Author Topic: Increase lethality of base ack  (Read 716 times)

Offline VonMessa

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Re: Increase lethality of base ack
« Reply #15 on: February 07, 2011, 05:47:40 AM »
Well in reality base ack does not fire when friendlies are there, so +1 for no ack.

Is is obtuseness for the sake of it, or must I really be as specific as to say that I meant when the ack is firing at enemies?

IRL, ack was indiscriminate.

Since this id NOT real life, how about a 10-15% chance of friendlies getting damaged by it? Even 5-10% would be interesting while compensating by making it another 5-10% more lethal to enemy aircraft.

I bet there would be a lot  less ack dragging.
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Offline JOACH1M

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Re: Increase lethality of base ack
« Reply #16 on: February 07, 2011, 05:55:42 AM »
The ack is already ridicules, it is way to accurate cv puffy is even worse, I say no it's already very deadly
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Offline JUGgler

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Re: Increase lethality of base ack
« Reply #17 on: February 07, 2011, 10:48:22 AM »
 :aok  I say make it uber accurate out to 1K and progressively less going out to 4K from base  :)

Let the tards run to ack as the tards cherrying the field are actually just as tardish as the ack runners!

IMHO   :neener:



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Offline BnZs

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Re: Increase lethality of base ack
« Reply #18 on: February 09, 2011, 11:30:57 AM »
:aok  I say make it uber accurate out to 1K and progressively less going out to 4K from base  :)

Let the tards run to ack as the tards cherrying the field are actually just as tardish as the ack runners!

IMHO   :neener:



JUGgler

-1 What about the "tards" who dive 15K to that stuff at the first sign the opposition could possibly win?

And dude..."cherrying fields"...there is apparently no such thing as taking off from a non-vulched base and interdicting. You are either the cherrier or the desperate defender these days...sometimes I attempt such an interdiction but it gets awful lonely.

"Crikey, sir. I'm looking forward to today. Up diddly up, down diddly down, whoops, poop, twiddly dee - decent scrap with the fiendish Red Baron - bit of a jolly old crash landing behind enemy lines - capture, torture, escape, and then back home in time for tea and medals."

Offline B4Buster

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Re: Increase lethality of base ack
« Reply #19 on: February 09, 2011, 12:45:41 PM »
Ack will never get more lethal. But if it were increased I wouldn't mind. It would forcer players to cooperate a bit more when they made their passes on the town and field.
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Offline JUGgler

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Re: Increase lethality of base ack
« Reply #20 on: February 09, 2011, 12:49:57 PM »
-1 What about the "tards" who dive 15K to that stuff at the first sign the opposition could possibly win?

And dude..."cherrying fields"...there is apparently no such thing as taking off from a non-vulched base and interdicting. You are either the cherrier or the desperate defender these days...sometimes I attempt such an interdiction but it gets awful lonely.



I'm gonna start interdicktion missions and see how many folks will join, my guess is very few. Most will stay in the tower waiting for a cherry-fest to develop if not already involved in one ;) or they are getting beat down somewhere by the cherry horde  ;)


There is no longer a "middle ground" in AH  :(

JUGgler
Army of Muppets