I don't 'think' they had AF that high, but I wasn't flying Allies so I can't say for certain.

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Offline jimson

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Re: Bomber pilots/squads, would you be interested in this?
« Reply #26 on: January 31, 2011, 11:16:02 AM »
They did it in the Scenario, so there must be a way....I don't 'think' they had AF that high, but I wasn't flying Allies so I can't say for certain.

Like I said it depends on the terrain. They probably used a terrain with built in air starts.

Offline captain1ma

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Re: Bomber pilots/squads, would you be interested in this?
« Reply #27 on: February 01, 2011, 08:57:47 AM »
Bombers would rule!
999000

you're invited to this one, but you have to put a big red flag on your plane, so we know who to stay away from!   :D

Offline Babalonian

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Re: Bomber pilots/squads, would you be interested in this?
« Reply #28 on: February 01, 2011, 03:33:53 PM »
How will the airspawns be treated/distributed?

I'd remove the fuel restrictions personaly, especialy with a 2.0 fuel burn rate.

I would keep a reasonable altitude restriction, nobody wants to spend all night repeatedly climbing back up to 30k, especialy if 999000 is going to be one of the buffs up there that they're going to keep having to climb up that high and far to face.  :D

Guns/cannons only, so we want bomber intercepts to not have access to the german air to air rockets or so we don't want the allied escorts to have access to air to ground munitions?

As for auto bombsight calibration... I don't know, you will probabley want to add more wind and other difficulties for buffs that opt to take the high-road and also add an incentive for bombers to stay lower to the ground, use your judgement to best achieve this I think.
« Last Edit: February 01, 2011, 03:36:53 PM by Babalonian »
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Offline Babalonian

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Re: Bomber pilots/squads, would you be interested in this?
« Reply #29 on: February 01, 2011, 03:39:14 PM »
you're invited to this one, but you have to put a big red flag on your plane, so we know who to stay away from!   :D

Too bad the CMs can't lock out custom bomber skins to all players except one (or designate a particular skin... say one in hot-pink with a flashing "999000 on Board" sign in neon green).  :D
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Wow, you guys need help.