Author Topic: Prime Time and Not  (Read 1705 times)

Offline FLS

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Re: Prime Time and Not
« Reply #15 on: March 12, 2011, 06:39:27 PM »
You think its possible for everyone in the game to find a time agreeable to the arena change and to fly in that time?

And wrongway you think a bomber sortie with the new B-29 can conveniently end at any given time?

Clearly you two are not thinking. The problem is this change forces people to adapt to a constraint of freedom for the sake of a few people over the sake of the majority. The old way was bad for a few but we still get the whines about locked arenas (invalid whine there wrgway) and the problem is the new method is also bad. Not worse but just as bad. This solution is getting customers upset. Just because you boys arent upset doesnt mean others are not.

The arena change comes at a bad time for me but I'm not upset that the arena change doesn't suit my schedule. Your theory that the arena change should suit your schedule isn't very convincing. Small problems can seem big while still being small problems. Assuming significance doesn't make it so.

Offline gyrene81

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Re: Prime Time and Not
« Reply #16 on: March 12, 2011, 06:47:19 PM »
More people talk with their wallet and with the "quit" key than with their keystrokes in the chat buffer.
sorry chalenge...i gotta ask, when did you become an employee of htc? it's the only way you would know the number of people paying or not paying.
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Offline ariansworld

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Re: Prime Time and Not
« Reply #17 on: March 12, 2011, 11:31:23 PM »
Why not just set the arena switch to change at a later time in the day?

Offline gyrene81

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Re: Prime Time and Not
« Reply #18 on: March 12, 2011, 11:47:15 PM »
Why not just set the arena switch to change at a later time in the day?
then chalenge wouldn't have anything to complain about but someone else would...changing the time just changes who gets their panties ruffled.
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Offline FLS

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Re: Prime Time and Not
« Reply #19 on: March 13, 2011, 08:44:11 AM »
Why not just set the arena switch to change at a later time in the day?

You need to change at a time that helps the most players and hurts the least. We can argue about the time but we don't have the traffic data.

Offline Avanti

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Re: Prime Time and Not
« Reply #20 on: March 13, 2011, 11:23:18 PM »
This may be a silly question, but why can't we just have one arena during prime time?

Offline oTRALFZo

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Re: Prime Time and Not
« Reply #21 on: March 14, 2011, 03:43:12 AM »
-Is this new change perfect? NO
-Is this better than what we had before? YES, by far.

Trying to play during offpeak hours was just horrible. Was stupid when you logged on say around 3am and see LWO-103/100, LWB-10/200. The one arena alone during offpeak times was much better change.

As far as prime time hours?. I have a much better shot now getting in even to the highly populated arena than I did before.
#s have been really steady and even in both arenas. Yes it does suck sometimes to get dumped when you are having fun during the offpeak change, but as I recall..it only effected me once or twice. I find myself most of the time now lookin forward to the transition then anything else.
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Offline AWwrgwy

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Re: Prime Time and Not
« Reply #22 on: March 14, 2011, 02:27:11 PM »
This may be a silly question, but why can't we just have one arena during prime time?

Read.

http://bbs.hitechcreations.com/smf/index.php/topic,187226.0.html



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Offline Avanti

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Re: Prime Time and Not
« Reply #23 on: March 15, 2011, 05:02:15 AM »

Offline Chalenge

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Re: Prime Time and Not
« Reply #24 on: March 16, 2011, 05:56:55 AM »
Read.

http://bbs.hitechcreations.com/smf/index.php/topic,187226.0.html


That explains the original split fine but the latter split to a single off hours arena is very unsatisfactory. Titanic Tuesday with all its bugs (including invisible cons) is the only time for working central time fliers to get long sorties in (multi-hour sorties). Even weekends dont always work.
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Offline guncrasher

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Re: Prime Time and Not
« Reply #25 on: March 16, 2011, 01:12:12 PM »
That explains the original split fine but the latter split to a single off hours arena is very unsatisfactory. Titanic Tuesday with all its bugs (including invisible cons) is the only time for working central time fliers to get long sorties in (multi-hour sorties). Even weekends dont always work.

and yet tt still changes at some point on wedn.  which will affect some long sorties but people still seem to not up for a 3 hour sorty 5 min before arena closing.

semp
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Offline Chalenge

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Re: Prime Time and Not
« Reply #26 on: March 20, 2011, 01:57:56 AM »
and yet tt still changes at some point on wedn.  which will affect some long sorties but people still seem to not up for a 3 hour sorty 5 min before arena closing.

The arena times completely screw anyone on the west coast or Alaska from long sortie times. Tuesday is the only time you can get in the multi-rearm sorties but apparently the game is all about pleasing the map reset team which is also why the arena is also full of bomb-and-bail and see-enemy-and-bail types these days.

I even identified one lucky bomber guy with more then 380 bails this month alone!
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Offline EskimoJoe

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Re: Prime Time and Not
« Reply #27 on: March 20, 2011, 02:01:12 AM »
The arena times completely screw anyone on the west coast or Alaska from long sortie times. Tuesday is the only time you can get in the multi-rearm sorties but apparently the game is all about pleasing the map reset team which is also why the arena is also full of bomb-and-bail and see-enemy-and-bail types these days.

I even identified one lucky bomber guy with more then 380 bails this month alone!

Sorry, but here in Alaska the arena times have done absolutely nothing to affect me
in a negative manner.

In fact, I believe finding a good fight at the most absurd times in my schedule is far
easier.
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Offline NOT

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Re: Prime Time and Not
« Reply #28 on: March 20, 2011, 12:11:06 PM »
I still haven't figured out what this thread has to do with me :x.... :noid........




NOT



AKNOT

Offline Traveler

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Re: Prime Time and Not
« Reply #29 on: March 20, 2011, 05:39:39 PM »
I've seen it expressed by HiTech Creations that at some point split Late War arenas are necessary because game play becomes toxic due to population numbers.  Currently Everyday at 5:00PM EDST the one lone Late War arena is split into two Late War arenas and the CAP game begins.  Also at some Point later in the night the split Late war arena is replaced with a single late war arena.  Again I"ve been told , it's based on time.     The split and rejoin is currently dependent on Time, not number of players.

Could the system be automated so that there is always a hard CAP set on the Single Late War Arena?  An example,  say the Toxic number of players is 450,    when the single Late War arena population gets within 10% of the toxic number, the system begins the process of the Split and CAP system, starting up the two Late War Arenas and shutting down the single Late War Arena. Just as we now do every day at 5:00 PM.  Like wise, the Split arenas remain open until the total population of the two split arenas is below the  the toxic number by 15%.

This would reinforce the purpose of the Split and CAP environment, ie... to ensure a non-toxic gaming enviornment. It would be an automated system tied to the actual number of players and not based on time.   
 
 
 
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