Author Topic: Rudder action for turrets  (Read 367 times)

Offline Rob52240

  • Persona Non Grata
  • Gold Member
  • *****
  • Posts: 3770
      • My AH Films
Rudder action for turrets
« on: March 17, 2011, 09:19:18 PM »
I like being able to use the rudder pedals to steer tanks from the turret position.

Can this principle be used to turn the turrent with rudder input from the driving position?

Also, why don't the hull guns fire with the pintle gun?
If I had a gun with 3 bullets and I was locked in a room with Bin Laden, Hitler, Saddam and Zipp...  I would shoot Zipp 3 times.

Offline gyrene81

  • Plutonium Member
  • *******
  • Posts: 11629
Re: Rudder action for turrets
« Reply #1 on: March 17, 2011, 10:04:25 PM »
still learning i see...keep working on it.

so you're wanting to turn the turret from the driver position...eh...do to what?
jarhed  
Build a man a fire and he'll be warm for a day...
Set a man on fire and he'll be warm for the rest of his life. - Terry Pratchett

Offline EskimoJoe

  • Platinum Member
  • ******
  • Posts: 4831
Re: Rudder action for turrets
« Reply #2 on: March 17, 2011, 10:05:46 PM »
still learning i see...keep working on it.

so you're wanting to turn the turret from the driver position...eh...do to what?

Something tells me he wants to turn the turret from the driver position
so he can aim the turret while driving...  :rolleyes:
Put a +1 on your geekness atribute  :aok

Offline Rob52240

  • Persona Non Grata
  • Gold Member
  • *****
  • Posts: 3770
      • My AH Films
Re: Rudder action for turrets
« Reply #3 on: March 17, 2011, 10:26:16 PM »
not so much aim as to just turn it to the generally desired position.  When I'm rolling one through a town and gunning buildings on the move it would be a nice feature so I don't have to turn the turret past forward while driving through the scope.
If I had a gun with 3 bullets and I was locked in a room with Bin Laden, Hitler, Saddam and Zipp...  I would shoot Zipp 3 times.

Offline MachFly

  • Platinum Member
  • ******
  • Posts: 6296
Re: Rudder action for turrets
« Reply #4 on: March 17, 2011, 10:53:53 PM »
I don't think it's necessary. I'd rather have HTC make a new plane than spend that time making a feature that would save you 2 seconds your time only if you are trying to take down the town.
"Now, if I had to make the choice of one fighter aircraft above all the others...it would be, without any doubt, the world's greatest propeller driven flying machine - the magnificent and immortal Spitfire."
Lt. Col. William R. Dunn
flew Spitfires, Hurricanes, P-51s, P-47s, and F-4s

Offline AWwrgwy

  • Platinum Member
  • ******
  • Posts: 5478
Re: Rudder action for turrets
« Reply #5 on: March 18, 2011, 03:40:45 AM »
Why can't you turn the turret while you're using the rudder pedals to steer the tank from the turret?

You could instead be wasting those precious seconds starting and stopping from the drivers position.


wrongway
71 (Eagle) Squadron
"THAT"S PAINT!!"

"If nothing else works, a total pig-headed unwillingness to look facts in the face will see us through."
- General Sir Anthony Cecil Hogmanay