Author Topic: Make the strats worth hitting.  (Read 1368 times)

Offline TEXICAN

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Make the strats worth hitting.
« on: February 16, 2011, 11:56:58 AM »
Title says it all.
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Offline Melvin

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Re: Make the strats worth hitting.
« Reply #1 on: February 16, 2011, 12:02:41 PM »
After about 8 or 9 beers I'd hit them.

What's the problem again?
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Offline JOACH1M

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Re: Make the strats worth hitting.
« Reply #2 on: February 16, 2011, 12:05:28 PM »
What, four big factory complexes not enough???
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Offline Melvin

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Re: Make the strats worth hitting.
« Reply #3 on: February 16, 2011, 12:13:10 PM »
I know what Tex is getting at. Just waiting for him to expound upon the situation and maybe offer a solution or two.

Edit: Did I use 'expound' correctly?  :lol
« Last Edit: February 16, 2011, 12:16:58 PM by Melvin »
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Offline oakranger

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Re: Make the strats worth hitting.
« Reply #4 on: February 16, 2011, 12:18:35 PM »
They still need a big rail road yard. 
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Offline Lusche

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Re: Make the strats worth hitting.
« Reply #5 on: February 16, 2011, 12:24:51 PM »
What, four big factory complexes not enough???

Not if there's hardly an incentive to attack the best protected and most remote target in game; neither in game impact nor score.
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Offline CptTrips

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Re: Make the strats worth hitting.
« Reply #6 on: February 16, 2011, 12:27:30 PM »


Bah.  Whiner.

Come to the WWI arena sometime!

At leat you have strat thats not worth hitting.

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Offline TEXICAN

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Re: Make the strats worth hitting.
« Reply #7 on: February 16, 2011, 12:45:33 PM »
Not if there's hardly an incentive to attack the best protected and most remote target in game; neither in game impact nor score.

Exactly
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Offline MachFly

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Re: Make the strats worth hitting.
« Reply #8 on: February 16, 2011, 12:47:38 PM »
+1

HQ needs something as well, the last time I seen an HQ raid (of more than one guy) was at least two years ago.
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Offline Jayhawk

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Re: Make the strats worth hitting.
« Reply #9 on: February 16, 2011, 12:50:43 PM »
Agreed, I have wanted to see a reworking of the strat system for a long time.  I'd love to see a mix of the old and new systems.  On top of that, rail yards, ship yards, and aircraft manufacturing would be incredible additions.  

On the rare occasion I or our squad flies to strat, it is only for fun or historical immersion.  A player could fly all day and not tell any difference if his strat was 100% up or completely down.
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Offline MachFly

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Re: Make the strats worth hitting.
« Reply #10 on: February 16, 2011, 12:52:52 PM »
There is no need to change the physical strat, just make it worth more.
Perhaps it will do a good job as a perk farming ground for buffs.
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Offline tmetal

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Re: Make the strats worth hitting.
« Reply #11 on: February 16, 2011, 12:55:46 PM »
They should do something similar to the way the towns run right now.  For example, destroying 50% of the radar factories at the strats will cause the down time of the radar at an airbase/vbase/port to increase by 10 minutes to simulate the decrease in replacement construction materials, destroy 60% and increase the down time by 15 minutes. That being said I also think that a threshold destruction % should be reached on any of the strat targets before additional down time is added, so that individual bomber runs will still need to concentrate most of their load on one or two strat targets rather than drop just a few bombs on each and gain additional down time for all the things the strat factories supply.  

That's my .02
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Offline dirtdart

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Re: Make the strats worth hitting.
« Reply #12 on: February 16, 2011, 01:00:10 PM »
Not if there's hardly an incentive to attack the best protected and most remote target in game; neither in game impact nor score.

Yup.  I was hoping that it would do something like this:

They should do something similar to the way the towns run right now.  For example, destroying 50% of the radar factories at the strats will cause the down time of the radar at an airbase/vbase/port to increase by 10 minutes to simulate the decrease in replacement construction materials, destroy 60% and increase the down time by 15 minutes. That being said I also think that a threshold destruction % should be reached on any of the strat targets before additional down time is added, so that individual bomber runs will still need to concentrate most of their load on one or two strat targets rather than drop just a few bombs on each and gain additional down time for all the things the strat factories supply. 

That's my .02

If I kill a refinery completely, all enemy fields limited to 50% fuel, lets say.  I kill the ammo, all ords are down.  Wow, would that change the dynamic of the game or what??  lol.  Right now, look they are hitting our strats...eh?  If it were the other way...crap, let slip the 163s.... :rock
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Offline Jayhawk

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Re: Make the strats worth hitting.
« Reply #13 on: February 16, 2011, 01:44:23 PM »
There is no need to change the physical strat, just make it worth more.

I'm not sure what you mean by 'make it worth more'.  Just make it worth more perks?  Or make it have a bigger impact on game-play?

More perks may increase traffic to strat, but that often means flak, 163s, and flying deep into enemy territory.  Unless it was much more valuable than town centers, it's still safer to hit some towns.

If you mean bigger game-play impact, I disagree.  If that was the case, and people cared about the status of strat, we wouldn't see more defenders or really much more attacks.  When those big raids hit strat now and people suddenly care about them for a few minutes, it's still much faster and easier to up a goon and resupply strat rather than defend against the attackers.  Sometimes the strat is already back up by the time you land and the goons have made multiple runs and probably gained more perks than you did.

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Offline MachFly

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Re: Make the strats worth hitting.
« Reply #14 on: February 16, 2011, 02:03:52 PM »
I'm not sure what you mean by 'make it worth more'.  Just make it worth more perks?  Or make it have a bigger impact on game-play?

More perks may increase traffic to strat, but that often means flak, 163s, and flying deep into enemy territory.  Unless it was much more valuable than town centers, it's still safer to hit some towns.

If you mean bigger game-play impact, I disagree.  If that was the case, and people cared about the status of strat, we wouldn't see more defenders or really much more attacks.  When those big raids hit strat now and people suddenly care about them for a few minutes, it's still much faster and easier to up a goon and resupply strat rather than defend against the attackers.  Sometimes the strat is already back up by the time you land and the goons have made multiple runs and probably gained more perks than you did.



I mean both make it worth more perks and have a bigger impact on the game.

We can have the strat stay down twice or three times as long and/or increase the number of goon supplies. What can also be done is increased the effect of the strats being down, for example the starts being down can decrease the structural integrity of the hangars (like sabotage them), requiring only 500lb to drop it instead of 3000lb.
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flew Spitfires, Hurricanes, P-51s, P-47s, and F-4s