Author Topic: Updated GV Damage Model  (Read 1654 times)

Offline SmokinLoon

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Updated GV Damage Model
« on: February 13, 2011, 12:12:10 AM »
I'd like to see introduced a much wider array of damages to gv's, in particular to tanks.  Currently, you can only damage the engine and that is all or none; tracks and that too is all or none; turret and that too is all or none.

I'd like to see damages such as jammed turrets (no more traverse), partially damaged engines/drive train (lower max speed), partially damaged tracks (able to move but with major steering correction needed), etc.  Also, instead of automatically destroying a tank if the AP round penetrates the armor how about mimicking a crew member getting injured/killed instead and doubling reload times, or decreasing accuracy, or giving it a lower top speed, etc.  Just because an AP penetrates the armor does not mean the tank is out of commission. 

There are many more things that could be added to the damage model to increase the experience.   
Proud grandson of the late Lt. Col. Darrell M. "Bud" Gray, USAF (ret.), B24D pilot, 5th BG/72nd BS. 28 combat missions within the "slot", PTO.

Offline Tyrannis

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Re: Updated GV Damage Model
« Reply #1 on: February 13, 2011, 02:52:29 AM »
I'd like to see introduced a much wider array of damages to gv's, in particular to tanks.  Currently, you can only damage the engine and that is all or none; tracks and that too is all or none; turret and that too is all or none.

I'd like to see damages such as jammed turrets (no more traverse), partially damaged engines/drive train (lower max speed), partially damaged tracks (able to move but with major steering correction needed), etc.  Also, instead of automatically destroying a tank if the AP round penetrates the armor how about mimicking a crew member getting injured/killed instead and doubling reload times, or decreasing accuracy, or giving it a lower top speed, etc.  Just because an AP penetrates the armor does not mean the tank is out of commission. 

There are many more things that could be added to the damage model to increase the experience.   
sounds like you want AH tank's damage model to be more like WoT.

which isent a bad idea....but the air war needs to be filled out first.

my $0.02

Offline skorpion

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Re: Updated GV Damage Model
« Reply #2 on: February 13, 2011, 03:00:30 AM »
what about large parts flying off like the skirt on a panzer/panther? or tracks flying off? i think that what we have now that passes for stuff being blown off is the turret going puuf and the gv itself going boom. id like to see more damage modeled into the tanks. ex):holes in the armor, bent up turrets, tanks on fire ect...
i think it would bring more realizm into the game along with your request.

+1000

Offline SmokinLoon

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Re: Updated GV Damage Model
« Reply #3 on: February 13, 2011, 09:10:18 AM »
While WoT is a schweet game in terms of graphics, I wont credit the game with me suggesting a more developed damage model in AH.  They are two very different beasts.  I've always thought of the damage model, and much of AH to be very elementary when it comes to damage models in both air and ground.  Even the strat system lends itself to being very simple (which isnt all bad, really).  It is the "all or none" damage model that makes me think there has to be something more out there for AH. 
Proud grandson of the late Lt. Col. Darrell M. "Bud" Gray, USAF (ret.), B24D pilot, 5th BG/72nd BS. 28 combat missions within the "slot", PTO.

Offline LLogann

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Re: Updated GV Damage Model
« Reply #4 on: February 13, 2011, 09:25:59 AM »
Plus One for UPDATES! 
See Rule #4
Now I only pay because of my friends.

Offline 5PointOh

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Re: Updated GV Damage Model
« Reply #5 on: February 13, 2011, 09:28:16 AM »
sounds like you want AH tank's damage model to be more like WoT.

which isent a bad idea....but the air war needs to be filled out first.

my $0.02
I think you are just trying to fit in with the older crowd.  My two cents.

I'd like to see introduced a much wider array of damages to gv's, in particular to tanks.  Currently, you can only damage the engine and that is all or none; tracks and that too is all or none; turret and that too is all or none.

I'd like to see damages such as jammed turrets (no more traverse), partially damaged engines/drive train (lower max speed), partially damaged tracks (able to move but with major steering correction needed), etc.  Also, instead of automatically destroying a tank if the AP round penetrates the armor how about mimicking a crew member getting injured/killed instead and doubling reload times, or decreasing accuracy, or giving it a lower top speed, etc.  Just because an AP penetrates the armor does not mean the tank is out of commission. 

There are many more things that could be added to the damage model to increase the experience.   
Excellent idea. For as many that partake in the ground game of AH, it would be nice to see.
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Offline Tyrannis

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Re: Updated GV Damage Model
« Reply #6 on: February 13, 2011, 09:31:51 AM »
I think you are just trying to fit in with the older crowd.  My two cents.
 Excellent idea. For as many that partake in the ground game of AH, it would be nice to see.
ive played this game for 6 years, i could care less who the "older crowd" is. :headscratch:
i think your trying to fail troll me.

my $0.02  :rolleyes:

Offline 5PointOh

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Re: Updated GV Damage Model
« Reply #7 on: February 13, 2011, 09:32:54 AM »
Previous names?
Coprhead
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Offline LLogann

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Re: Updated GV Damage Model
« Reply #8 on: February 13, 2011, 09:35:50 AM »
46382, 88330255, boobie & 80NATEE
See Rule #4
Now I only pay because of my friends.

Offline 5PointOh

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Re: Updated GV Damage Model
« Reply #9 on: February 13, 2011, 09:37:36 AM »
 :rofl :rofl :rofl

Nice LLogann
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Offline Tyrannis

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Re: Updated GV Damage Model
« Reply #10 on: February 13, 2011, 09:39:46 AM »
Previous names?
first ever name:mgp.
had that for 3 yrs.

then Tyrannis.
Then XxnovaxX for a short time before
going back to Tyrannis.

Offline Tyrannis

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Re: Updated GV Damage Model
« Reply #11 on: February 13, 2011, 09:40:52 AM »
46382, 88330255, boobie & 80NATEE
well arent you determined  :headscratch:
you mad that you fail-trolled me in my skins post so now you feel like you need to troll every post i make?.  :huh

Offline 5PointOh

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Re: Updated GV Damage Model
« Reply #12 on: February 13, 2011, 10:17:16 AM »
I started in tour 84...when do you start.  I do not see any of those names even back then.
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Offline Tyrannis

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Re: Updated GV Damage Model
« Reply #13 on: February 13, 2011, 10:21:34 AM »
I started in tour 84...when do you start.  I do not see any of those names even back then.
i didnt start in any of the actual arenas until early 09.

first 2 yrs were spent in 8-player.
then had a nasty computer crash which only let me play the game offline for 3 yrs.

then finally got internet back in 09 and signed on as Tyrannis.

(i think i may have been Rex01 for a very short time too, cant remember).

Offline LLogann

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Re: Updated GV Damage Model
« Reply #14 on: February 13, 2011, 02:02:30 PM »
8 player hasn't been around since 2006. 

F to the Y freakin' I guy.

See Rule #4
Now I only pay because of my friends.