Author Topic: The Historical Arena and HOs, Picking, Ganging, and all that Jazz  (Read 4762 times)

Offline gyrene81

  • Plutonium Member
  • *******
  • Posts: 11629
Re: The Historical Arena and HOs, Picking, Ganging, and all that Jazz
« Reply #45 on: March 01, 2011, 01:03:54 PM »
i go where the fight is...if it's against someone taking bases or just dogfighting...most everyone frequenting the ava at this time are all about the fight...land grabbing really doesn't appeal to most of us, except on the rare occasion when there is a reward for it in the setup...say gain an extra plane for taking bases x, y, and z.
jarhed  
Build a man a fire and he'll be warm for a day...
Set a man on fire and he'll be warm for the rest of his life. - Terry Pratchett

Offline Chilli

  • Platinum Member
  • ******
  • Posts: 4278
Re: The Historical Arena and HOs, Picking, Ganging, and all that Jazz
« Reply #46 on: March 01, 2011, 02:31:17 PM »
Answer first:
1) I would look on the roster and to see who was doing the taking. 
2) If it were someone that I hadn't seen in the arena before, I would explain the consequences of taking too many bases. 
3) If I got no response, then I would tend to get a little more vocal. 
4) I would also probably try and mount a defense from nearby bases. 
5) If the base capture squad begins to vulch, I go ballistic.

Reasons
1) Most regulars know the limitations of the arena and will stop short of shutting it down. 
2) The results of taking front line bases or winning the war, impacts more than the 5 or so players doing it.  I assume their intentions are not to destroy the historical setup. 
3)  If an entire group of individuals ignore veteran advice and continue with their intentions unannounced, I assume that either they cannot hear or don't care. 
4)  I certainly have no objection to bombing attacking vehicles, shooting down bombers, heavy aircraft, or goons either. 
5)  When the game play becomes reduced to shooting at planes taking off from any base, especially with field ack turned down, my blood boils....... I don't need an explanation...... it is just a fact (and also a character flaw).

The arena has so much to offer to so many.  Like I said before, offering multiple styles of play in a smaller than usual environment, puts limitations on each.  Capturing bases that are not on the front lines, or that do not house special equipment or offer key spawns would be a nice consideration from such a base capture squad.

Offline AHTbolt

  • Nickel Member
  • ***
  • Posts: 582
Re: The Historical Arena and HOs, Picking, Ganging, and all that Jazz
« Reply #47 on: March 01, 2011, 04:19:13 PM »
Thanks guys for the honest personal answers and the technical answers. I guess I'm still using my FA days as a point of reference, someone mentioned that the AvA is a small map some of the maps in the historical room in FA had 6 to 8 airfields and to "win" the room you had to take all the fields was real hard when you were down to one field to take. If you took the field you won the map and the automation closed the room and set a new map new countries with different trigger % bigger maps, carrier battles etc. I guess i was hoping that AH had something like that, if you wanted action that was the room to play. I just like the challenge of attacking and defending to see IF the axis or the allies can win the day. Thanks for indulging me in my questions. Salute all.
« Last Edit: March 01, 2011, 04:23:50 PM by AHTbolt »
AWWWWW CRAP YOU SHOT WHAT!!!!!!!!!!!!!!! In the desert somewhere west of Kuwait 1991.

Offline CAP1

  • Radioactive Member
  • *******
  • Posts: 22287
      • The Axis Vs Allies Arena
Re: The Historical Arena and HOs, Picking, Ganging, and all that Jazz
« Reply #48 on: March 01, 2011, 04:22:57 PM »
Thanks guys for the honest personal answers and the technical answers. I guess I'm still using my FA days as a point of reference, someone mentioned that the AvA is a small map some of the maps in the historical room in FA had 6 to 8 airfields and to "win" the room you had to take all the fields was real hard when you were down to one field to take. If you took the field you won the map and the automation closed the room and set a new map new countries with different trigger % bigger maps, carrier battles etc. I guess i was hoping that AH had something like that, if you wanted action that was the room to play. Thanks for indulging me in my questions. Salute all.

sometimes we have small maps up. other times we'll use a larger map, and disable all but a few bases, to keep the fightnig concentrated.

 the whole thing is this.

 come in, fly, die, kill, repeat and rinse. do what is fun for you. as long as you're not delibretly ruining someone elses fun(read that as griefing), then it's all good.

 we're glad to have ya in there!!

 btw...if you've not been to the ava's website yet, look in my sig. right under the p-38nose(courtesy of dichodog), there's a link to the ava website. it's pretty dam cool. jimson works his bellybutton off on it.  :aok
ingame 1LTCAP
80th FS "Headhunters"
S.A.P.P.- Secret Association Of P-38 Pilots (Lightning in a Bottle)

Offline jimson

  • AvA Staff Member
  • Platinum Member
  • ******
  • Posts: 7202
      • The Axis vs Allies Arena
Re: The Historical Arena and HOs, Picking, Ganging, and all that Jazz
« Reply #49 on: March 01, 2011, 04:29:16 PM »
If you took the field you won the map and the automation closed the room and set a new map new countries with different trigger % bigger maps, carrier battles etc.

The reason that doesn't work in AvA is because the win the war reset mechanism is based on the main arena system of having all plane sets enabled for 3 countries and a random rotation of generic maps.

Our set ups are all custom and we don't have the ability to lock the set up to the map to where it will hold during a reset/rotation.

We also wouldn't be able to load an ordered list of maps to reset to, it would all be random.

Offline Chilli

  • Platinum Member
  • ******
  • Posts: 4278
Re: The Historical Arena and HOs, Picking, Ganging, and all that Jazz
« Reply #50 on: March 01, 2011, 06:09:28 PM »
AHBolt,

Considering that HTC has stated that this is not a Simulation of WWII, we take it as far as we can to at least be inspired by it.  (That in no way means that I think Main arena play is any less valid, and I enjoy the grab and bag land take as much as anyone).  WWII battles on the ground and in the air on a daily basis, were give and take, trying to obtain superiority with the tools at hand.  Not all efforts were measured by gain in territory.

I believe that if you read the Message of the Day MOTD, when you enter the arena, you will find that there are objectives for each setup.  This means that if your squad is willing to play along, they would be involved in winning the war in a different sense.    A tight group of 4 or 5 guys in a small arena can have an awesome impact (waiting to hear more about Loose Deuce and 20th LocoBusters).  Take a look here at the current write up, and for upcoming events:  http://avaarena.webs.com/

The fact that you are raising questions in the proper forum, means that you have an open mind to certain possibilities if they fit into your idea of reason. 

If more folks were like that, the world would be a better place and wars would be fought less often.

Offline TheBug

  • Platinum Member
  • ******
  • Posts: 5652
Re: The Historical Arena and HOs, Picking, Ganging, and all that Jazz
« Reply #51 on: March 01, 2011, 06:16:17 PM »
The reason that doesn't work in AvA is because the win the war reset mechanism is based on the main arena system of having all plane sets enabled for 3 countries and a random rotation of generic maps.

Our set ups are all custom and we don't have the ability to lock the set up to the map to where it will hold during a reset/rotation.

We also wouldn't be able to load an ordered list of maps to reset to, it would all be random.


Be nice if they added that to the AvA though.
“It's a big ocean, you don't have to find the enemy if you don't want to."
  -Richard O'Kane

Offline jimson

  • AvA Staff Member
  • Platinum Member
  • ******
  • Posts: 7202
      • The Axis vs Allies Arena
Re: The Historical Arena and HOs, Picking, Ganging, and all that Jazz
« Reply #52 on: March 01, 2011, 06:23:51 PM »
Be nice if they added that to the AvA though.

Absolutely!

Posted in the wishlist many times.

We could do so some seriously cool things if we had some tools like that.

Especially if we could set different parameters for win the war triggers. (certain number of enemy killed, percentage of strats destroyed, combinations etc)

Offline CAP1

  • Radioactive Member
  • *******
  • Posts: 22287
      • The Axis Vs Allies Arena
Re: The Historical Arena and HOs, Picking, Ganging, and all that Jazz
« Reply #53 on: March 01, 2011, 06:29:11 PM »
AHBolt,

Considering that HTC has stated that this is not a Simulation of WWII, we take it as far as we can to at least be inspired by it.  (That in no way means that I think Main arena play is any less valid, and I enjoy the grab and bag land take as much as anyone).  WWII battles on the ground and in the air on a daily basis, were give and take, trying to obtain superiority with the tools at hand.  Not all efforts were measured by gain in territory.

I believe that if you read the Message of the Day MOTD, when you enter the arena, you will find that there are objectives for each setup.  This means that if your squad is willing to play along, they would be involved in winning the war in a different sense.    A tight group of 4 or 5 guys in a small arena can have an awesome impact (waiting to hear more about Loose Deuce and 20th LocoBusters).  Take a look here at the current write up, and for upcoming events:  http://avaarena.webs.com/

The fact that you are raising questions in the proper forum, means that you have an open mind to certain possibilities if they fit into your idea of reason. 

If more folks were like that, the world would be a better place and wars would be fought less often.


an example of what you're saying......

the battle of the solomon islands. jaeger had the last night.....the hunt for yamamoto. there were 3 yamamotos. if one got shot down, the next became him.....

 if all three got shot down, the allies won. if any one of them landed at base, then the japanese won.  :aok
ingame 1LTCAP
80th FS "Headhunters"
S.A.P.P.- Secret Association Of P-38 Pilots (Lightning in a Bottle)

Offline Shifty

  • Plutonium Member
  • *******
  • Posts: 9377
      • 307th FS
Re: The Historical Arena and HOs, Picking, Ganging, and all that Jazz
« Reply #54 on: March 01, 2011, 06:43:50 PM »
The fact that you are raising questions in the proper forum, means that you have an open mind to certain possibilities if they fit into your idea of reason.  

If more folks were like that, the world would be a better place and wars would be fought less often.







The next time you have a thought... let it go.
Ron White

JG-11"Black Hearts"...nur die Stolzen, nur die Starken

"Haji may have blown my legs off but I'm still a stud"~ SPC Thomas Vandeventer Delta1/5 1st CAV

Offline Chilli

  • Platinum Member
  • ******
  • Posts: 4278
Re: The Historical Arena and HOs, Picking, Ganging, and all that Jazz
« Reply #55 on: March 01, 2011, 07:42:54 PM »
Thanks Shifty, but Valentine's was last month.  Why the compliments, are too much.  :confused:

Actually, now that you mentioned it.  I do have Operation Sea Lion, that I was hoping that you would help me present.  It was tentatively placed on the calendar as a new setup.  I propose that it run as a film contest challenge, for one evening instead.  I figure if it passes by you, it passes the iron man test for historical content.  This is important because Operation Sea Lion was a plan that Germany never put into play because of the stiff resistance during the Battle of Britain.  This makes this endeavor a "what if" scenario.

Details on Operation Sea Lion plans:
   
   BOB Operation Sealion
 

From Operation Sealion wiki:


Operation Sea Lion (German: Unternehmen Seelöwe) was Germany's plan to invade the United Kingdom during World War II, beginning in 1940. To have had any chance of success, however, the operation would have required air and naval supremacy over the English Channel. With the German defeat in the Battle of Britain, Sea Lion was postponed indefinitely on 17 September 1940 and never carried out.[2]


Hitler's directive set four pre-conditions for the invasion to occur:[6]

    * The RAF was to be "beaten down in its morale and in fact, that it can no longer display any appreciable aggressive force in opposition to the German crossing".
    * The English Channel was to be swept of British mines at the crossing points, and the Straits of Dover must be blocked at both ends by German mines.
    * The coastal zone between occupied France and England must be dominated by heavy artillery.
    * The Royal Navy must be sufficiently engaged in the North Sea and the Mediterranean so that it could not intervene in the crossing. British home squadrons must be damaged or destroyed by air and torpedo attacks.

 


Target identified  :rock

Is this what I think it is?  How long has that submarine been sitting there, and I am just noticing it?  Well, anyhow as a special one night frame for the upcoming BOB terrain, I would like to see it targeted by torpedo only.  It can't be bombed or strafed down, or else no points will be awarded.  Any ships docked at the port destroyed by torpedoes will count but the main target will be these and reflected in points allocated to it. This does two things:

  • Ju88s become a slow and low target and will need plenty of fighter escort cover.
  • The challenge of torpedo strikes under fire on a small but stationary target should provide several minutes of fun.


There are multiple ports so the possibility of earning multiple points for Axis will be the goal of this frame.  I want to look further into the Allies frame, either a night time attack on Ammo strats or something new (help me out with suggestions please).


  < disclaimer, this is not the award for film contest winner, however it did help in the presentation.

Film contestants will participate in the event and present their completed films to be judged by the following criteria.

  • Film that best presents the action and theme of the event
  • Film that best presents the ambiance of the Axis Versus Allies Arena
  • Film that is most pure in content
  • Film that is most entertaining

Offline captain1ma

  • Aces High CM Staff
  • Plutonium Member
  • *******
  • Posts: 14390
      • JG54 website
Re: The Historical Arena and HOs, Picking, Ganging, and all that Jazz
« Reply #56 on: March 01, 2011, 08:06:05 PM »
<sigh>............

Offline Chilli

  • Platinum Member
  • ******
  • Posts: 4278
Re: The Historical Arena and HOs, Picking, Ganging, and all that Jazz
« Reply #57 on: March 01, 2011, 08:21:52 PM »
Somebody say something  :headscratch:

Offline Oldman731

  • Plutonium Member
  • *******
  • Posts: 9427
Re: The Historical Arena and HOs, Picking, Ganging, and all that Jazz
« Reply #58 on: March 01, 2011, 08:33:04 PM »
Somebody say something  :headscratch:


...um...well....I drank Glenlivet once....

- oldman

Offline Shifty

  • Plutonium Member
  • *******
  • Posts: 9377
      • 307th FS
Re: The Historical Arena and HOs, Picking, Ganging, and all that Jazz
« Reply #59 on: March 01, 2011, 08:59:00 PM »
Somebody say something  :headscratch:

Well it was meant as a joke. The profound statement you made about a better world and less wars while promoting a wargame just struck me as funny.


JG-11"Black Hearts"...nur die Stolzen, nur die Starken

"Haji may have blown my legs off but I'm still a stud"~ SPC Thomas Vandeventer Delta1/5 1st CAV