Author Topic: Airstarts  (Read 723 times)

Offline jimson

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Airstarts
« on: February 07, 2011, 09:10:32 AM »
Hoe does one add an airstart ?

Offline ImADot

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Re: Airstarts
« Reply #1 on: February 07, 2011, 09:17:54 AM »
I think it's the same as any other spawn (entry) point...maybe you choose "airstart" from the spawn type (vehicle/boat/etc.) dropdown?
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Offline USRanger

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Re: Airstarts
« Reply #2 on: February 07, 2011, 09:34:11 AM »
You have to set your Y axis point in the object properties box to whatever elevation when adding the spawn point. Bombers and fighters have different spawn points but can be placed in the same location.
« Last Edit: February 07, 2011, 09:35:57 AM by USRanger »
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Offline mrmidi

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Re: Airstarts
« Reply #3 on: February 07, 2011, 06:42:28 PM »
Also you can only add air spawns to Vbases, ports, small and medium airfields. The reason you can't add one to a large airfield is all the spawn locations are already used up.

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Offline jimson

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Re: Airstarts
« Reply #4 on: February 07, 2011, 11:52:19 PM »
Ah thanks, that works.

Offline MachNix

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Re: Airstarts
« Reply #5 on: February 08, 2011, 12:46:10 PM »
Minor correction: Large fields still have North and South open for use as additional spawns.

Offline ImADot

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Re: Airstarts
« Reply #6 on: February 08, 2011, 01:09:59 PM »
Too bad there are "air ends" other than getting blown up by the enemy.  :D

Spawning 200 miles from home at 20,000' is cool, but you still have to fly those 200 miles back home.  :joystick: :airplane:
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