Author Topic: I've got the cure for Aces High!  (Read 2207 times)

Offline Reaper90

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Re: I've got the cure for Aces High!
« Reply #15 on: March 17, 2011, 09:30:07 AM »
No!

-100


At the beginning i flew rooks, after knights and change from country to country but at the end i choose bishops side. Why?  The answer is important. So i would to fly as bishops.

This sound as the n-th low 'political' proposal to force the game against bishops.

 W BISHOPS COUNTRY  - 'DEAD' TO ROOKS AND KNIGHTS  !!!


 :salute








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Offline ImADot

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Re: I've got the cure for Aces High!
« Reply #16 on: March 17, 2011, 09:47:12 AM »
Bad idea.  Not everyone that plays the game wants to fly Latewar hotrod planes (or against them for that matter).  Forcing someone to fly in such an arena will drive them away from the game.

Myself personally, I prefer earlier-era equipment and smaller more personal crowds (read: less anonymity).  I can always ignore the smack-talk and stupid things typed in the text buffer, but can't ignore the mega-hordes and unsportsmanlike behavior (clearing someone's 12, diving on a wingless con to try and steal the kill, do anything for the quick kill, etc.). 
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Offline W7LPNRICK

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Re: I've got the cure for Aces High!
« Reply #17 on: March 17, 2011, 01:20:15 PM »
Bad idea.  Not everyone that plays the game wants to fly Latewar hotrod planes (or against them for that matter).  Forcing someone to fly in such an arena will drive them away from the game.

Myself personally, I prefer earlier-era equipment and smaller more personal crowds (read: less anonymity).  I can always ignore the smack-talk and stupid things typed in the text buffer, but can't ignore the mega-hordes and unsportsmanlike behavior (clearing someone's 12, diving on a wingless con to try and steal the kill, do anything for the quick kill, etc.). 

+1 Yup! I remember MW with the smaller groups and long fights. You might kill & be killed by the same guy several times, but no Hordes at all. Still, this idea is intriguing....maybe with a few tweaks it would be great!?  :old:
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Offline fuzeman

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Re: I've got the cure for Aces High!
« Reply #18 on: March 17, 2011, 01:29:43 PM »
No comment on the idea, but I hope the young'un feels better soon.
Far too many, if not most, people on this Board post just to say something opposed to posting when they have something to say.

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Offline Solar10

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Re: I've got the cure for Aces High!
« Reply #19 on: March 17, 2011, 02:42:43 PM »
Grumpy, We have to hook-up this summer sometime REALLY.
I have another bozo idea for the game...........wouldn't it be cool if hitech put a random UFO sighting in the game........think of the fun!.....people posting pictures of it and can you imagine the radio chatter!
999000 <S>

i like this idea since they have already modeled the Bermuda Triangle where planes just disappear (Code name Disco).

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Solar10

Offline Guppy35

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Re: I've got the cure for Aces High!
« Reply #20 on: March 17, 2011, 03:05:13 PM »
What would we do with all the players that aren't in squads?  Just let them use either arena?  Suppose that wouldn't do any damage.

Nope, they get used to fill in the balancing problems.

The whines I see are something like this.

-Waaaaa!  I can't fly with my squad!
-Waaaaa!  Eny!
-Waaaaa!  I hate the maps
-Waaaaa!  Hordes

and so on.  To get rid of those whines and create some new ones just for variety is why I proposed this.  Think of it.  HTC puts us all in our places to start a tour.  Then makes sure the numbers are as close to even as possible.  Then makes sure to post a list of maps that will be rotated in every other day regardless of the resets.

Short of HTC playing the game for us, I think this would help create some new whines and change things up for a bit :)
Dan/CorkyJr
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Offline Solar10

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Re: I've got the cure for Aces High!
« Reply #21 on: March 17, 2011, 03:14:38 PM »


Short of HTC playing the game for us,...

Hmm.. We could consider this as an option.
~Hells Angels~
Solar10

Offline ImADot

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Re: I've got the cure for Aces High!
« Reply #22 on: March 17, 2011, 04:11:14 PM »
So a full squad of 32 (or 64 or whatever the number is) is factored into this "balancing the arena numbers for the tour", but only 4 are on regularly and a max of 10 are on at any one time...how does this acheive your balance?
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Offline oTRALFZo

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Re: I've got the cure for Aces High!
« Reply #23 on: March 17, 2011, 06:20:03 PM »
So a full squad of 32 (or 64 or whatever the number is) is factored into this "balancing the arena numbers for the tour", but only 4 are on regularly and a max of 10 are on at any one time...how does this acheive your balance?
make it mandatory that COs clean out their roster each month.
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Offline 5PointOh

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Re: I've got the cure for Aces High!
« Reply #24 on: March 17, 2011, 06:48:04 PM »
Dan...its perfect. I'm all for this. :aok
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Offline greens

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Re: I've got the cure for Aces High!
« Reply #25 on: March 17, 2011, 07:13:58 PM »
uh......uh..........UH....... ....UH!..........could you imagine getting the luck of the draw and getting 3 or 4 consecutive tours with goondude or whats his squeaky name!?!?!!  :bhead  :bhead  :bhead lol
I think it'd be cool to find new friends but, running into people who just run their mouths worse then ur wife beeching at you for quitting ur job  :x
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Offline MarineUS

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Re: I've got the cure for Aces High!
« Reply #26 on: March 17, 2011, 09:06:48 PM »
...Bishop for life...
Like, ya know, when that thing that makes you move, it has pistons and things, When your thingamajigy is providing power, you do not hear other peoples thingamajig when they are providing power.

HiTech

Offline Hector

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Re: I've got the cure for Aces High!
« Reply #27 on: March 17, 2011, 10:07:43 PM »
My plane isn't invincible, my aim is just better.

Offline Scotch

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Re: I've got the cure for Aces High!
« Reply #28 on: March 17, 2011, 10:44:45 PM »
leave ew/mw. otherwise yes
-AoM-

Offline SIK1

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Re: I've got the cure for Aces High!
« Reply #29 on: March 17, 2011, 10:55:43 PM »
...Bishop for life...


 :rofl  :rofl  :rofl  yeah cuzz bishops are so much cooler than knights or rooks. :noid
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