Author Topic: The White Flag and the %50 Thing-  (Read 2491 times)

Offline Lusche

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Re: The White Flag and the %50 Thing-
« Reply #30 on: February 06, 2011, 12:54:00 PM »
Um.. actually... as he has it posted, more bases were taken per man hour, not less.


No. Other way round. Chart is labled "played hours per base capture."
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Offline LLogann

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Re: The White Flag and the %50 Thing-
« Reply #31 on: February 06, 2011, 02:07:40 PM »
So nowadays we have far less land grabbing...........

AND nowadays we have far less players playing. 



I wonder....  :headscratch:
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Offline Lusche

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Re: The White Flag and the %50 Thing-
« Reply #32 on: February 06, 2011, 02:10:03 PM »
So nowadays we have far less land grabbing...........


Who is saying that?  :headscratch:
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Offline SmokinLoon

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Re: The White Flag and the %50 Thing-
« Reply #33 on: February 06, 2011, 02:25:28 PM »

No. Other way round. Chart is labled "played hours per base capture."

Ah, I was reading it opposite.  So for tour 127 it shows 78 hours were played for each base capture and in tour 131 is shows 51 hours played for every base capture.  To me, that shows it takes far less effort (less hours) to capture a field with the new settings.  Valid assumption???
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Offline Lusche

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Re: The White Flag and the %50 Thing-
« Reply #34 on: February 06, 2011, 02:29:58 PM »
Ah, I was reading it opposite.  So for tour 127 it shows 78 hours were played for each base capture and in tour 131 is shows 51 hours played for every base capture.  To me, that shows it takes far less effort (less hours) to capture a field with the new settings.  Valid assumption???

Yes, and that's why the 50% rule had been introducted.

Remember Hitech's words regarding to the new town, before he introduced the flag and 50% rule:
With the next release we will be making some adjustments for this. The new town release was never meant to be harder to capture.
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Offline SmokinLoon

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Re: The White Flag and the %50 Thing-
« Reply #35 on: February 06, 2011, 02:47:37 PM »
Yes, and that's why the 50% rule had been introducted.

Remember Hitech's words regarding to the new town, before he introduced the flag and 50% rule:

I read his statement again when I was searching for what patch and tours each of the major changes occurred in your bunny ears chart.  :D  I just hope HTC ramps up the amount to at least %75, that would require at least 70 buildings to be destroyed of the 93 in town.  I'd be nice to bring those outlying buildings back into play.  Since the white flag is present and takes away any of the guessing game, I'd like to see 90% or higher.  Anything to give the defenders some time to give a decent response.
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Offline oTRALFZo

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Re: The White Flag and the %50 Thing-
« Reply #36 on: February 06, 2011, 06:02:39 PM »
If you saw the garbage play today in offhours arena you would come to the realisation that if bases only took one guy to breathe on the town to capture it, they would still bring 50 guys.

What is equally disconcerning is the fact that 90% of freindlies are off smashing the other front to oblivion. Nits pushed back to their uncap bases and still mishuns being posted for HQ and porking them to no end while a majority of action is on a different part of the map.

WHile back there whines of towns being too hard to take and maps not being reset. This to me is the end product of if you make things too easy, you still have a stalemate. Seems everyone is interested in winning za war and noone wants to defend.

Its easy to forget that a huge playerbase are guys that just log in to get a few sorties in peace and their gaming experience is being disrupted by such dweeby behavior. These are the guys that slowly but surely being trickled out of the game and quitting just out of mere frustration of subscribing to AIRQUAKE rather than Aces High
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Offline shiv

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Re: The White Flag and the %50 Thing-
« Reply #37 on: February 06, 2011, 06:49:03 PM »
If you saw the garbage play today in offhours arena you would come to the realisation that if bases only took one guy to breathe on the town to capture it, they would still bring 50 guys.

What is equally disconcerning is the fact that 90% of freindlies are off smashing the other front to oblivion. Nits pushed back to their uncap bases and still mishuns being posted for HQ and porking them to no end while a majority of action is on a different part of the map.

WHile back there whines of towns being too hard to take and maps not being reset. This to me is the end product of if you make things too easy, you still have a stalemate. Seems everyone is interested in winning za war and noone wants to defend.

Its easy to forget that a huge playerbase are guys that just log in to get a few sorties in peace and their gaming experience is being disrupted by such dweeby behavior. These are the guys that slowly but surely being trickled out of the game and quitting just out of mere frustration of subscribing to AIRQUAKE rather than Aces High

Wouldn't argue with that. And it does stink when your bases are being horded and you're one of the few defending while 30 countrymates are running base capture missions. But it's their $15 - you can't dictate how they spend their time in the arena.

And regardless of the mechanism a large segment of the player base will concentrate on base capture. Not necessarily a bad thing for the health of the game.
« Last Edit: February 06, 2011, 06:53:36 PM by shiv »
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Offline Crash Orange

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Re: The White Flag and the %50 Thing-
« Reply #38 on: February 06, 2011, 06:53:22 PM »
To me, that shows it takes far less effort (less hours) to capture a field with the new settings.  Valid assumption???

Yes - but with the 50% white flag it still takes twice as much effort as it did two years ago, before the new towns.

Of course, V-bases throw those statistics off. Vbases got a lot harder because the amount of ack more than doubled, plus the 17 lbers, and nothing changed for them when the white flag was introduced. I'm guessing a much higher percentage of base takes under the old system (old towns, not new towns w/o flag) were v-base sneaks by 1 to 3 guys.

Offline oTRALFZo

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Re: The White Flag and the %50 Thing-
« Reply #39 on: February 06, 2011, 07:11:32 PM »
And regardless of the mechanism a large segment of the player base will concentrate on base capture. Not necessarily a bad thing for the health of the game.
I wouldnt be concerned with people finding an aspect of the game that is fun for them. The base taking does bring a great dymanic to the game, but as anything goes..you eat too much cake, your gonna be a fat **** :D, needless to say there is plenty of obesity in the MAs.
If it were so healthy, why must we impose such rules of ENY, lower dar range and increased AA?
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Offline DMGOD

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Re: The White Flag and the %50 Thing-
« Reply #40 on: February 06, 2011, 07:22:04 PM »
Yes - but with the 50% white flag it still takes twice as much effort as it did two years ago, before the new towns.

Of course, V-bases throw those statistics off. Vbases got a lot harder because the amount of ack more than doubled, plus the 17 lbers, and nothing changed for them when the white flag was introduced. I'm guessing a much higher percentage of base takes under the old system (old towns, not new towns w/o flag) were v-base sneaks by 1 to 3 guys.


I disagree with you. We took 5 bases the other night with 5 guys and the bases were defended. Base taking is too easy. The hordes ur squad and the chewie missions bring to take a field is so not needed and is nothing but extreme over kill. As for it being harder to deack a vbase..... seriously man how easy u want this game to be? What is it 8 or 9 guns to take down 2 or 3 are 17 lbers. Man seems as if some of u guys aren't going to be happy till You have take out 1 building and get 1 troop in the map room.
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Offline shiv

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Re: The White Flag and the %50 Thing-
« Reply #41 on: February 06, 2011, 07:25:28 PM »
I wouldnt be concerned with people finding an aspect of the game that is fun for them. The base taking does bring a great dymanic to the game, but as anything goes..you eat too much cake, your gonna be a fat **** :D, needless to say there is plenty of obesity in the MAs.
If it were so healthy, why must we impose such rules of ENY, lower dar range and increased AA?

That's what HTC does to try and keep it healthy, surely? Point is that you need objectives, you need players to still try and take bases for the arena to have enough variety to keep subscribers interested.

I do agree with you to a degree, but I don't think the game is going to hell or anything like that. Up the percentage at town for sure but things have been worse.

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Offline SmokinLoon

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Re: The White Flag and the %50 Thing-
« Reply #42 on: February 06, 2011, 07:41:05 PM »
Yes - but with the 50% white flag it still takes twice as much effort as it did two years ago, before the new towns.


I'm not sure how you arrive at that statement, because there are 3 glaring things going against that logic:

A: Fewer buildings need to be taken down with the 50% (half of new town = 46 buildings) rule than with %100 of old towns (old towns = 53 buildings)

B: A single pass by a heavy bombers can take down the new town at 50%.  Bombers needed to make 2 passes minimum on the old towns.

C: There needs to be absolutely no recon or inspection of the town with the white flag, it is quite obvious it is ready for capture.  Previous to the white flag, stop and think how often people asked "is town down? Do a fly over and verify town down", etc.  Stop and think how much more involvement there was AND how often human error was involved (missed that single building!!!) when capturing a town.  The white flag ends all that.  Simply pound the town with 1 pass from a set of heavy bombers, a pair of attack aircraft, etc, and watch for the white flag.  Easy peasy.  No challenge.  No recon, no inspection, no one last check.       

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Offline rvflyer

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Re: The White Flag and the %50 Thing-
« Reply #43 on: February 06, 2011, 07:51:51 PM »
HTC has a habit of making drastic adjustments instead of minor tweaks.  For example, the NOE radar from 500ft to 65ft.  A full 90 building town to only needing 50% + a confirmation flag.  Or a new sound system and removing the option to manually adjust individual sounds.  A DA message to all DA'rs not to interrupt side base fights with threat of banning for the behavior, and then removing it all together.  I'm sure the list goes on.  Point being, they play hopscotch with the balance line. 


How about having key buildings that have to be down and have them scattered around the town so one pass over the town with buffs would not take it down with basically one pass? Also no one should know
which buildings it is that have to be down to count against the 50%
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Offline DMGOD

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Re: The White Flag and the %50 Thing-
« Reply #44 on: February 06, 2011, 08:11:12 PM »

How about having key buildings that have to be down and have them scattered around the town so one pass over the town with buffs would not take it down with basically one pass? Also no one should know
which buildings it is that have to be down to count against the 50%

lol oh the pages of whining that would cause
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