Author Topic: Bomb Delay  (Read 1562 times)

Offline MachFly

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Bomb Delay
« on: February 27, 2011, 03:40:36 PM »
I wish we could set the bomb delay to 0. When bombing at high altitude and at high speed the 0.05 delay does not drop bombs on one spot, but carpet bombs the target.
"Now, if I had to make the choice of one fighter aircraft above all the others...it would be, without any doubt, the world's greatest propeller driven flying machine - the magnificent and immortal Spitfire."
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Offline CrosFire

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Re: Bomb Delay
« Reply #1 on: February 27, 2011, 05:31:03 PM »
I would say no because if you drop at 0 then the bombs would hit each other on release.  :angel:  :angel:  :angel:  :angel:
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Offline MachFly

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Re: Bomb Delay
« Reply #2 on: February 27, 2011, 06:14:42 PM »
I would say no because if you drop at 0 then the bombs would hit each other on release.  :angel:  :angel:  :angel:  :angel:

How's that?
When you release them the bombs are not attached to each other and are released at the same speed. The same aerodynamic and gravitational forces apply to all bombs, therefore they fall in close formation.
« Last Edit: February 27, 2011, 06:19:21 PM by MachFly »
"Now, if I had to make the choice of one fighter aircraft above all the others...it would be, without any doubt, the world's greatest propeller driven flying machine - the magnificent and immortal Spitfire."
Lt. Col. William R. Dunn
flew Spitfires, Hurricanes, P-51s, P-47s, and F-4s

Offline curry1

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Re: Bomb Delay
« Reply #3 on: February 27, 2011, 06:39:39 PM »
How's that?
When you release them the bombs are not attached to each other and are released at the same speed. The same aerodynamic and gravitational forces apply to all bombs, therefore they fall in close formation.

Unfortunately high school physics doesn't explain everything :(
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Offline MachFly

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Re: Bomb Delay
« Reply #4 on: February 27, 2011, 07:29:53 PM »
Unfortunately high school physics doesn't explain everything :(

Ah, well thanks for explaining the reason you can't answer my question.
"Now, if I had to make the choice of one fighter aircraft above all the others...it would be, without any doubt, the world's greatest propeller driven flying machine - the magnificent and immortal Spitfire."
Lt. Col. William R. Dunn
flew Spitfires, Hurricanes, P-51s, P-47s, and F-4s

Offline olds442

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Re: Bomb Delay
« Reply #5 on: February 27, 2011, 07:37:53 PM »
I wish we could set the bomb delay to 0. When bombing at high altitude and at high speed the 0.05 delay does not drop bombs on one spot, but carpet bombs the target.
<sigh> somebody is trying to say "OMG I KILLED THERE HQ KJDSVK" but he cant because of a salvo delay

if ur that worried about it drink some coffe and set salvo to 1 and your fine  :D
« Last Edit: February 27, 2011, 07:40:38 PM by olds442 »
only a moron would use Dolby positioning in a game.
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Offline fbWldcat

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Re: Bomb Delay
« Reply #6 on: February 27, 2011, 07:39:42 PM »
<sigh>

Then what is your input, Einstein?

It is a good idea, I'm not sure about a delay of 0, but maybe .01 for those who are like CrosFire. Or even .001 for those who are REALLY picky.
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Offline olds442

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Re: Bomb Delay
« Reply #7 on: February 27, 2011, 07:41:31 PM »
Then what is your input, Einstein?

It is a good idea, I'm not sure about a delay of 0, but maybe .01 for those who are like CrosFire. Or even .001 for those who are REALLY picky.
my input is mistakenly hit post then edited it
only a moron would use Dolby positioning in a game.
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Offline j500ss

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Re: Bomb Delay
« Reply #8 on: February 27, 2011, 08:41:01 PM »
I understand what, and why you ask for what you are asking,  but just for example, a 40 bomb load out in a 29 @ a delay of .05 is 2 seconds.  I'm not sure in real life it could have been done much faster than that.   Seems I recall that in most bombers, the bombs were stacked vertical, so there would have been no way all the bombs could have left the plane at the same moment.

Now if there were a way to make your drones follow nose to tail and drop at the same location as the lead plane, that may get you more what your looking for and trying to do.


 :salute

ps.  yea I could be wrong too.....  If so, sorry.

Offline gyrene81

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Re: Bomb Delay
« Reply #9 on: February 27, 2011, 09:05:35 PM »
rather be able to set a fuse delay on the bombs...
jarhed  
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Offline B-17

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Re: Bomb Delay
« Reply #10 on: February 27, 2011, 09:37:33 PM »

Now if there were a way to make your drones follow nose to tail and drop at the same location as the lead plane, that may get you more what your looking for and trying to do.

cant you do that? i mean, you still have to be below like 250 feet or something with gear down (so under 150ish knots) and if you adjusted the explosion height thingie, you could get just a straight line of bombs?

Offline Martyn

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Re: Bomb Delay
« Reply #11 on: February 28, 2011, 03:07:29 AM »
Delay fuzed bombs would be good for low level attacks. Did they use them at all during th war?
Here we are, living on top of a molten ball of rock, spinning around at a 1,000mph, orbiting a nuclear fireball and whizzing through space at half-a-million miles per hour. Most of us believe in super-beings which for some reason need to be praised for setting this up. This, apparently, is normal.

Offline Yossarian

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Re: Bomb Delay
« Reply #12 on: February 28, 2011, 03:49:29 AM »
Ah, well thanks for explaining the reason you can't answer my question.

The reason is that in Aces High, the bombs are all released from the same point inside the aircraft (at least I think it's this way - I can't imagine it being any other way).  So you'd  basically have one big clump of bombs coming out and flattening whatever they hit probably because they'd all hit the same point :P

So +1 to a very small delay (probably the time taken for a bomb to travel the diameter of itself upon release), but -1 to no delay.
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Offline MachFly

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Re: Bomb Delay
« Reply #13 on: February 28, 2011, 03:56:59 AM »
The reason is that in Aces High, the bombs are all released from the same point inside the aircraft (at least I think it's this way - I can't imagine it being any other way).  So you'd  basically have one big clump of bombs coming out and flattening whatever they hit probably because they'd all hit the same point :P

So +1 to a very small delay (probably the time taken for a bomb to travel the diameter of itself upon release), but -1 to no delay.

If you are right, there should not be a 0 delay because in Aces High bombs are released from one point?
I say if the real plane could do it then we should be able to do it in AH.
"Now, if I had to make the choice of one fighter aircraft above all the others...it would be, without any doubt, the world's greatest propeller driven flying machine - the magnificent and immortal Spitfire."
Lt. Col. William R. Dunn
flew Spitfires, Hurricanes, P-51s, P-47s, and F-4s

Offline olds442

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Re: Bomb Delay
« Reply #14 on: February 28, 2011, 06:41:38 AM »
para bombs  :banana:
only a moron would use Dolby positioning in a game.
IGN: cutlass "shovels and rakes and implements of destruction"