Author Topic: submarines solution  (Read 1435 times)

Offline Raphael

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Re: submarines solution
« Reply #15 on: March 15, 2011, 06:11:08 PM »
in order to make submarines in AH a whole under water enviroment would have to be built. also it would be a really over powered thing for a player. like if some player could take controll of one of the CV ships. I mean.. imagine ONE player underthe water firing torpedoes....
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Offline Raphael

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Re: submarines solution
« Reply #16 on: March 15, 2011, 06:13:01 PM »
in order to make submarines in AH a whole under water enviroment would have to be built. also it would be a really over powered thing for a player. like if some player could take controll of one of the CV ships. I mean.. imagine ONE player underthe water firing torpedoes....
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Offline Chilli

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Re: submarines solution
« Reply #17 on: March 15, 2011, 06:30:22 PM »
Not saying that it has to be cutting edge to start with.  All that I am really saying is that the ability to use sonar in stealth mode or periscope views, near enemy ports would help espionage in an immersion sense, instead of switching sides.


Offline Chilli

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Re: submarines solution
« Reply #18 on: March 15, 2011, 06:32:06 PM »
Not saying that it has to be cutting edge to start with.  All that I am really saying is that the ability to use sonar in stealth mode or periscope views, near enemy ports would help espionage in an immersion sense, instead of switching sides.

Offline AAJagerX

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Re: submarines solution
« Reply #19 on: March 15, 2011, 06:51:20 PM »
Wow, Raphael with the quintuple post!   :O
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Offline RoGenT

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Re: submarines solution
« Reply #20 on: March 15, 2011, 07:32:18 PM »
-1

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Offline Raphael

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Re: submarines solution
« Reply #21 on: March 15, 2011, 08:53:35 PM »
I am REALLY sorry guys, for some reason the website bugged bad here and my replies were not registered.... next thing i know i connect here and see that more and more clone posts are beeing sent ._.
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Offline B-17

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Re: submarines solution
« Reply #22 on: March 16, 2011, 01:24:32 AM »
in order to make submarines in AH a whole under water enviroment would have to be built. also it would be a really over powered thing for a player. like if some player could take controll of one of the CV ships. I mean.. imagine ONE player underthe water firing torpedoes....

actually, i dont think HTC would. they would only need like 100 feet or so-->test depth of most produced U-Boat in WWII, can't remember the name.

First off like i said before. we need Merchant fleets that carry supplys for fields. if they come out of the strats, then you could do what the german U-Boat force did and wait in ambush close to, or half way out and sit and wait for the supply ships to come in. this would put more emphasis on escort ships that have sonars and depth charges. and would give a reason for the PBY Catalina to be added. maybe the FW200 aswell, but first off we need WATER. not the blue painted ground that only ships PT boats, and torpedo's can go through. and i ould much rather see the Battle ships added before the subs. not only that they would have to code in depth charges and sonar's.

yes yes yes. actual convoys, not the tugboat and couple of barges we have resupplying our ports now.

Offline Rob52240

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Re: submarines solution
« Reply #23 on: March 16, 2011, 01:38:45 AM »
we don't need subs, we've got vNATEBO

besides, subs were used almost exclusively against merchant ships.
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Offline fullmetalbullet

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Re: submarines solution
« Reply #24 on: March 16, 2011, 06:50:01 AM »
we don't need subs, we've got vNATEBO

besides, subs were used almost exclusively against merchant ships.

your right. vNATEBO has that laser guided bombsight, he can drop the bomb down the stacks on the top of a destroyer from 30,000 ft up while the ships turning.
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Offline gyrene81

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Re: submarines solution
« Reply #25 on: March 16, 2011, 07:33:43 AM »
Bug on website....
probably someone running a search on the forums...important thing to remember...only click post once

then go take a potty break
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Offline PJ_Godzilla

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Re: submarines solution
« Reply #26 on: March 16, 2011, 07:46:55 AM »
Gents,

   In World War II, submarines were only rarely targeted against capitol ships.  Combat Task Forces were just to dangerous a target for a submarine to tackle.  The large part of submarine operations were in logistics, anti-logistics, reconnaissance and other operations.  These operations do not fit into the focus of AHII.  On top of this point, AHII has no model built in the simulation for Antisubmarine warfare.  Therefore there is currently no place for submarines in AHII.   :headscratch:

Tull

Sure, all that is true. Submarines were almost of purely strategic operational value and were rarely used as tactical weapons - with exceptions as you note for things like recon. Thus, your argument is very sound.

Now picture what some acehole could do by jumping into one of the a-hole conveyances and blindly firing large salvos of torps at anything and evvathang. Hooowee. It'll put the arcade a-hole right into the driver's seat - and that's a good thing.

Right after they add the blind-firing indiscriminate Unterseeboot to Aces High, they should also add a BFG-9000 so that some total arscheklown can stand in the middle of an airfield and unleash an energy burst that'll cripple the approaching horde and score him 50 bazillion KILLZ, name in lights an' evvathang.

Empowering the juggalo buttklown should be the focus of future AH development. It's a pity they've stuck to things like immersion and historical accuracy when a good EMP weapon could bring down all those silly l'il junk planes. What a bunch of anachronists.
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Offline JUGgler

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Re: submarines solution
« Reply #27 on: March 16, 2011, 10:34:17 AM »
I had no idea there was a problem with the submarines, Hmm They seem to be recovering and launching aircraft quite consistentky these days!   :aok :bolt:



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Offline vafiii

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Re: submarines solution
« Reply #28 on: March 16, 2011, 11:38:48 AM »
If you bring in subs then you must bring in depth charges. And so on and so on...

Offline Rob52240

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Re: submarines solution
« Reply #29 on: March 16, 2011, 11:23:43 PM »
your right. vNATEBO has that laser guided bombsight, he can drop the bomb down the stacks on the top of a destroyer from 30,000 ft up while the ships turning.

He does it at a fairly low altitude, idk what the technique is but it involves a high speed and low altitude.
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