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Airstarts
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Topic: Airstarts (Read 734 times)
jimson
AvA Staff Member
Platinum Member
Posts: 7202
Airstarts
«
on:
February 07, 2011, 09:10:32 AM »
Hoe does one add an airstart ?
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ImADot
Platinum Member
Posts: 6215
Re: Airstarts
«
Reply #1 on:
February 07, 2011, 09:17:54 AM »
I think it's the same as any other spawn (entry) point...maybe you choose "airstart" from the spawn type (vehicle/boat/etc.) dropdown?
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My Current Rig:
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USRanger
AvA Staff Member
Plutonium Member
Posts: 10325
Re: Airstarts
«
Reply #2 on:
February 07, 2011, 09:34:11 AM »
You have to set your Y axis point in the object properties box to whatever elevation when adding the spawn point. Bombers and fighters have different spawn points but can be placed in the same location.
«
Last Edit: February 07, 2011, 09:35:57 AM by USRanger
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Axis vs Allies Staff Member
☩ JG11 Sonderstaffel ☩
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mrmidi
Aces High CM Staff
Silver Member
Posts: 1879
Re: Airstarts
«
Reply #3 on:
February 07, 2011, 06:42:28 PM »
Also you can only add air spawns to Vbases, ports, small and medium airfields. The reason you can't add one to a large airfield is all the spawn locations are already used up.
midi
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jimson
AvA Staff Member
Platinum Member
Posts: 7202
Re: Airstarts
«
Reply #4 on:
February 07, 2011, 11:52:19 PM »
Ah thanks, that works.
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MachNix
Nickel Member
Posts: 644
Re: Airstarts
«
Reply #5 on:
February 08, 2011, 12:46:10 PM »
Minor correction: Large fields still have North and South open for use as additional spawns.
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ImADot
Platinum Member
Posts: 6215
Re: Airstarts
«
Reply #6 on:
February 08, 2011, 01:09:59 PM »
Too bad there are "air ends" other than getting blown up by the enemy.
Spawning 200 miles from home at 20,000' is cool, but you still have to fly those 200 miles back home.
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Intel i7 5820k, Win7 64-bit
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