I lost half a wing last night in a P-51 and had a few unintended aileron rolls returning to base but I got it down on the field and rolled to the runway before I lost my gear and most of the other breakable parts. It would not have been as much fun if the whole airfield counted as a landing.
Well, I don't see how much it adds to fun. Basically, it makes no sense to me that you can be taxiing an undamaged plane around and accidentally end up in some spot where you can't turn around, for whatever reason (too close to a building, engine out, whatever) and get a ditch, while you can totally destroy a plane on and get a land as long as you keep the wreckage on concrete. For the sake of consistency and common sense, I'd say just make the whole field landable. Hmmm...this would also add an interesting element to vulching. Uppers could taxi pretty freely on the whole field, and if they were merely damaged by the vulcher, bring her to a stop and get a land. I'd like this change I think. Not arguing its "more realistic", just think it would be good. Might encourage abit more upping under the vulch.
A ditch in enemy territory counts as a kill now doesn't it? But should a ditch in friendly territory, on water or land, because you were out of fuel or missed the runway or the edge of the base be a kill for anyone because they pinged you once
Don't like this possibility, but I think its a lesser evil than someone landing their shotup wreckage and towering, denying a kill to one who definitely earned it.
or were flying overhead?
Hopefully the issue of getting proxies on unpinged, ditching planes could be taken care technically.
There were a lot of non-combat losses in the war that would count as kills in AH, like crashing with a no damage bullet hole. So some ditches that should be kills aren't, and some things like discos are kills when they shouldn't be, but they need to be for game play reasons to avoid abuse.
Proxy kills exist because if you mah-noover another plane into the ground you deserve the kill, and if they didn't, some people would quite possibly auger to deny other players their kill. On that note, no one is going to deliberately *try* to put only hole in your plane in the hopes that they get a kill, anymore than they try to earn an assist...they are going to try to put it down. On the other hand, many players will deny what should by all rights be a kill to the other play by ditching and towering.
Kill awards weren't perfect in WW2 and I don't see how they can be better in AH. You can change the system but you would just shift the circumstances that give you an unrealistic outcome.
I realize there are negative and positive aspects to any practical system, I happen to believe what I've suggested would represent improvement.