Interesting how polarised these essentially data-based discussions get. Personally I recently had an epiphany of sorts and suddenly realised I'm actually a reincarnated RFC pilot who died of injuries while attempting to fly my Camel through the Swiss alps to neutral safety in September 1917. It explains a number of things, namely why my hands always tremble when I see enemy aircraft and also that annoying pain in my rear end, presumably caused by a bullet wound sustained while departing a furball, if memory serves fired by my C.O.
Anyway I can now say with some authority that the Dr1 model in AH sucks, we used to shoot them down by the dozen (although there were only a few dozen to start with so we didn't see much of them). Again if memory serves I probably got at least fifteen of the little blighters, and I was a relatively poor airman and worse shot. Half of those I claimed as kills literally fell apart trying to out-turn my F.1, which incidentally turned like nothing else ever built due to the massive gyroscopic forces of the heavy rotary engine and having all the mass stuck up the front in the first seven feet of the nose. Those Sopwith designers really knew their eggs, not like that pratt Fokker who basically copied the Sopwith Triplane and IMHO did a pretty poor job of it. Seems I'm not the only one who thought so either, as they only had a short production run and even the Red Knight himself died in one, serves him right I reckon.
I must say reading all these well informed posts takes on a new perspective once your previous-life memory kicks in, nice to see such confidence backed up by.... ahhh, see now I'm having trouble with recent memory now, I've forgotten what it's backed up by

Anyhow the main thing is we don't do anything to improve gameplay; whether or not the available data is valid we must at all times ensure that the gameplay favours the more prolific lowbrow with limited skillset and plenty of spare cash, after all they are the bread and butter for games like this.