Author Topic: Question about hit detection  (Read 712 times)

Offline Ardy123

  • Gold Member
  • *****
  • Posts: 3417
Question about hit detection
« on: March 07, 2011, 05:11:12 PM »
HTC will probably not answer this but I ask anyway...

I'm assuming that the plane models are logically broken down into a tree of 3d rectangle that roughly match the shape of the aircraft, and if bullet intersects any of these boxes, it registers a 'hit'. Is this assumptions correct?

If so, is it possible for a bullet to intersect the hit 'rectangle' and not actually hit the plane, or vs-versa, and a bullet hit the plane but not intersect a rectangle?

Thanks
Yeah, that's right, you just got your rear handed to you by a fuggly puppet!
==Army of Muppets==
(Bunnies)

Offline waystin2

  • Plutonium Member
  • *******
  • Posts: 10165
Re: Question about hit detection
« Reply #1 on: March 07, 2011, 06:31:34 PM »
Waits for Grampa...LOL  Wassup Ardy Party! :banana:
CO for the Pigs On The Wing
& The nicest guy in Aces High!

Offline BiPoLaR

  • Platinum Member
  • ******
  • Posts: 4132
Re: Question about hit detection
« Reply #2 on: March 07, 2011, 06:32:23 PM »
theres my little sweet cheeks. How ya doing sugar britches?
R.I.P. T.E.Moore (Dad) 9-9-45 - 7-16-10.
R.I.P. Wes Poss  (Best Friend) 11-14-75 - 5-2-14

Offline waystin2

  • Plutonium Member
  • *******
  • Posts: 10165
Re: Question about hit detection
« Reply #3 on: March 07, 2011, 06:35:26 PM »
theres my little sweet cheeks. How ya doing sugar britches?

Not sure if me or Ardy should be blushing... :headscratch: :D
CO for the Pigs On The Wing
& The nicest guy in Aces High!

Online The Fugitive

  • Plutonium Member
  • *******
  • Posts: 17921
      • Fugi's Aces Help
Re: Question about hit detection
« Reply #4 on: March 07, 2011, 06:47:26 PM »
HTC will probably not answer this but I ask anyway...

I'm assuming that the plane models are logically broken down into a tree of 3d rectangle that roughly match the shape of the aircraft, and if bullet intersects any of these boxes, it registers a 'hit'. Is this assumptions correct?

If so, is it possible for a bullet to intersect the hit 'rectangle' and not actually hit the plane, or vs-versa, and a bullet hit the plane but not intersect a rectangle?

Thanks

What your asking is it possible to have a near miss count as a hit right?

From what I remember seeing of a picture showing the wing loads, AH has a much better setup than just a bunch of rectangles to "kinda" look like a plane. So a hit is a hit period.

Offline Ardy123

  • Gold Member
  • *****
  • Posts: 3417
Re: Question about hit detection
« Reply #5 on: March 07, 2011, 06:53:44 PM »
What your asking is it possible to have a near miss count as a hit right?

From what I remember seeing of a picture showing the wing loads, AH has a much better setup than just a bunch of rectangles to "kinda" look like a plane. So a hit is a hit period.

If its the same wing load picture I think you are referring to (the one with fw 190d9), it only displayed the lift & thrust vectors across the aircraft.
Yeah, that's right, you just got your rear handed to you by a fuggly puppet!
==Army of Muppets==
(Bunnies)

Online The Fugitive

  • Plutonium Member
  • *******
  • Posts: 17921
      • Fugi's Aces Help
Re: Question about hit detection
« Reply #6 on: March 07, 2011, 06:57:06 PM »
It may be the one, but I was using that as an example. If the wing loading is that sophisticated, I would think the hits calculations would be as well.

Offline Krupinski

  • Gold Member
  • *****
  • Posts: 2083
      • Twitch
Re: Question about hit detection
« Reply #7 on: March 07, 2011, 06:58:37 PM »
Tater shots that take off the opposite wing you shot still confuse me.

Online The Fugitive

  • Plutonium Member
  • *******
  • Posts: 17921
      • Fugi's Aces Help
Re: Question about hit detection
« Reply #8 on: March 07, 2011, 06:59:42 PM »
Tater shots that take off the opposite wing you shot still confuse me.

That just means your aim sucks so bad you aren't hitting what you thought you shot at!  :neener:

Offline BillyD

  • Silver Member
  • ****
  • Posts: 827
      • Das Army of Muppets
Re: Question about hit detection
« Reply #9 on: March 07, 2011, 07:03:17 PM »
See Rule #6
« Last Edit: March 08, 2011, 08:20:49 AM by Skuzzy »
*ARMY OF MUPPETS
*K$
*Hot Soup Mafia
*@#$@#  YO COUCH CREW

Offline maddafinga

  • Silver Member
  • ****
  • Posts: 1400
      • The Musketeers Squadron
Re: Question about hit detection
« Reply #10 on: March 07, 2011, 07:55:29 PM »
See Rule #6
« Last Edit: March 08, 2011, 08:21:02 AM by Skuzzy »
madda
The Musketeers Squadron
http://www.musketeers.org/
When the Dude is recognized in the World, Undudeness is seen everywhere... Dude De Ching
http://dudeism.com/tao/

Offline hitech

  • Administrator
  • Administrator
  • *****
  • Posts: 12397
      • http://www.hitechcreations.com
Re: Question about hit detection
« Reply #11 on: March 07, 2011, 09:53:53 PM »
Your assumption is incorrect , you must hit the actual shape to score a hit.

HiTech

Offline Ardy123

  • Gold Member
  • *****
  • Posts: 3417
Re: Question about hit detection
« Reply #12 on: March 07, 2011, 10:28:26 PM »
Your assumption is incorrect , you must hit the actual shape to score a hit.

HiTech

Thanks for the info.
Yeah, that's right, you just got your rear handed to you by a fuggly puppet!
==Army of Muppets==
(Bunnies)

Offline BiPoLaR

  • Platinum Member
  • ******
  • Posts: 4132
Re: Question about hit detection
« Reply #13 on: March 07, 2011, 10:35:32 PM »
Not sure if me or Ardy should be blushing... :headscratch: :D
either one is ok with me. Im easy  :P
R.I.P. T.E.Moore (Dad) 9-9-45 - 7-16-10.
R.I.P. Wes Poss  (Best Friend) 11-14-75 - 5-2-14

Offline waystin2

  • Plutonium Member
  • *******
  • Posts: 10165
Re: Question about hit detection
« Reply #14 on: March 08, 2011, 05:51:34 AM »
either one is ok with me. Im easy  :P
:rofl
CO for the Pigs On The Wing
& The nicest guy in Aces High!