Author Topic: The White Flag and the %50 Thing-  (Read 2528 times)

Offline sky25

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Re: The White Flag and the %50 Thing-
« Reply #75 on: February 07, 2011, 02:00:39 PM »


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Offline Dadsguns

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Re: The White Flag and the %50 Thing-
« Reply #76 on: February 07, 2011, 02:05:56 PM »
:rofl :rofl :rofl :rofl :rofl :rofl

Just an observation, nothing smart about it...  :rofl


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Offline oTRALFZo

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Re: The White Flag and the %50 Thing-
« Reply #77 on: February 07, 2011, 02:23:10 PM »
As for the rest of ya.  Shut up and fly, or shut up and don't fly.  It's just not that hard to have fun in this game :)
No need to worry about me. I have a great time and find it nothing short of hysterical when I see this going on. What concerns me is that others dont take it quite as well as I or most do and quit out of frustration
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Offline SmokinLoon

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Re: The White Flag and the %50 Thing-
« Reply #78 on: February 07, 2011, 02:58:58 PM »
Well said Grizz, and as usual 100% correct Sir. :salute

Are you his fluffer, too?   

As far as HiTech's question/point:  as a player I have not yet felt that the white flag helps the defenders in any way shape or form.  Unless a defender is alone, there is usually at least 1 defender with eyes on the town and all it takes is for a single building to be seen or an auto ack to be firing to know that the town is presently safe.  PLUS, prior to the white flag it was quite possible that a building or 3 were missed and that in itself always was a Hail Mary for the defenders.   

On the contrary, I feel very rushed while defending a field with the white flag up while previously I was always able to breathe a bit and take an extra minute to grab alt, sweep a wider arc for enemy gv's, etc.  I think it has to do with timing.  Knowing that it takes that much less time to make a field ready for capture creates a "hurry up and go" atmosphere for the defenders, imo.  As a defender, I'd rather have 90+%  and no flag than 50% and a white flag.       
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Offline sky25

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Re: The White Flag and the %50 Thing-
« Reply #79 on: February 07, 2011, 03:04:14 PM »
Are you his fluffer, too?    

As far as HiTech's question/point:  as a player I have not yet felt that the white flag helps the defenders in any way shape or form.  Unless a defender is alone, there is usually at least 1 defender with eyes on the town and all it takes is for a single building to be seen or an auto ack to be firing to know that the town is presently safe.  PLUS, prior to the white flag it was quite possible that a building or 3 were missed and that in itself always was a Hail Mary for the defenders.  

On the contrary, I feel very rushed while defending a field with the white flag up while previously I was always able to breathe a bit and take an extra minute to grab alt, sweep a wider arc for enemy gv's, etc.  I think it has to do with timing.  Knowing that it takes that much less time to make a field ready for capture creates a "hurry up and go" atmosphere for the defenders, imo.  As a defender, I'd rather have 90+%  and no flag than 50% and a white flag.        

Grizz usually calls it like he sees it. In this case he is right on the mark.. I am guilty I guess of  little ankle humping in this case.. :aok
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Offline oTRALFZo

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Re: The White Flag and the %50 Thing-
« Reply #80 on: February 07, 2011, 03:09:26 PM »
Are you his fluffer, too?   

As far as HiTech's question/point:  as a player I have not yet felt that the white flag helps the defenders in any way shape or form.  Unless a defender is alone, there is usually at least 1 defender with eyes on the town and all it takes is for a single building to be seen or an auto ack to be firing to know that the town is presently safe.  PLUS, prior to the white flag it was quite possible that a building or 3 were missed and that in itself always was a Hail Mary for the defenders.   

On the contrary, I feel very rushed while defending a field with the white flag up while previously I was always able to breathe a bit and take an extra minute to grab alt, sweep a wider arc for enemy gv's, etc.  I think it has to do with timing.  Knowing that it takes that much less time to make a field ready for capture creates a "hurry up and go" atmosphere for the defenders, imo.  As a defender, I'd rather have 90+%  and no flag than 50% and a white flag.       
I do agree. Being that a single bomber can level a town to capture with one pass renders the white flag usless in a defensive position. Guys yelling "white flag" at a town is about as relevant as the "base under attack" call for upping fighters. It goes many times unheard
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Offline Ardy123

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Re: The White Flag and the %50 Thing-
« Reply #81 on: February 07, 2011, 03:12:51 PM »
I do think that the current 50% is a bit too easy, I can get 50% down with one pass with lancs. I think 75% would be a better number. Of course the base takers are going to complain about this, but isn't the game about the struggle?
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Offline Crash Orange

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Re: The White Flag and the %50 Thing-
« Reply #82 on: February 07, 2011, 03:13:26 PM »
I disagree with you. We took 5 bases the other night with 5 guys and the bases were defended.

What a liar. Defended by the one auto-ack no one else got before you got there, maybe, and 4 of the 5 probably still got killed. You're just jealous because your squad has zero impact on the game. The last time I remember seeing the DMs accomplish anything of note was when you switched sides to spy out CVs and take command to keep them from turning while your squad mates bombed them in 234s. How pathetic.

As for it being harder to deack a vbase.....

Yes, it is harder. That is a simple fact. They used to have a grand total of three acks and were extremely easy to deack and sneak. Now they're harder.

seriously man how easy u want this game to be?

Where did you see me say it should be easier?

Seriously man, take your head out of [the place you've stuck it] before embarassing yourself any further. Statistics were posted showing that fewer bases are taken now than before the new towns and bases. I hypothesized that part of this is that v-bases used to be much easier to take because they had much less ack. I'm just trying to explain the numbers. Any value judgments you want to draw from their are purely the product of your imagination.

I'm not sure how you arrive at that statement, because there are 3 glaring things going against that logic:

By looking at the numbers Lusche posted. It's not a logical conclusion, it's a statistical fact: numbers show it takes twice as many player-hours to take a base now as it did before the new town and bases. (And by "before the new town and bases" I don't mean the white flag and 50% rule, I mean compared to the OLD town, the square one without all the trees and winding roads.)

Read the chart. It got MUCH harder when the new town came in, then it backed off in difficulty with the 50%/white flag rule, but it's still harder than it was before the new town. However, as Lusche pointed out, the changes in arena setup also complicate the picture.

That just proves a lot of the Knight players are looking for fun , not a horde.

Wait - so if they leave an arena where there's about an equal amount of opposition, and go to another arena where they can enjoy a 3-1 numerical advantage and roll bases with little or no opposition, they're looking for "fun"?

You're making even less sense than usual. Impressive.

Offline Solar10

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Re: The White Flag and the %50 Thing-
« Reply #83 on: February 07, 2011, 03:38:45 PM »
I won't comment at this moment on the actual difficulty of capturing a base now & then, or how the percentage should be adjusted. But just for your information, this is how the various changes had influence the rate of base captures in the LW MA:

(Image removed from quote.)

Number was derived by dividing total time played by all "active players" during a tour divided by the total number of recorded base captures.

I would like to point out that this data may not be representative of what was actually occurring.  The first part of the graph looks flat line giving the impression that variability seen in the later part of the graph was not present.  This is a dangerous assumption.  Data points are missing and without all the data points there is nothing to suggest that changes in the latter part of the graph resulted in any change at all in player hours per capture.
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Offline Scca

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Re: The White Flag and the %50 Thing-
« Reply #84 on: February 07, 2011, 03:41:50 PM »
What a liar. Defended by the one auto-ack no one else got before you got there, maybe, and 4 of the 5 probably still got killed. You're just jealous because your squad has zero impact on the game. The last time I remember seeing the DMs accomplish anything of note was when you switched sides to spy out CVs and take command to keep them from turning while your squad mates bombed them in 234s. How pathetic.

Yes, it is harder. That is a simple fact. They used to have a grand total of three acks and were extremely easy to deack and sneak. Now they're harder.

Where did you see me say it should be easier?

Seriously man, take your head out of [the place you've stuck it] before embarassing yourself any further. Statistics were posted showing that fewer bases are taken now than before the new towns and bases. I hypothesized that part of this is that v-bases used to be much easier to take because they had much less ack. I'm just trying to explain the numbers. Any value judgments you want to draw from their are purely the product of your imagination.

By looking at the numbers Lusche posted. It's not a logical conclusion, it's a statistical fact: numbers show it takes twice as many player-hours to take a base now as it did before the new town and bases. (And by "before the new town and bases" I don't mean the white flag and 50% rule, I mean compared to the OLD town, the square one without all the trees and winding roads.)

Read the chart. It got MUCH harder when the new town came in, then it backed off in difficulty with the 50%/white flag rule, but it's still harder than it was before the new town. However, as Lusche pointed out, the changes in arena setup also complicate the picture.

Wait - so if they leave an arena where there's about an equal amount of opposition, and go to another arena where they can enjoy a 3-1 numerical advantage and roll bases with little or no opposition, they're looking for "fun"?

You're making even less sense than usual. Impressive.
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Offline The Fugitive

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Re: The White Flag and the %50 Thing-
« Reply #85 on: February 07, 2011, 04:18:49 PM »
What a liar. Defended by the one auto-ack no one else got before you got there, maybe, and 4 of the 5 probably still got killed. You're just jealous because your squad has zero impact on the game. The last time I remember seeing the DMs accomplish anything of note was when you switched sides to spy out CVs and take command to keep them from turning while your squad mates bombed them in 234s. How pathetic.


Their squad has 6 captures this tour, and I've defended against them. 3or 4 guys against 5-6 of them. While I did get HOed a number of times  :P they did get the base I was at.

As far as their squad NOT having an impact, LOL!!!! I know a couple hundred people who would rather run with the DM's and have their reputation than EVER run with a squad that has a reputation like yours does. The only impact your squad truly has is that slimmy feeling we have under our shoes after running all over you.


Wait - so if they leave an arena where there's about an equal amount of opposition, and go to another arena where they can enjoy a 3-1 numerical advantage and roll bases with little or no opposition, they're looking for "fun"?
.

WOW! you have those blinders on nice and tight today don't you. YES, many leave a situation like you describe. Why? because if your choice is to fight in the horde your own country has going, or fight against Horde A from one country, or horde B from the other country, it is often a lot more fun trying a different arena. I love how you guys see everything in black and white, with you guys there is no grey. I'm happy to work in the grey areas, land grabbers have a place, as well as fighter and GVers and score padders. I don't fly over Tank Town and carpet bomb the GVs, nor do I take out FHs near a furball, I have no problem letting other people have their fun too. You guys on the other hand want it one way, your way, and screw the rest of the people playing.

Offline hitech

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Re: The White Flag and the %50 Thing-
« Reply #86 on: February 07, 2011, 04:22:04 PM »
This is starting to degrade fast. So time to close.