Author Topic: Updated GV Damage Model  (Read 1672 times)

Offline Tyrannis

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Re: Updated GV Damage Model
« Reply #15 on: February 13, 2011, 02:06:35 PM »
8 player hasn't been around since 2006. 

F to the Y freakin' I guy.


you failed the past 2 times you've tried to troll me logan, must you continue? you have no chance for success.  :rolleyes:

years:2005-2006(8 player mgp)
2007-fall 2009(offline)
2009-now (rex1,Tyrannis, XxnovaxX)

are you 2 done hijacking the topic or are we gonna continue with the blind critisizm?  :headscratch:  :bhead

Offline LLogann

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Re: Updated GV Damage Model
« Reply #16 on: February 13, 2011, 02:10:14 PM »
Count to ten little man, it's gonna be ok.   :aok
See Rule #4
Now I only pay because of my friends.

Offline AWwrgwy

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Re: Updated GV Damage Model
« Reply #17 on: February 13, 2011, 02:57:36 PM »
Back on topic.   :banana:

I don't think gv's IRL work "partially damaged". 

A broken track is a broken track. 

The instances of hits on turret rings I've seen disabled the gv, possibly disabling the crew as well.

The last time I threw a rod, I barely made it home. It was like flying with a fast oil leak.

I'll ask my 19kilo friend about "partial" damage.


wrongway
71 (Eagle) Squadron
"THAT"S PAINT!!"

"If nothing else works, a total pig-headed unwillingness to look facts in the face will see us through."
- General Sir Anthony Cecil Hogmanay

Offline dirt911

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Re: Updated GV Damage Model
« Reply #18 on: February 13, 2011, 04:16:10 PM »
you failed the past 2 times you've tried to troll me logan, must you continue? you have no chance for success.  :rolleyes:

years:2005-2006(8 player mgp)
2007-fall 2009(offline)
2009-now (rex1,Tyrannis, XxnovaxX)

are you 2 done hijacking the topic or are we gonna continue with the blind critisizm?  :headscratch:  :bhead

Sorry but offline does NOT count.

Offline Rhah

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Re: Updated GV Damage Model
« Reply #19 on: February 13, 2011, 04:20:19 PM »
are you in 116th Panzer Smokin?
Kommando Nowotny


Your level of fail is increasing exponentially with every subsequent post

Offline SmokinLoon

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Re: Updated GV Damage Model
« Reply #20 on: February 13, 2011, 08:55:47 PM »
are you in 116th Panzer Smokin?

Nope.  My in game name:

BudGray
CO Eagle Squad
Duxford Wing RAF

 :salute    :)

... and gents, please not try and get a second thread of mine locked in less than a week.  My previous thread "The White Flag and %50 Thing" was going along well until peeps started having purse fights and calling names.  We even had HT himself add something to the thread.  So if you cant voice something in specific for the topic of this thread then please, shut your pie hole!   :aok
Proud grandson of the late Lt. Col. Darrell M. "Bud" Gray, USAF (ret.), B24D pilot, 5th BG/72nd BS. 28 combat missions within the "slot", PTO.

Offline Tyrannis

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Re: Updated GV Damage Model
« Reply #21 on: February 13, 2011, 09:40:08 PM »
Sorry but offline does NOT count.
:rofl!
and who are you to be the judge of that?  :lol :lol

Offline LLogann

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Re: Updated GV Damage Model
« Reply #22 on: February 13, 2011, 09:55:12 PM »
See Rule #4
« Last Edit: February 14, 2011, 09:46:39 AM by Skuzzy »
See Rule #4
Now I only pay because of my friends.

Offline Tyrannis

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Re: Updated GV Damage Model
« Reply #23 on: February 13, 2011, 09:59:53 PM »
See Rule #4
« Last Edit: February 14, 2011, 09:46:48 AM by Skuzzy »

Offline LLogann

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Re: Updated GV Damage Model
« Reply #24 on: February 13, 2011, 10:01:47 PM »
I should fish for a living............    :lol
See Rule #4
Now I only pay because of my friends.

Offline DeadStik

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Re: Updated GV Damage Model
« Reply #25 on: February 13, 2011, 10:08:03 PM »
You guys really need to take your little girl fight to personal messages. You're ruining this thread.

Asking for added tank features in this regard, to me, would require a fair amount of work. In a game which is primarily a flight simulator, shouldn't more focus be added there? Of course, if you play AH primarily as a tank simulator, then I understand. It's a good wish, but I would prefer resources be devoted in aerial endeavors!  :salute
Dedstick

Offline LLogann

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Re: Updated GV Damage Model
« Reply #26 on: February 13, 2011, 10:22:58 PM »
That is very 2000 thinking.  These days HTC gets limited support in general and a portion of it is the BeLiaL / dr7's of the world.  To say Aces High is not Aces Low would be in many ways foolish.  Any way to increase any aspect of the game would be silly.  AND....  The air model is already "better," we simply don't see it all yet.   :aok


Asking for added tank features in this regard, to me, would require a fair amount of work. In a game which is primarily a flight simulator, shouldn't more focus be added there? Of course, if you play AH primarily as a tank simulator, then I understand. It's a good wish, but I would prefer resources be devoted in aerial endeavors!  :salute
See Rule #4
Now I only pay because of my friends.

Offline Noir

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Re: Updated GV Damage Model
« Reply #27 on: February 14, 2011, 02:05:42 AM »
See Rule #4
« Last Edit: February 14, 2011, 09:47:10 AM by Skuzzy »
now posting as SirNuke

Offline DeadStik

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Re: Updated GV Damage Model
« Reply #28 on: February 14, 2011, 02:16:27 PM »
That is very 2000 thinking.  These days HTC gets limited support in general and a portion of it is the BeLiaL / dr7's of the world.  To say Aces High is not Aces Low would be in many ways foolish.  Any way to increase any aspect of the game would be silly.  AND....  The air model is already "better," we simply don't see it all yet.   :aok

All boils down to whether you care about the GV aspect of the game. Vehicles are probably 5% of my gameplay. Low priority for me. Casting my vote is all.
Dedstick

Offline skorpion

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Re: Updated GV Damage Model
« Reply #29 on: February 15, 2011, 03:49:14 PM »
lol tyrannis is such a freakin troll...cant believe he hijacked this for almost 2 pages :lol

+1 for the idea