Author Topic: New Animated Troop Function  (Read 1453 times)

Offline Chilli

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New Animated Troop Function
« on: March 15, 2011, 01:57:27 PM »
We have cool new animated troops.  Guess what?  I want to see more of them, doing more than falling in a chute or running 2 feet to the maproom.

Give troops a scaled down ability to resupply friendly fields (other than the home field - the same as field supplies do now). 

Why??

In most serious base capture attempts, folks are spammed to bring in troops.  The result is multiple troop carriers, but only one carrier can capture the town.  Why not allow the remaining troops go to the field and help repair the base faster?

How??

Option 1:  Drop troops on friendly field away from their home field (where they lifted from) animated troop runs to indestructible and poof turns to sawdust (like supply boxes implode).  Each troop that makes it to the indestructible reduces 1 minute in downtime.  10 troops 10 minutes reduced.

Option 2:  Cargo is mixed in the carrier.  More than enough room for 10 troopers and one box of supplies on board.  In order for supplies to be used now, the troopers need to land to do the "rebuilding".  For each trooper that gets injured, one less minute of downtime recovered.  Even for vehicle supplies, a trooper has to be available.  So no more magic boxes, a mechanic (trooper) is busting his knuckles to get your track back on your Sherman.  Troops will make for more obvious targets so spawn camping with loads of supplies will do them no good if a friendly mechanic is not near to turn a wrench.

Offline LLogann

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Re: New Animated Troop Function
« Reply #1 on: March 15, 2011, 02:05:50 PM »
FPS   :(
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Offline AWwrgwy

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Re: New Animated Troop Function
« Reply #2 on: March 15, 2011, 02:10:04 PM »
Assault troops don't carry hammers and saws?


wrongway
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Offline Chilli

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Re: New Animated Troop Function
« Reply #3 on: March 15, 2011, 02:11:50 PM »
FPS   :(

Since when, do troops or supply boxes drop FPS?

Assault troops don't carry hammers and saws?


wrongway

Neither do boxes.

Offline AWwrgwy

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Re: New Animated Troop Function
« Reply #4 on: March 15, 2011, 02:16:14 PM »
Since when, do troops or supply boxes drop FPS?

You're not thinking big enough.

Quote
Neither do boxes.

What's in the boxes?



wrongway

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Offline Chilli

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Re: New Animated Troop Function
« Reply #5 on: March 15, 2011, 02:23:57 PM »
You're not thinking big enough.

What's in the boxes?



wrongway



Certainly boxes don't contain the manpower to fix a track on a vehicle.  But an assault trooper would drop his gun and dig a ditch or give his support armor a hand to get rolling.

Offline Jayhawk

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Re: New Animated Troop Function
« Reply #6 on: March 15, 2011, 02:37:57 PM »
Since when, do troops or supply boxes drop FPS?

Neither do boxes.

First Person Shooter.
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Offline Chilli

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Re: New Animated Troop Function
« Reply #7 on: March 15, 2011, 03:10:01 PM »
Thanks Jayhawk,

Nope LLogan not a request for first person shooter.  Troops are still just AI that burst into sawdust at some point.  The coding however, would allow them to impact more than just a maproom.

One of the things that could use a face lift.  Obviously, HTC has upgraded many things from what I remember.  Most recently, these things have been geared to actual game play.  Split arena, town percentage, country percentage, radar, etc.

This is just another tool that would possibly interest more folks in ferrying troops.  More troops more successful captures.  With the addition of the new animated troops, more fun (period).

Tell me that HTC is not interested in fun.  I almost busted a gut when I saw the dancing troops.  I wonder who did the 3D acting to model the dance?  My money is on Sudz  :banana: :banana: :banana:

Offline LLogann

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Re: New Animated Troop Function
« Reply #8 on: March 15, 2011, 03:30:56 PM »
 :headscratch:



Nope LLogan not a request for first person shooter.  Troops are still just AI that burst into sawdust at some point.  The coding however, would allow them to impact more than just a maproom.

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Offline Vudu15

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Re: New Animated Troop Function
« Reply #9 on: March 15, 2011, 03:32:31 PM »
+1 :aok
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Offline Pigslilspaz

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Re: New Animated Troop Function
« Reply #10 on: March 15, 2011, 11:27:45 PM »
Huge +1, tired of upping a goon and not getting the cap.

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Offline EskimoJoe

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Re: New Animated Troop Function
« Reply #11 on: March 15, 2011, 11:37:31 PM »
Assault troops don't carry hammers and saws?


wrongway

No, they carry shovels and ingenuity.
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Offline 321BAR

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Re: New Animated Troop Function
« Reply #12 on: March 16, 2011, 12:47:33 AM »
Thanks Jayhawk,

Nope LLogan not a request for first person shooter.  Troops are still just AI that burst into sawdust at some point.  The coding however, would allow them to impact more than just a maproom.

One of the things that could use a face lift.  Obviously, HTC has upgraded many things from what I remember.  Most recently, these things have been geared to actual game play.  Split arena, town percentage, country percentage, radar, etc.

This is just another tool that would possibly interest more folks in ferrying troops.  More troops more successful captures.  With the addition of the new animated troops, more fun (period).

Tell me that HTC is not interested in fun.  I almost busted a gut when I saw the dancing troops.  I wonder who did the 3D acting to model the dance?  My money is on Sudz  :banana: :banana: :banana:
HTC wants first person shooter in this game. they just cant figure out a good way to :aok
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Offline B-17

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Re: New Animated Troop Function
« Reply #13 on: March 16, 2011, 12:52:46 AM »
You're not thinking big enough.

What's in the boxes?



wrongway



...you know airfields had actual PEOPLE in them who could, for the most part, wield a hammer and a saw. and read instruction books. :D

Offline LLogann

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Re: New Animated Troop Function
« Reply #14 on: March 16, 2011, 05:52:50 AM »
Yes.... They are called nurses!   :aok  

+1 for nurses

...you know airfields had actual WOMEN in them who could, for the most part, wield a hammer and a saw. and read instruction books. :D
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