Author Topic: Torpedo Cam...  (Read 1874 times)

Offline SpiveyCH

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Torpedo Cam...
« on: February 27, 2011, 04:29:09 PM »
This might be too gamey with problems that I am not seeing.  Did a search on it and came up with nothing.  This a good or bad idea, let me know what you thing.    :bolt:
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Offline Volron

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Re: Torpedo Cam...
« Reply #1 on: February 27, 2011, 04:31:53 PM »
If you have been shot down already, maybe.  If you are still alive, me thinks it's more important to stay that way vs watching to see if your torpedo hits. :lol
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Offline SpiveyCH

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Re: Torpedo Cam...
« Reply #2 on: February 27, 2011, 04:41:04 PM »
It would only be a option if you got shot down.  Most of the time, I get shot down right after I release.  Would like to be able to gauge my attempts better.  Think it just may be too gamey and I may need to figure it out some other way.
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Offline Volron

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Re: Torpedo Cam...
« Reply #3 on: February 27, 2011, 04:44:43 PM »
I'm not against the idea.  I kinda like it as you don't have to sit in the tower till torpedo time runs out.  You'll see it miss then you can up a new plane right off.  But it may pose a problem that I'm just currently too tired to think of.
Quote from: hitech
Wow I find it hard to believe it has been almost 38 days since our last path. We should have release another 38 versions by now  :bhead
HiTech
Quote from: Pyro
Quote from: Jolly
What on Earth makes you think that i said that sir?!
My guess would be scotch.

Offline bangsbox

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Re: Torpedo Cam...
« Reply #4 on: February 27, 2011, 11:04:56 PM »
i really hate not getting to see torp hit when i have died...torps hit so rarely it is a real shame to miss the action

Offline AAJagerX

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Re: Torpedo Cam...
« Reply #5 on: February 27, 2011, 11:53:40 PM »
+1 here.  I hate missing the BOOM of finally getting a solid torp hit.  The only bad part is that you'll know right away if it was a bad shot, and re-up.
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Offline mipoikel

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Re: Torpedo Cam...
« Reply #6 on: February 28, 2011, 06:02:36 AM »
+1

i do have lots of succesful sorties but never filmed any. Every time i have film on, I die.  :D
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Offline RTHolmes

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Re: Torpedo Cam...
« Reply #7 on: February 28, 2011, 07:44:44 AM »
we were talking about this last night, it would certainly be better than just sitting in the tower for 4mins watching the text buffer.

I suppose it could be used for checking 6s etc like a chute, but if it was like a fixed forward view in F3 it would be of limited use for that. maybe just remove all icons for this view as well.
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Offline Tyrannis

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Re: Torpedo Cam...
« Reply #8 on: February 28, 2011, 11:53:14 AM »
how about a torpedo&bomb cam option in film viewer atleast?

Offline Flench

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Re: Torpedo Cam...
« Reply #9 on: February 28, 2011, 11:55:44 AM »
+1
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Offline Krusty

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Re: Torpedo Cam...
« Reply #10 on: February 28, 2011, 11:57:41 AM »
Film viewer may not be so helpful. CVs are always off in the film viewer, so torps might miss them by a mile and still give the damage in the text buffer.

It's one of the film viewer quirks.

I do like the idea of having it in-game, though. That would be awesome to watch!

Plus, it doesn't even have to be when you're dead. Just make it a non-movable gunner position. Leaves you vulnerable to attack because you can't see or hear what's going on. You could get shot down in that view.

Although I agree knowing about their impact while hanging in a chute would be extremely useful.

Offline Flench

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Re: Torpedo Cam...
« Reply #11 on: February 28, 2011, 12:10:25 PM »
Or like a little pop up window viewing the torpedo camera view on screen .
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Offline dstrip2

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Re: Torpedo Cam...
« Reply #12 on: February 28, 2011, 03:49:12 PM »
silent hunter has said pop-up window  ;)

as for bombs, just F3 and F8 then pan around.. but yeah torp planes die quickly.. fixed forward view of torps while in tower would be cool. at least give you something to look at for 3 minutes lol. i know in silent hunter some of the most tense times are watching the torps path to the ships. but the immersion level in that game is insane...

in the meantime maybe get someone on range to give you updates on your shot? i know for instance having a guy calling the shots for the 8" guns is pretty effective. same thing may apply here

Offline Chilli

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Re: Torpedo Cam...
« Reply #13 on: February 28, 2011, 04:23:11 PM »
 :aok  Would make for some pretty nice additions to films.  I am working on promoting an event for the AvA, Operation Sea Lion.  The objective will be to sink the submarines located in the ports.



When your bomber is destroyed, if you grab another plane does that erase your torpedo?  If so, like said here before waiting minutes for text buffer with no other means of knowing if the torpedo hits or misses, not the best use of my 14.95.

Offline Tyrannis

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Re: Torpedo Cam...
« Reply #14 on: February 28, 2011, 05:17:21 PM »
:aok  Would make for some pretty nice additions to films.  I am working on promoting an event for the AvA, Operation Sea Lion.  The objective will be to sink the submarines located in the ports.

(Image removed from quote.)

When your bomber is destroyed, if you grab another plane does that erase your torpedo?  If so, like said here before waiting minutes for text buffer with no other means of knowing if the torpedo hits or misses, not the best use of my 14.95.
yes it deletes your torpedos. also does the same thing for troops i think.