Guppy you make the same mistake that Vinkman does. You define other players motivations to support your point. Players vulch for a number of reasons, not just to see their name in lights. The primary reason, I'm guessing, is fun. If the vulchee is the only thing to shoot at you can watch somebody else do it or do it yourself or go somewhere else. Are all valid choices.
Bustr makes a good point. The top sticks don't complain so much. They have adapted to the current system. The players who can spank newbies and would like to be top sticks tend to think of all the reasons why they're not getting all the kills they deserve to get. This isn't directed at anyone in particular, I'm speaking generally. It's human nature for people who perceive themselves as being near the top to bully their perceived inferiors in order to improve their own positions. In Aces High we see this all the time with the complaints about other people's choices in aircraft, tactics, and game play goals. So we have the HOing spitdweeb hoarding runstang etc epithets from everybody who believes that their true greatness will be apparent as soon as HTC fixes Aces High or the players all start playing the right and proper way.
Some of that is true. But it ignores that there is more than one truth, and another truth is that people do adjust their tactics to achieve high scores. If the tactics employed to achieve high scores are detrimental to the overall fun of arena players as a whole, and that could be corrected by enhancing the scoring system, wouldn't you be for it?
Yes flying around at high alt in a perk plane and diving down on dogfighting bandits and picking them, ends the fun for the bandit, and for his competition. 1 guy had fun, two guys didn't. So the picker is not really letting them play their way is he? He is having fun at the expense of other's fun. If that's his personallity fine, it's his $14.95, and I'm ok with that. But what if he picks because that's the "smartest" way to achieve a high score? Then the scoring system is ill designed for promoting fun experiences for all players. An improvement may be possible.
I don't accept the premise the winning is fun and losing is no-fun, so 50% of the arena population is condemed to not having fun. Losing is fun too if quality combat preceeded it. Getting picked, getting vulched, getting ganged, is not quality combat. That is why the losers whine, not because they lost. While those situations cannot be avoided, perhaps the game would profit from scoring system that didn't promote those behaviors. I think it's worth investigating