Author Topic: Urban areas at "tank towns"  (Read 830 times)

Offline moot

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Urban areas at "tank towns"
« on: March 22, 2011, 08:49:11 PM »
A question before the wish - is there any reason that large urban areas, like those around strats now, couldn't be used at tank town areas?  Made a little more irregular than just urban blocks, e.g. urban center with town-like periphery and some empty stretches (plazas or whatever), what would be worse about it than the bare land we have now?  Gameplay-wise or otherwise.
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Offline lyric1

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Re: Urban areas at "tank towns"
« Reply #1 on: March 22, 2011, 09:13:24 PM »
 :aok

Offline 5PointOh

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Re: Urban areas at "tank towns"
« Reply #2 on: March 23, 2011, 12:14:12 AM »
 :aok :aok
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Offline Pigslilspaz

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Re: Urban areas at "tank towns"
« Reply #3 on: March 23, 2011, 12:21:38 AM »
 :aok :aok :aok

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Offline AWwrgwy

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Re: Urban areas at "tank towns"
« Reply #4 on: March 23, 2011, 02:13:41 AM »
A question before the wish - is there any reason that large urban areas, like those around strats now, couldn't be used at tank town areas?  Made a little more irregular than just urban blocks, e.g. urban center with town-like periphery and some empty stretches (plazas or whatever), what would be worse about it than the bare land we have now?  Gameplay-wise or otherwise.

There may be an issue with spawning in or on or partially in or on a building? Spawn points are a bit random. Random enough to cause problems maybe?

I haven't spawned in a tree lately.


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Offline moot

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Re: Urban areas at "tank towns"
« Reply #5 on: March 23, 2011, 03:08:06 AM »
You could keep spawn area clear, e.g. a crescent or circle shape to urban limits near spawn.  Stick some hedges so that spawn is less easily camped from urban limits, and maybe put two different spawns like IIRC one of the old maps had for tank town..   I don't remember spawning side trees or buildings, so it's probably safe to assume the normal clutter is safe enough to use for the spawn area.

Or the spawn area could be custom fitted (eg made longer than wide) to urban limits, whatever those are like.
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Offline Imowface

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Re: Urban areas at "tank towns"
« Reply #6 on: March 23, 2011, 03:46:31 AM »
or just have the spawn points at the edge of the city
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Offline Chilli

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Re: Urban areas at "tank towns"
« Reply #7 on: March 23, 2011, 06:29:04 AM »
 :aok I wonder is there a way to better obscure the vehicle's icon from the air also?  Remember when we got our first tank town, when the M4 came out I believe.

Offline Debrody

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Re: Urban areas at "tank towns"
« Reply #8 on: March 23, 2011, 06:31:30 AM »
Just like in the ndisles map. That has the most fun tank town.
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Offline JunkyII

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Re: Urban areas at "tank towns"
« Reply #9 on: March 23, 2011, 06:35:39 AM »
It must have bridges into the town!!!
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Offline Imowface

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Re: Urban areas at "tank towns"
« Reply #10 on: March 23, 2011, 06:36:02 AM »
Agreed debrody
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Offline PFactorDave

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Re: Urban areas at "tank towns"
« Reply #11 on: March 23, 2011, 07:29:28 AM »
There may be an issue with spawning in or on or partially in or on a building? Spawn points are a bit random. Random enough to cause problems maybe?


I would think that exact spawn locations can be controlled.  After all, when you spawn at an airbase, you spawn in the exact location inside the VH everytime.  I don't see why map makers couldn't put the spawn points pretty much anywhere they want.

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Offline ImADot

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Re: Urban areas at "tank towns"
« Reply #12 on: March 23, 2011, 09:36:36 AM »
I would think that exact spawn locations can be controlled.  After all, when you spawn at an airbase, you spawn in the exact location inside the VH everytime.  I don't see why map makers couldn't put the spawn points pretty much anywhere they want.

The spawns on bases are fixed into the objects themselves, so you always spawn in the same spot in the hangar or on the runway.  When a spawn point is added to a terrain, it is a circle approx .25 mile in diameter and you can spawn in any of 3-4 spots within that circle.

I did some testing on the new AvA terrain I built, and even with a spawn point inside one of the new city blocks, I never spawned on a building.  So, I think maybe HTC figured out how to avoid objects when a player spawns in.
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Offline Debrody

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Re: Urban areas at "tank towns"
« Reply #13 on: March 23, 2011, 10:15:38 AM »
True, you never spawn in a tree even tho there are trees and farm buildings in the usual spawn areas.
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Offline Volron

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Re: Urban areas at "tank towns"
« Reply #14 on: March 23, 2011, 11:08:18 AM »
So long as I don't spawn into a mountain and reach the speed of light in "The Endless Fall"... :noid  Fastest item in game, the Tiger in a free fall. :lol

What if you mixed it up with the Capital and Town layouts?  Basic idea is (I'm on a lunch break, so no time to think it out), put a bunch of towns around the Capital, shrink the Capital and bampf!  You got something...  Fight starts in the rural area, makes it way into downtown kind of thing.... :headscratch:
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