Author Topic: V1 as a shore battery?  (Read 1008 times)

Offline AHTbolt

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Re: V1 as a shore battery?
« Reply #15 on: March 05, 2011, 01:59:45 PM »
Using the V1 as a shore battery would not work because all the launch ramps were fixed in direction i.e. azimuth to London, and there was no way to pilot the V1 to a point target. The range was "programed" by way of a counter powered by a small propeller when the counter hit zero all controls were severed and dove at a steep angle. The engine shut down was a flaw that was fixed at the end of there use. Now the V1 site idea for attacking targets has Merit, but who would decide were the launch ramps were aimed since they were static sites and the V1 could not fly a complex course just an almost straight line. One aspect of the V1 they were launched at England fro He111s from over the north sea.
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Offline Krusty

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Re: V1 as a shore battery?
« Reply #16 on: March 06, 2011, 01:31:45 PM »
In real life you built the ramps for a fixed target... To accomodate a game with moving targets it would be a simple compromise to allow it to turn, to reflect building different ramps for different targets.

Offline Skyguns MKII

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Re: V1 as a shore battery?
« Reply #17 on: March 06, 2011, 11:19:45 PM »
In real life you built the ramps for a fixed target... To accomodate a game with moving targets it would be a simple compromise to allow it to turn, to reflect building different ramps for different targets.

Just have a few pointed in a few different directions but still only be able to fire just "x" number of V1s...

Ex. if u wants to hit the target Northeast and Not Northwest use the ramp pointed to the Northeast and NOT the ramp pointed to the Northwest.

However the One time one use thing is questionable. 3 ramps with 3 rockets per purchase sound a little more practical. When u have fired all three you will be booted out much like you are when u are in a manned ack and shot.



My idea in conclusion.
 - The operator will be in command of the entire base (or not, depends on size of base and number of operators desired)

 -Kill the rotation idea, just have several ramps pointed at several different directions.
 
 -3 ramps with 3 rockets come with every purchase

 -The operator must first choose what direction he wants to fire like he does in what direction he want to take his plane off via tower clipboard.

 This idea could work in shorter ranges with different artillery types.... Even rail guns                                 

Offline 5PointOh

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Re: V1 as a shore battery?
« Reply #18 on: March 07, 2011, 06:21:48 AM »
Not bad, but 100 perks seems steep.  I can up a 29 and do pinpoint damge for 100 perks.
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Offline LLogann

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Re: V1 as a shore battery?
« Reply #19 on: March 07, 2011, 07:58:32 AM »
+1

+1

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