I believe Brooke or Strip or somebody did some test with the wind... There were opposing wind layers at different alts... So that flying just above (I can't recall so I'll make up the numbers) 8K would have a left crosswind, but flying just under 8K a right crosswind all the way to ground level... Dropping bombs just above 8K, the bombs immediately passed into the opposing wind layer.
It did nothing. Bombs take the motion of the aircraft then after that nothing affects their flight. Wind will not act on them.
I also don't think wind works at all on ground level in Aces High. Wheels and how they interact with the ground, multiengine planes pivoting around a center point, etc... It leaves a lot to be desired.
IMO taking off and landing with ground-level winds in AH is an artificial construct that doesn't reflect the real world. Wind doesn't whip around things like a fluid, in AH.. it just moves everything "thataway" regardless of interactions that should ground them in place, and doesn't really model things like wheels against the runway and so forth very well.
Just look at GV interactions with ground vs friction and you get a sense that this is very much a flight sim. Some day I'd like to see as much fidelity put into ground interaction as we see with the air, but for now I'll enjoy what we have.