Author Topic: Cliffs of Dover  (Read 575 times)

Offline jimson

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Cliffs of Dover
« on: March 17, 2011, 12:38:08 PM »
I dunno, everything is a compromise.

I imagine someone who was good with AC3d or something could make a custom object that would represent the cliffs better.

This is what I've been messing around with after using some custom textures, It's already higher than I want it to be.

Don't know where I'll go with it but I'm just experimenting mostly for fun anyway.


Offline jimson

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Re: Cliffs of Dover
« Reply #1 on: March 18, 2011, 12:56:58 AM »
Well I tried this in 3D Crafter, If I can find a way to get the same thing in AC3D might figure out a way to do this.

Not sure how large a custom object can be.


« Last Edit: March 18, 2011, 01:21:52 AM by jimson »

Offline mrmidi

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Re: Cliffs of Dover
« Reply #2 on: March 18, 2011, 06:35:44 AM »
1 Custom object can be no bigger than 5280 x 5280 ft. That is 1 mile which is what the red grid's are in the TE.

Also a custom object may not cross over a red grid line. So if you have an object that is larger than that you will have to build it in pieces,
and place them individually in the TE.

 :salute
midi
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Offline jimson

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Re: Cliffs of Dover
« Reply #3 on: March 18, 2011, 11:03:24 AM »
That's what I figured, probably be too difficult to line these up and seam them into the terrain.

Offline Ex-jazz

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Re: Cliffs of Dover
« Reply #4 on: March 18, 2011, 06:46:18 PM »
What mrmidi said,

It will take some time but it's possible to do.

This 5*3 miles canyon track was made back then from 1*1mile blocks.
http://www.youtube.com/watch?v=xyQNImr_YOY