Author Topic: Torpedo Cam...  (Read 1872 times)

Offline Volron

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Re: Torpedo Cam...
« Reply #15 on: February 28, 2011, 09:39:48 PM »
Torpedoes, Troops and Bombs will all disappear if you re-up before they do their thing.
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Offline Jayhawk

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Re: Torpedo Cam...
« Reply #16 on: February 28, 2011, 09:54:51 PM »
I always try and figure out how someone could abuse a wish.  being able to see from your torpedo could give you information about the ships direction and if it's turning; information that you might not be able to determine from an aircraft, pt, or especially in the tower. Though it seems small, it does sound like an unfair advantage.  Could people use it as a recon device?
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Offline Volron

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Re: Torpedo Cam...
« Reply #17 on: February 28, 2011, 10:26:33 PM »
Well, it could be...  You drop your torp, get blasted, you could see if they saw it and steered to avoid it.  "Eny CV steering Port".  But unless someone is a few minutes away, I don't see how this information could be of much use.  When the run times on the torps expire, you are put back into tower.  4 for US, 2.5 for IJN/German or do I have that backwards?
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Wow I find it hard to believe it has been almost 38 days since our last path. We should have release another 38 versions by now  :bhead
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What on Earth makes you think that i said that sir?!
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Offline Krusty

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Re: Torpedo Cam...
« Reply #18 on: February 28, 2011, 10:59:06 PM »
Exactly as Volron mentions... Either you've dropped and are running away, or you're dead. Your ord is on its way and is unguided. Nothing you can really do, just watch to see if you hit or got close, missed by a hair or a mile. Would be nice as a torp firing training tool.

Offline tmetal

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Re: Torpedo Cam...
« Reply #19 on: March 01, 2011, 10:11:04 AM »
Yes, some one could use it to help give directional info on the CV group to his country. But really how far is that CV going to get during the normal run time of a torpedo? it won't be far enough to vacate a search area if more people are on the way, so IMHO having some one relay info about the CV using the torp cam really wouldn't have a great effect on if enemies inbound to the CV group found it or not.
The real problem is anyone should feel like they can come to this forum and make a wish without being treated in a derogatory manner.  The only discussion should be centered around whether it would work, or how it would work and so on always in a respectful manner.

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Offline macleod01

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Re: Torpedo Cam...
« Reply #20 on: March 01, 2011, 11:14:11 AM »
Yes, but if you have already dropped your torp, you are in the area. Or were in the area till a few minutes ago. Therefore you already know the direction of the CV, or did you miss the wake? If it has turned, it may turn back, you run the same risk with a bomber. So if you drop your bombs and see the CV turning, does this mean its an unfair  advantage? The torpedo cam would be a great training tool, plus, as has been mentioned, something to do in the tower. If anything, it is giving the CV an advantage because it is keeping a plane on the ground for a few more minutes.

I say +1
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Offline RoGenT

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Re: Torpedo Cam...
« Reply #21 on: March 01, 2011, 05:03:16 PM »
+1
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Offline morfiend

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Re: Torpedo Cam...
« Reply #22 on: March 01, 2011, 06:18:01 PM »
 I like this idea and think if it's a matter of giving imfo that otherwise you wouldn't know of without the view cam HTC could simply stop comms while in that view. This incombination with Krusty's idea of a "gunners view" would basically only allow the player to see what happened without being able to report any changes.


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Offline Ghosth

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Re: Torpedo Cam...
« Reply #23 on: March 02, 2011, 07:11:35 AM »
I think the answer would be to put the view below the waterline behind the torpedo. A miss should show the "shadow" of a ship. A close miss you'd see the hull approach then miss. Where a hit you'd see it impact the hull of the ship.

Offline Flench

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Re: Torpedo Cam...
« Reply #24 on: March 02, 2011, 10:13:12 AM »
Good idea Ghosth ..
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Offline Krusty

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Re: Torpedo Cam...
« Reply #25 on: March 02, 2011, 10:25:08 AM »
He's only suggesting that to lay the groundwork for submarines later on....


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Offline Flench

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Re: Torpedo Cam...
« Reply #26 on: March 02, 2011, 03:12:22 PM »
Submarines would be two cool ....
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Offline Chilli

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Re: Torpedo Cam...
« Reply #27 on: March 02, 2011, 05:32:29 PM »
I think the answer would be to put the view below the waterline behind the torpedo. A miss should show the "shadow" of a ship. A close miss you'd see the hull approach then miss. Where a hit you'd see it impact the hull of the ship.

Just don't allow external views.  However, if you log off and have it on film.  I will stop here, because this is already a gv loop hole. 

In any case, the advantage of watching tv while waiting for the torpedo to expire, balanced against the odd chance that it might be used to transmit for 4 minutes the location of a fleet. 

Not any different from a pilot bailing from his plane to do the same, without any time limits.

I would like to extend the footage of the impact a few seconds and show the hull wreckage and debris along with explosion and water plume.  Do that instead of bang instant tower.

Offline Babalonian

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Re: Torpedo Cam...
« Reply #28 on: March 03, 2011, 02:53:18 PM »
Perhaps make an ordnance camera view, a F_ key, that much like the external view camera for fighters and bombers can be enabled or disabled within the server settings?  This way people can switch back and forth as they please from seeing their bombs/torp otw to target and flying their aircraft.  If you die, you'll be unable to keep watching your ordnance though, this is the only potentialy abusable in the MAs aspect of the idea I don't like.  I think this would really make the buffs that enjoy high-alt bombing happier too.
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Offline EagleDNY

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Re: Torpedo Cam...
« Reply #29 on: March 03, 2011, 09:07:29 PM »
The 'Ord Cam' would definitely be nice - even if it can only be accessed in the film viewer.  I can see it leading to some really interesting films and screenshots for the HTC webpage....