Author Topic: Speed of Sound...  (Read 997 times)

Offline saggs

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Speed of Sound...
« on: March 15, 2011, 05:21:06 PM »
Not knowing anything about game programming I don't even know if this is possible.

But I think it would be neat to have the speed of sound somehow modeled in the game.  

Not a big deal at all, it just kinda bugs me when I see shells landing 1/2 mile or more away and the sound is instantaneous.


EDIT: also, I know it's been covered before but I'd like to see wind in the MA too.
« Last Edit: March 15, 2011, 05:22:50 PM by saggs »

Offline guncrasher

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Re: Speed of Sound...
« Reply #1 on: March 15, 2011, 09:08:48 PM »
if you are in an airplane you most likely won't hear them at all.  same for other planes, bullets,et.

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Offline fuzeman

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Re: Speed of Sound...
« Reply #2 on: March 15, 2011, 09:47:53 PM »
Not knowing anything about game programming I don't even know if this is possible.

But I think it would be neat to have the speed of sound somehow modeled in the game.  

Not a big deal at all, it just kinda bugs me when I see shells landing 1/2 mile or more away and the sound is instantaneous.


EDIT: also, I know it's been covered before but I'd like to see wind in the MA too.

Offline set some ground level wind and try a few takeoffs and landings in various directions.
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Offline mechanic

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Re: Speed of Sound...
« Reply #3 on: March 15, 2011, 10:15:56 PM »
cross wind landings are great fun, in a game at least.
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Offline Soulyss

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Re: Speed of Sound...
« Reply #4 on: March 15, 2011, 10:18:31 PM »
I've always considered wind one of those "hey that's nifty" features that quickly get annoying once the novelty wear's off, sort of like night time.
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Offline 321BAR

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Re: Speed of Sound...
« Reply #5 on: March 16, 2011, 12:52:05 AM »
I've always considered wind one of those "hey that's nifty" features that quickly get annoying once the novelty wear's off, sort of like night time.
i love wind in SEA AvA setups. its just more of a challenge to fight while up against the enemy
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Offline B-17

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Re: Speed of Sound...
« Reply #6 on: March 16, 2011, 12:55:51 AM »
if you are in an airplane you most likely won't hear them at all.  same for other planes, bullets,et.

semp

not in an airplane, but in an 8" gun (TG or land-based) 10k from your target? you'd hear it, alright... or...dont ask why, but Vehicle with engine off?

Offline LLogann

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Re: Speed of Sound...
« Reply #7 on: March 16, 2011, 05:50:56 AM »
Correct!  Only bystanders can hear the boom. 

if you are in an airplane you most likely won't hear them at all.  same for other planes, bullets,et.

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Offline moot

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Re: Speed of Sound...
« Reply #8 on: March 16, 2011, 08:41:06 AM »
But it would make a non negligible difference in ground fights, at least when your engine's off.
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Offline hitech

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Re: Speed of Sound...
« Reply #9 on: March 16, 2011, 10:07:45 AM »
This is one of things that is on my list, that I never seem to get to.

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Offline gyrene81

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Re: Speed of Sound...
« Reply #10 on: March 16, 2011, 10:12:52 AM »
you can keep shelving it hitech...

rather have stuff like 37mm at guns for stuka...ju-52...he-111...a6m3...migg 3...new damage models...before a nifty sound effects...  :D




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« Last Edit: March 16, 2011, 10:14:30 AM by gyrene81 »
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Offline colmbo

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Re: Speed of Sound...
« Reply #11 on: March 16, 2011, 11:20:45 AM »
cross wind landings are great fun, in a game at least.

They're more fine in real life.  :D
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Offline LLogann

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Re: Speed of Sound...
« Reply #12 on: March 16, 2011, 11:26:36 AM »
My bad.... i totally misunderstood the topic.

+1 for time lapse sound.

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Offline mechanic

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Re: Speed of Sound...
« Reply #13 on: March 16, 2011, 02:48:25 PM »
They're more fine in real life.  :D

Would love to try it! Only thing I have landed in real life are gliders and there was no runway :)
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Offline Wildcat1

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Re: Speed of Sound...
« Reply #14 on: March 16, 2011, 04:26:04 PM »
This is one of things that is on my list, that I never seem to get to.

HiTech

well, there we go :aok
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