Author Topic: ONE world against two arenas  (Read 2910 times)

Offline AWwrgwy

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Re: ONE world against two arenas
« Reply #45 on: February 14, 2011, 12:37:42 PM »
I've been considering the arena issue for a while.  There's an option I never see mentioned.

Wiley.

You would have one unhealthy arena with 400 people and one arena with 20 people.

Herd follows the herd first, maps second.


wrongway
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Offline Wiley

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Re: ONE world against two arenas
« Reply #46 on: February 14, 2011, 02:07:57 PM »
You would have one unhealthy arena with 400 people and one arena with 20 people.

Herd follows the herd first, maps second.


wrongway

Would there be that few in Blue?  On Tuesdays it seems I hear around 10-15 guys going on about how much TT sucks.  Seems to me if there's that many who are vocal, there'd be a half-decent sized group of people who would not want large arena play and gravitate to the smaller arena, wouldn't they?

Also, as I said before I've got a sneaking suspicion that 400ish people may not be all that horribly 'unhealthy' anymore.  A lot has changed in online gaming since 2006.  It strikes me odd that single arena play is supposedly a problem, when I log in on TT and see ~600 people on, and on other weekdays, the total of the two LW arenas is ~400.

I realize it could possibly be because it's not all the time, but I don't believe that's the case entirely.

Wiley.
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Offline Tr1gg22

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Re: ONE world against two arenas
« Reply #47 on: February 14, 2011, 03:21:13 PM »
Its time for a change.

Many things have changed in Aces High.. Land capture systems, play style, new planes, new tanks, new players, but one thing remains.. We all play for fun. Arena changes do not promote that fun. Large maps with few player do not promote fun on large scales. Big furballs do promote that fun no matter if you're a base taker or a land taker.

Its time for a change! Vote ONE on this day.. or the next..

and for your listening pleasure..

http://www.youtube.com/watch?v=knG4FULN5Ug&feature=related
Not everyone thinks furballs are fun and vice versa.... I vote for the option of both... :salute
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Offline RTHolmes

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Re: ONE world against two arenas
« Reply #48 on: February 14, 2011, 04:41:00 PM »
What about 2 arenas- one large map rotation, one small map rotation, with no caps, all the time?  If you want the large arena/large fights style of gameplay, odds are you're going to find it in Orange.  If you want the small map/smaller fight gameplay, odds are you're going to be more likely to find it in Blue.  It would give people the option to go to either, giving TT-style gameplay in Orange for those who like it, and smaller numbers in Blue.

thats long been my wish. worked great when it was set up this way (if only for 6 weeks :(). of all the methods its the simplest and most elegant in terms of player choice.

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Offline RTHolmes

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Re: ONE world against two arenas
« Reply #49 on: February 14, 2011, 04:44:10 PM »
You would have one unhealthy arena with 400 people and one arena with 20 people.

400 would only be an "unhealthy" number to the 20 people in the small arena. and they arent playing in what they consider an "unhealthy" arena, so it doesnt effect them. everyones happy.
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Offline grizz441

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Re: ONE world against two arenas
« Reply #50 on: February 14, 2011, 04:50:05 PM »
400 would only be an "unhealthy" number to the 20 people in the small arena. and they arent playing in what they consider an "unhealthy" arena, so it doesnt effect them. everyones happy.

It only affects the people that want to fly in a medium populated world which would be impossible with that configuration, but I don't see it as a big deal.  Overall I think one arena would be best, until the game starts growing to that arbitrary tipping point again.

Offline JUGgler

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Re: ONE world against two arenas
« Reply #51 on: February 14, 2011, 04:51:48 PM »
I've been considering the arena issue for a while.  There's an option I never see mentioned.

What about 2 arenas- one large map rotation, one small map rotation, with no caps, all the time?  Wiley.

This would never work, if you're gonna have 2 arenas then they have to be equal as they are now! Just imagine the BBS whiiiiiines of "so&so" came into scoretard arena and shot everyone down, so&so should be banned! The constant din of " HI TECH" DO SOMETHING!!!!!!!! would be deafening.

A single arena is best IMO.




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Offline The Fugitive

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Re: ONE world against two arenas
« Reply #52 on: February 14, 2011, 07:00:59 PM »
Would there be that few in Blue?  On Tuesdays it seems I hear around 10-15 guys going on about how much TT sucks.  Seems to me if there's that many who are vocal, there'd be a half-decent sized group of people who would not want large arena play and gravitate to the smaller arena, wouldn't they?

Also, as I said before I've got a sneaking suspicion that 400ish people may not be all that horribly 'unhealthy' anymore.  A lot has changed in online gaming since 2006.  It strikes me odd that single arena play is supposedly a problem, when I log in on TT and see ~600 people on, and on other weekdays, the total of the two LW arenas is ~400.

I realize it could possibly be because it's not all the time, but I don't believe that's the case entirely.

Wiley.

I agree with wrongway. One arena would have 400, the other would be made up of the milkrunners hiding from fights, and a few of the fighter types "looking" for a fight. After chasing the hiding milkrunners, they would move over to Orange just for the targets in the hopes or running into someone who wants to fight.

I like flying Saturday afternoon in the "off hours" arena. There seems to be a nice class of people in there, doing all kinds of things  be it landgrabbing, or GV battles, small fights, or big ones. After the switch I know my fun is limited, I have maybe an hour or so. I'll start in orange as that the arena that fills the quickest. Before long the dweebery really gets going. HOs increase as quick as the population, hordes for, and missions that were running 10-15 guys are now over 25. Defenders don't bother to up any more. So now I either join the horde my country is running, or I try to fight against one of the two hordes attacking us. Switching countries doesn't matter now, because it looks the same from each side. Time to switch arenas.

Blue has lower numbers most of the time, but the dweebery is still running rampant, only with smaller numbers  :rolleyes:  Yes in all of this you can hunt down a fight here and there sometimes. Maybe hang out outside the horde and get a guy to follow you out and go at it. Problem is he's calling for help before he's made his first pass because I won't let him come at me with a HO.

This along with new players getting lost in the shuffle is the reason the arenas split in the first place. The game is a bit over whelming in and of it's self, add in idiots that do nothing but mouth off on 200, give BS info to the new guys as a joke, or just plain ignore them because people are on "teamspeak" or skype" and can't be bothered talking to a nobody and people wonder why the numbers aren't growing like they use to.

Not that Hitech would listen to me, but this is what I might do if it was mine.

1. Turn the training arena into the newbi arena. First time in you go to Ready Room 1, a mission is layed out on a board, with instructions on how to accomplish the mission. First mission is pick a plane, get out to the runway, start up, roll down, take off, circle the field and land on the runway. When you tower out if you do so from the landed plane you get a "Congrats" and are sent to RR 2, if anything other than a completion, its back to RR 1 and a retry. 3 strikes and you get a date with a trainer. RR@ has you shoot down the drones, RR3 has you dive bomb radar tower  :devil , RR4 has you bomb a town from a buff. Once you complete the "school" of 5 or 6 missions you graduate and are allowed into the Mains. Heck make the "training arena" a free arena, with the lessons being the simple stuff just to get you rolling it would only be a handfull of hours anyway. Once completed, your locked out out.

2. get rid of outside coms, no skype, no teamspeak, no roger wilco, nothing but the ingame coms. People feel isolated enough as it is not knowing what they are doing, isolating them by talking on a channel they can't get isolates them more. If "chatting" is more important to you, I hear AOL still has chat rooms available.

3. horde busting. whether its localized ENY, tying the town down percentage to the number of attackers inside the radar circle or some other means the horde must be penalized, or just flat busted. A new guy might like to hide in a horde for saftey, but in the long run it's not going to help him get better at the game. Like the stall limiter, while it helps a newb fly with out the frustration of stalls and such, it's the first thing EVERYONE tells a newb to turn off! The same goes for the the guy hiding in the horde. If he sucks at hitting a target with his bomb he will continue to suck because there really isn't a reason to get better as his 25 buddies has his back.

4. Moderators. They have to be a bit more heavy handed, and while their identities MUST be kept under wraps, their "presents" in the arenas MUST be more visible. A police cruiser parked across the street from a stop sign will cause more people to come to a COMPLETE halt than handing out tickets. If their was a "host" message stating so-and-so has been muted for 10 minutes for blah,blah,blah will go a long way in curbing some of the excessive heated chatter.  Newbs will see that there are controls in place, the regular crowd will know better than to step across the line (after all we ALL know where the line is even if we don't want to admit it), and newbs won't be hammered so bad with BS info as the Mods can and should step in to halt it.

I understand that the game brings out the competitive side of everyone, a good game should. But I'm not going to go to a pool hall if there are fights going on all the time, and the cops are always asking me what I saw before the bullets started flying. You want a good game of pool, ok lets go, you want to argue about pool, or shout as I shoot, or keep spilling my drink when I'm shooting, I'm out of here. I'm here to have fun, and that isn't the kind of fun I think HTC is selling. What do I know. I've been here almost 10 years and hopefully will be for another 10 at least. I think things are starting to get out of hand, but maybe thats the way HTC intends them to go. I hope not. 

Offline AWwrgwy

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Re: ONE world against two arenas
« Reply #53 on: February 15, 2011, 01:29:45 AM »
It only affects the people that want to fly in a medium populated world which would be impossible with that configuration, but I don't see it as a big deal.  Overall I think one arena would be best, until the game starts growing to that arbitrary tipping point again.

The arbitrary number, IIRC is +/-200ish.


wrongway
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Offline pervert

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Re: ONE world against two arenas
« Reply #54 on: February 15, 2011, 02:58:52 AM »
Aces High is an example of the customer does not know best!  :)

Offline grizz441

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Re: ONE world against two arenas
« Reply #55 on: February 15, 2011, 08:15:14 AM »
The arbitrary number, IIRC is +/-200ish.


wrongway

200 is close to my arbitrary number that is the minimum to have a fun time, and I have heard HiTech voice similar sentiment.  The arbitrary "tipping point" number should be higher than that.  450? 500? 600?

Offline TinmanX

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Re: ONE world against two arenas
« Reply #56 on: February 15, 2011, 09:26:11 AM »
There hasn't been a single change to a single line of code in this game that has ruined the level of fun.

The only factor that defines 'fun' is the person/s you are fighting against.

Fighting a horde? The code didn't make the horde, the players did.
Got Ho'd? The code didn't do that. You're a victim of the player base.
Got your base taken? It wasn't the code.
Hangers are down? Players did it.

Until the player base realises that it and it alone is what is bringing the fun to it's knees, the gameplay will continue to suffer.
The player base never will.
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Offline Krusty

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Re: ONE world against two arenas
« Reply #57 on: February 15, 2011, 09:39:00 AM »
Titanic Tuesdays, and before-the-split heavy nights were rife with lag... Text lag. Rubber bullets. Landing hits, being TOLD I'd landed hits, but not seeing hit sprites (yes, this happened more than once, talked about it with the guy afterwards, he said he was getting the same thing). Warping. Jumpy positional updates. More lag/stutters as things lurched into view while you were processing other stuff nearby. VOX going out... in MULTIPLE arenas (remember when AvA lost vox every Tuesday because TT was running? They're on the same server). Too many things documented by too many sources to discount.

Frankly, the server cannot HANDLE running full out like that. I know HTC says otherwise, but something somewhere in the chain of hardware makes it an undesirable situation for us (the players) to endure. I'm not blaming HTC or anything in particular, I'm just saying the end result didn't work and they did something about it.

Now, what they did will not please everybody. However, it did something. How often do you lose vox or UDP in the MAs with Blue/Orange running? It's not nearly as common as it used to be. Heck, folks are surviving UDP loss a lot more as well, including retaining use of VOX.

All I'm saying is you few asking for 1 arena back (or asking for no caps back) are only asking for more headache and strife as well.

Offline hitech

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Re: ONE world against two arenas
« Reply #58 on: February 15, 2011, 09:46:05 AM »
Krusty: The vox losses was a simple bug.

HiTech

Offline Wiley

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Re: ONE world against two arenas
« Reply #59 on: February 15, 2011, 10:11:26 AM »
This would never work, if you're gonna have 2 arenas then they have to be equal as they are now! Just imagine the BBS whiiiiiines of "so&so" came into scoretard arena and shot everyone down, so&so should be banned! The constant din of " HI TECH" DO SOMETHING!!!!!!!! would be deafening.

A single arena is best IMO.




JUGgler

The problem with a single arena is, it leaves no choice.  With two uncapped arenas, there is choice.  If I was only considering myself, I'd say heck yeah, bring on a single arena.  However, there are enough people who really don't like that style of gameplay that I think they deserve consideration.

Who cares what the milkrunners say about it?  It's not like the arena is set up for the purpose of milkrunning, though people would use it for that until enough people come in who are actually looking for a fight, and y'know, some fun.  There's still midwar if you really want to avoid conflict and bomb undefended bases.  HTC seems to be fairly adept at ignoring stupid whines.

People who don't want large arena gameplay would have an option, people who want large arena gameplay would have their large arena to play in.

Krusty's points may be valid, I personally don't notice those kind of issues on TT, but I'm pretty lucky with my net connection so I believe that's possibly happening to others.

Wiley.
If you think you are having a 1v1 in the Main Arena, your SA has failed you.

JG11