Author Topic: ayoahooo ... collision model  (Read 1361 times)

Offline Crash Orange

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Re: ayoahooo ... collision model
« Reply #15 on: March 25, 2011, 04:44:10 PM »
In this specific circumstance, the two players collided in different locations on the aircraft.  Each client computer assigns damage to his/her own plane based on the collision they have had happen on that computer.

Gotcha, thanks.

Offline lulu

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Re: ayoahooo ... collision model
« Reply #16 on: March 25, 2011, 05:00:42 PM »
Anybody noted this:

 :bolt:


Because it meas:


I HAVE UNDERSTOOOOOOD !!



TY


 :salute
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Offline Plazus

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Re: ayoahooo ... collision model
« Reply #17 on: March 25, 2011, 11:35:14 PM »
In this specific circumstance, the two players collided in different locations on the aircraft.  Each client computer assigns damage to his/her own plane based on the collision they have had happen on that computer.

Can the same thing be said when being shot at? For example, I was shooting at an LA7 the other day. Lit the guy from wingtip to wingtip, and nose to tail. Nothing broke off, save for an airleron and a few other control surfaces. A few seconds later, after I was done shooting, the plane explodes.

Is it related to how the collision model works, or is it entirely different?
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Offline Scca

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Re: ayoahooo ... collision model
« Reply #18 on: March 26, 2011, 05:12:22 AM »
Can the same thing be said when being shot at? For example, I was shooting at an LA7 the other day. Lit the guy from wingtip to wingtip, and nose to tail. Nothing broke off, save for an airleron and a few other control surfaces. A few seconds later, after I was done shooting, the plane explodes.

Is it related to how the collision model works, or is it entirely different?
Did you read the above mentioned link?  It's pretty straight forward. I can't be more clear than what was said there.
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Offline Ghosth

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Re: ayoahooo ... collision model
« Reply #19 on: March 26, 2011, 07:35:38 AM »
Can the same thing be said when being shot at? For example, I was shooting at an LA7 the other day. Lit the guy from wingtip to wingtip, and nose to tail. Nothing broke off, save for an airleron and a few other control surfaces. A few seconds later, after I was done shooting, the plane explodes.



Correct, sounds like you got lucky and got a pilot kill causing the plane to explode.

With gunnery, it all happens on "your" end, what you see that you hit, is what gets hit. Then it sends packet to the other guy saying plazus just shot you,  hitting you x, y, and z with these guns, calculate damage.

Once he receives the packet and calculates the damage the parts fall off.
Which is why sometimes in a nose to nose pass you'll hear the pings after you pass.
If he's chasing you, remember, he's closer/further around the circle than he looks.



Offline Plazus

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Re: ayoahooo ... collision model
« Reply #20 on: March 26, 2011, 09:03:46 AM »


Correct, sounds like you got lucky and got a pilot kill causing the plane to explode.

With gunnery, it all happens on "your" end, what you see that you hit, is what gets hit. Then it sends packet to the other guy saying plazus just shot you,  hitting you x, y, and z with these guns, calculate damage.

Once he receives the packet and calculates the damage the parts fall off.
Which is why sometimes in a nose to nose pass you'll hear the pings after you pass.
If he's chasing you, remember, he's closer/further around the circle than he looks.




Ah thanks! Just the answer I was looking for. :salute
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Offline lulu

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Re: ayoahooo ... collision model
« Reply #21 on: March 26, 2011, 09:54:21 AM »
A-AH !!!

And if both players do not fire each others ???


Let's answer pls !!!!    :joystick:


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Offline Bronk

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Re: ayoahooo ... collision model
« Reply #22 on: March 26, 2011, 11:34:15 AM »
That page on Lag should be required reading for everyone in here, IMHO.

I think the screen shots a particularly good.  :D
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Offline CAP1

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Re: ayoahooo ... collision model
« Reply #23 on: March 26, 2011, 09:28:31 PM »
I think the screen shots a particularly good.  :D

i think they're racist. why are #1's bright, and #2's dull?  :noid :neener:
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Offline E25280

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Re: ayoahooo ... collision model
« Reply #24 on: March 27, 2011, 01:21:58 PM »
I think the screen shots a particularly good.  :D
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