I need some help understanding the way our cartoon airplanes react in a turn. I was in a fight and we were both in Spit 8's. I had started out with an altitude advantage but lost that and we ended up in a turn fight. I have listened to advice and have my stall limiter turned off and I use rudder pedals. The other Spit was able to turn inside my turn. I would have thought that as long as I kept it on the ragged edge of stalling, the best we could have done was just keep circling each other. Please let me say. THIS IS NOT A WHINE. I DON'T BELIEVE THE OTHER GUY WAS CHEATING. I am just trying to understand what I did wrong so I can fix it. Thanks
1st - always try and film your fights..save them at the end of each sortie if they are something you want to keep, otherwise just delete them...
2nd- turning on the ragged edge of the stall is not all what others say it is, you might be able to turn in a tighter radius ( not always ) but you will take longer to get around that turn ( Circle ).... using/applying a better turnrate speed will be more beneficial than turning "tight"
3rd - also having (2) planes flying circles with each other, one can offset the circle just a little bit and make it look like they are gaining angles on you ( example: think of 2 quarters laying 1/2 way covering each other, now imagine a plane flying the outer edge around each quarter at the same location on each quarter, can you see how each plane would see the other getting inside one's turn or each plane at different times gaining angles depending on where they are in the turn ( or as in the example where they are located on that outside edge of the quarter )
4th- speed, flaps, Trim all play a part in this as well, when it is between (2) planes of the same type, also how much weight differential is their between he 2 planes as far as fuel and ammo goes......
Using a faster turnrate is always better than using the tightest turn radius......
hope this helps