Author Topic: Is this what Hitech wants?  (Read 27399 times)

Offline GNucks

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Re: Is this what Hitech wants?
« Reply #90 on: February 27, 2011, 03:34:57 PM »
I would like something to be done to make it much much harder to cap a field.  Setting up the vultch is too easy, in my opinion.  Personally, I will up at an attacked base over and over, until the runway vultching starts.  Then I'm done and move somewhere else on the map.  Low altitude, turn and burn against the hoarde can be fun.  Getting vultched on the runway is never fun, and is not good for the game in my opinion.

Also, I think that there should be multiple vehicle hangars and they should be hardened.  Harden the aircraft hangars too, for that matter.  Make it harder to shut the field down, not impossible, just harder.

I also believe that the defenders should have a vehicle spawn that spawns IN the town.  It makes sense that a military power would have defenses set up in a strategic town, allowing a spawn directly into town can simulate this.

I think all of these ideas of mine would encourage the base taking crowd to at least be forced to bring more of a combined force.  Bombers, fighters, maybe even GVs.  

Just some thoughts.

IMO Hardening hangars is only going to exacerbate the "hording" problem. It takes four heavy Ponies to kill the FH's and VH at a Small Airfield. If the hangars are hardened then it'll take twice as many aircraft to achieve the same goal.

I like the v-spawn in town idea though. It might make captures way more difficult than intended though if ten tanks can instantly be hiding in town waiting for the troops to come walking by. And then you have to have a really good GV'er come by and kill him or you need ANOTHER plane with eggs. It's a cool idea though, I hope HiTech gives it some thought (if this isn't the first time someone's thought of it).

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Offline The Fugitive

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Re: Is this what Hitech wants?
« Reply #91 on: February 27, 2011, 03:41:16 PM »
I would like something to be done to make it much much harder to cap a field.  Setting up the vultch is too easy, in my opinion.  Personally, I will up at an attacked base over and over, until the runway vultching starts.  Then I'm done and move somewhere else on the map.  Low altitude, turn and burn against the hoarde can be fun.  Getting vultched on the runway is never fun, and is not good for the game in my opinion.

Also, I think that there should be multiple vehicle hangars and they should be hardened.  Harden the aircraft hangars too, for that matter.  Make it harder to shut the field down, not impossible, just harder.

I also believe that the defenders should have a vehicle spawn that spawns IN the town.  It makes sense that a military power would have defenses set up in a strategic town, allowing a spawn directly into town can simulate this.

I think all of these ideas of mine would encourage the base taking crowd to at least be forced to bring more of a combined force.  Bombers, fighters, maybe even GVs.  

Just some thoughts.

No making it harder is only going to make the hordes bigger.

I like the idea of localized ENY helping to control numbers in small areas instead of map wide. While being "hindered" would be a PIA, it would certainly get the horde down.

I also think tying the base/field to enemy numbers a good idea. If you bring in a horde to capture a base the hardness goes up, percentage needed down in town goes up. Bring a smaller force and you need less of the town down, and hardness returns to normal for hangers. It would bring the mission more in line to where defender might be able to defend a bit. It would also give smaller squads/group a chance to take bases.

Offline Melvin

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Re: Is this what Hitech wants?
« Reply #92 on: February 27, 2011, 03:48:38 PM »
No making it harder is only going to make the hordes bigger.

I like the idea of localized ENY helping to control numbers in small areas instead of map wide. While being "hindered" would be a PIA, it would certainly get the horde down.

I also think tying the base/field to enemy numbers a good idea. If you bring in a horde to capture a base the hardness goes up, percentage needed down in town goes up. Bring a smaller force and you need less of the town down, and hardness returns to normal for hangers. It would bring the mission more in line to where defender might be able to defend a bit. It would also give smaller squads/group a chance to take bases.

That last paragraph contains an idea that is about as "gamey" as it gets.

Manned guns and a VH in town would ease the horde problem substantially. Until they get knocked out, that is.
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Offline PFactorDave

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Re: Is this what Hitech wants?
« Reply #93 on: February 27, 2011, 04:01:22 PM »
No making it harder is only going to make the hordes bigger.

I like the idea of localized ENY helping to control numbers in small areas instead of map wide. While being "hindered" would be a PIA, it would certainly get the horde down.

I also think tying the base/field to enemy numbers a good idea. If you bring in a horde to capture a base the hardness goes up, percentage needed down in town goes up. Bring a smaller force and you need less of the town down, and hardness returns to normal for hangers. It would bring the mission more in line to where defender might be able to defend a bit. It would also give smaller squads/group a chance to take bases.

I'm not sure that harder targets would cause larger hoards.  I think there is a point where the hoard masters can no longer draw more people into their base taking missions.  Each side still has a percentage of pilots who will not join a hoard.  I can't remember the last giant mission I joined.  In fact, the only base take that I have been a part of this tour was a small squad only affair (8 pilots I think) to sink a CV and take a port all in one fell swoop.  I flew the goon.  First time I had done that in a very long time.

But I am willing to agree that it might cause bigger hoards.  But like I said before, for me, the bigger issue is the vultching.  I'd like to see new ideas to help curtail the vultch.  Not eliminate it, but make it riskier for those who look for their easy kills that way.

I am curious how the localized ENY would work.  Honestly, I don't think it would do much against the hoards.  As it happens, there are high ENY planes that work quite nicely for knocking towns down.  Back in my mission joining days, I remember many many 190A8 base captures.  Localized ENY might help defenders hold on, if they manage to get up in time to prevent the regular hoard rolling of a field.  But I think the problem is that it is to easy for a large group to come in and simply overwhelm a base in minutes.  Maybe if localized ENY affected town hardness maybe.

Even better might be for localized ENY to affect how long things such as hangars and town buildings stay down too.  Even that wouldn't stop the big hoards from rolling bases.

Maybe localized ENY that lowers the radar/dar coverage lower and lower to the deck?  That might help by giving warning of large NOE groups, maybe a defense can get airborn.  I think there are some potentially interesting possibilities.  This is my favorite idea, because it would be the hardest to game the game.





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Offline PFactorDave

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Re: Is this what Hitech wants?
« Reply #94 on: February 27, 2011, 04:03:19 PM »
Manned guns and a VH in town would ease the horde problem substantially. Until they get knocked out, that is.

Tie the town VH to the base VH, so they both must be knocked out to disable GVs.  I don't want it to be impossible to take a base, and I certainly don't want to make it impossible for small squads to do on their own, I'm just hoping for ideas that prevent bases from falling because there was no way to defend them.
« Last Edit: February 27, 2011, 04:27:55 PM by PFactorDave »

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Offline moot

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Re: Is this what Hitech wants?
« Reply #95 on: February 27, 2011, 04:27:20 PM »
That sounds like you want me to join the pigs too!
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Offline GNucks

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Re: Is this what Hitech wants?
« Reply #96 on: February 27, 2011, 04:28:43 PM »
That last paragraph contains an idea that is about as "gamey" as it gets.

I agree. But this

Even better might be for localized ENY to affect how long things such as hangars and town buildings stay down too.

Sounds like a great alternative. Having structures magically take more ordnance to destroy sounds odd, imo, but having them recharge faster when the enemy vastly outnumbers the defenders doesn't sound so bad.

But frankly, I don't think anything (reasonable) is ever going to stop hordes.

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Offline PJ_Godzilla

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Re: Is this what Hitech wants?
« Reply #97 on: February 27, 2011, 04:32:59 PM »
(Image removed from quote.)
mmmmm

she'll get there pretty quick.......

seeing that horde of tards makes me want to log in right now when I should be doing the dishes.

so yeah I guess this is what Hitech wanted LOL!!!








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Offline The Fugitive

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Re: Is this what Hitech wants?
« Reply #98 on: February 27, 2011, 04:37:02 PM »
That last paragraph contains an idea that is about as "gamey" as it gets.

Manned guns and a VH in town would ease the horde problem substantially. Until they get knocked out, that is.

How would it be "gamey"? The larger force attacking would make you think that it's a more important target, so it would lead us to better defense as for as better troops to rebuild, or make bunkers reinforced and such.

The idea here is if you want to bring a large force, you have a lot of work to do, a smaller force not as much. Both being a challenge either way.

Offline Buzzard7

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Re: Is this what Hitech wants?
« Reply #99 on: February 27, 2011, 05:19:20 PM »
Maybe you should come along on one of our sweeps Fugitive. Most likely all die but have a blast shredding the horde before we go. At least give the base being attacked a chance to get more defenders before we all go down.

Offline Rob52240

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Re: Is this what Hitech wants?
« Reply #100 on: February 27, 2011, 06:02:15 PM »
Well if you can't win using skill maybe you can complain the rules until they favor you.

I've got an idea for you, think about all the things you'd like to change in this game.  Then wish in one hand, defecate in the other and see which one fills up first.

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Offline The Fugitive

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Re: Is this what Hitech wants?
« Reply #101 on: February 27, 2011, 06:06:22 PM »
Well if you can't win using skill maybe you can complain the rules until they favor you.

I've got an idea for you, think about all the things you'd like to change in this game.  Then wish in one hand, defecate in the other and see which one fills up first.

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I'm surprised you can spell "skill" because I'm certain you have no clue as to what it is. Just as an idea, skill is using a carpenter hammer to drive a 6 penny nail into a 2x4 with one hit, what you guys do is like driving over the 2x4 and nail with a steamroller. No skill needed.

Offline Vudu15

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Re: Is this what Hitech wants?
« Reply #102 on: February 27, 2011, 06:08:56 PM »
whose got a vid of a little kid throwing a tantrum cause its needed here......................... ........................ :airplane:
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Offline Rob52240

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Re: Is this what Hitech wants?
« Reply #103 on: February 27, 2011, 06:30:14 PM »
Right here but unfortunately its a World Of Warcraft Freakout.
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Offline 321BAR

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Re: Is this what Hitech wants?
« Reply #104 on: February 27, 2011, 06:33:51 PM »
I was wondering, is it?

(Image removed from quote.)

There are almost 30 dots in this screen shot, and this is after the attacked had started a few people had scrambled to know a number of them down. In this case they launched off a CV and NOEd in. There is no way to defend against this type of attack (thats why they do it!) Even if the defenders had 30 guys sitting in the tower waiting for the next attack it would be almost impossible to stop. Is this the type of game play that Hitech wants. Unstoppable hordes going from base to base just flattening everything like a horde of locust.

Its not even fun trying to see how long you can last i that mess with 5-10 guy diving on you at once. Launching from the next base is a waste of time as the horde gobbles up the base in under 5 minutes which is more than quick enough to be gone and looking for the next NOE path before a defender could get there from an adjacent base.

My solution was easy enough, I went to another arena. I can see where people could get frustrated and decide it isn't worth it to even play. Is this the way the game is going to be played?
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