How many new people come to our internet sight each day.
How many people visit our download page every day?
How many people downloaded the game every day?
How many people created an account but did not enter the game?
How many people created an account ?
These questions or statistics as you call them, have no bearing at all because in all cases you are referring to people who have not even played the game online yet! So whether they do any of those things couldnt possibly be because you split the arenas for them could it?
How many days does the average person who creates an account play?
Im not sure what this question is getting at. How many days during their first 2 weeks? Or how many days do all regular players included play? This stat
may be useful in determining the ability of the game to hook customers. So I'll give you that because it might have something to do with their experience in game. But that is an awful big assumption you're making.
How many people created an account who subscribed before.
This stat almost certainly has nothing to do with the arena split because if they came back they obviously dont have much of a problem with the game either way. Im sure some of them might have gotten fed up for a bit. That happens regardless of the split doesnt it? Ive come and gone for years. It didnt have anything to do with the split but I still hate the split arenas.
How many people who try our game become subscribers.
What % of subscribers delete in the first month?
These two stats would certainly be useful in suggesting whether someone likes or dislikes your game. If someone does subscribe you cannot say that it was because you split the arenas, they werent apart of the game before the split. Unless you asked them what they thought of TT you have no way of knowing whether they like the single or split arenas.
If they didnt subscribe and you dont have an exit survey you are making that large assumption again.
How much advertising have we done this month.
This one has no bearing on the split arenas issue what so ever. It only has relevance to how many people you attract to the game initially.
How many people deleted there accounts this month.
This has no bearing unless you are talking specifically about new accounts and in that case you have already addressed this one. If they were long time players they obviously didnt quit because you made things better with the arena split. It would make more sense to suggest that they quit because of the of the way things are now wouldnt it? Plus, there could be any number of reasons why they quit and this is just another assumption.
How many people's credit cards were declined this month?
How many people have an account but did not play this month.
How many hours did the average person play last month?
I dont know why you would even throw these ones in there! You going to ruin everyones fun because of broke or busy players?
What is the average life span of a subscriber?
And again, nothing really relevant here. People die, get jobs, lose jobs, get laid, stop getting laid, or just get tired of the game.
I wasnt playing during the split, but in the years prior we had the .com crash and 9/11. The country was diving into debt and people started to lose money. TRILLIONS in losses. Are you sure that your customer base wasnt dropping because of these things? I dont know why your subscriptions spiked the way you say it did but until you see the same result several times, you dont have any facts or data to back up your claim that the split was good for business, all you have is a coincidence. The bottom line is, you are making very large assumptions unless you have some secret data you wont divulge.
I dont know why we are even discussing this because all you have to do is poll the entire customer base. That is real data! Ive noticed that you have no problem saying no (IN NO UNCERTAIN TERMS) when you have made a choice. So if the whole population says that the caps are a bad idea, all you have to do is say no I wont accept it. Either way, I think you have enough customers that you would have a good sample of how all customers feel including potential customers. I would like to see the results of that data, but I would be happy just to have it done.