Author Topic: jet engines, and debris.  (Read 1149 times)

Offline fullmetalbullet

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jet engines, and debris.
« on: March 23, 2011, 10:37:34 AM »
Now i know HTC doesn't model engine problem, but wouldn't taking a tiny piece of debris damage the turbines of the 262s delicate engines?
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Offline AWwrgwy

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Re: jet engines, and debris.
« Reply #1 on: March 23, 2011, 11:27:48 AM »
What debris?

We do a thorough FOD check before each sortie.


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Offline JOACH1M

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Re: jet engines, and debris.
« Reply #2 on: March 23, 2011, 11:36:23 AM »
Well, if your plane is to close to an explosion in can damage your a/c engine. 30mms can damage your engine as well if you hit a target to close to your nose. These are in prop planes of course.


With a jet engine taking damage from a blown up plane id give this a +1
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Offline fullmetalbullet

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Re: jet engines, and debris.
« Reply #3 on: March 23, 2011, 12:13:05 PM »
Well, if your plane is to close to an explosion in can damage your a/c engine. 30mms can damage your engine as well if you hit a target to close to your nose. These are in prop planes of course.


With a jet engine taking damage from a blown up plane id give this a +1


that's what i mean. i was in a set of B-17s over strats, and got chased down by a 262. puffy ack popping all around. and a ack round bursts right in front of his plane, and i was thinking hmm foreign debris sucked into a jet engine should damage the engine. but no smoke came from his plane. so i wonder does this happen in the game and he didn't lose an engine because of lag. or did HTC not model damage of jet engines via foreign object ingestion?
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Offline Shuffler

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Re: jet engines, and debris.
« Reply #4 on: March 23, 2011, 12:36:37 PM »
Now i know HTC doesn't model engine problem, but wouldn't taking a tiny piece of debris damage the turbines of the 262s delicate engines?

The 262 engines were only good for 10 hours. Shortages made them sandwich aluminum and carbon steel if I remember correctly.

Thr radials were the best for ground/low level sorties.
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Offline MachFly

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Re: jet engines, and debris.
« Reply #5 on: March 23, 2011, 04:45:30 PM »
-1

If we model damage to jet engines than we need to model damage to prop engines. A peace of debris (or a bullet) can hit your prop blade causing extreme vibration, or if it hits your engine you can lose a few cylinders (not the whole engine) causing a partial loss of power. All this would be to hard to mode, and modeling it partially is not good either.
« Last Edit: March 23, 2011, 04:48:16 PM by MachFly »
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Offline Shuffler

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Re: jet engines, and debris.
« Reply #6 on: March 23, 2011, 04:47:18 PM »
-1

If we model damage to jet engines than we need to model damage to prop engines. A peace of debris (or a bullet) can hit your prop blade causing extreme vibration, or if it hits your engine you can lose a few cylinders (not the whole engine) causing a partial loss of power. All this would be to hard to mode, and modeling is partially is not good either.

Agreed
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Offline fullmetalbullet

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Re: jet engines, and debris.
« Reply #7 on: March 23, 2011, 04:50:05 PM »
-1

If we model damage to jet engines than we need to model damage to prop engines. A peace of debris (or a bullet) can hit your prop blade causing extreme vibration, or if it hits your engine you can lose a few cylinders (not the whole engine) causing a partial loss of power. All this would be to hard to mode, and modeling it partially is not good either.

i wasnt saying they should. i just thought of asking if they modeled it into the game. thats all
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Offline MachFly

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Re: jet engines, and debris.
« Reply #8 on: March 23, 2011, 04:54:04 PM »
i wasnt saying they should. i just thought of asking if they modeled it into the game. thats all

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No, I don't think they modeled it.
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Offline gyrene81

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Re: jet engines, and debris.
« Reply #9 on: March 23, 2011, 04:56:04 PM »
-1

If we model damage to jet engines than we need to model damage to prop engines. A peace of debris (or a bullet) can hit your prop blade causing extreme vibration, or if it hits your engine you can lose a few cylinders (not the whole engine) causing a partial loss of power. All this would be to hard to mode, and modeling it partially is not good either.
it's not "hard to model"...the problem is such events are variables that could cause random damage...meaning any number of things could happen under the circumstances and when it comes to damage, i have been told that hitech doesn't want to do random.
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Offline MachFly

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Re: jet engines, and debris.
« Reply #10 on: March 23, 2011, 06:03:51 PM »
it's not "hard to model"...the problem is such events are variables that could cause random damage...meaning any number of things could happen under the circumstances and when it comes to damage, i have been told that hitech doesn't want to do random.

Nothing is random, it's physics. Bullet is fired from one spot at the certain speed speed, altitude, and distance, it hits the prop (or what ever) at a certain spot, bases on that specific prop, and speed that it's moving at it might simply depart the airplane (and hit something else on it's way) or just take damage.
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Offline kvuo75

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Re: jet engines, and debris.
« Reply #11 on: March 23, 2011, 07:42:26 PM »
auto puffy ack seems pretty random.

it's based on an imaginary hit probability box based upon the aircraft's speed. no? 
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Offline Rino

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Re: jet engines, and debris.
« Reply #12 on: March 23, 2011, 07:54:51 PM »
Nothing is random, it's physics. Bullet is fired from one spot at the certain speed speed, altitude, and distance, it hits the prop (or what ever) at a certain spot, bases on that specific prop, and speed that it's moving at it might simply depart the airplane (and hit something else on it's way) or just take damage.

     I have seen a Jetstar business jet suck two large geese through it's engines at takeoff and it was fine after.
I have also seen much smaller debris shred a J-79 on an F-4 which is a MUCH more robust design.  Alot of it
seems to be the luck of the draw.
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Offline MachFly

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Re: jet engines, and debris.
« Reply #13 on: March 23, 2011, 08:18:32 PM »
     I have seen a Jetstar business jet suck two large geese through it's engines at takeoff and it was fine after.
I have also seen much smaller debris shred a J-79 on an F-4 which is a MUCH more robust design.  Alot of it
seems to be the luck of the draw.

I'm sure there is an explanation for everything you described. Nobody just cares enough to do an investigation, you would have to tear down the engine either way.
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Offline curry1

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Re: jet engines, and debris.
« Reply #14 on: March 23, 2011, 08:20:39 PM »


that's what i mean. i was in a set of B-17s over strats, and got chased down by a 262. puffy ack popping all around. and a ack round bursts right in front of his plane, and i was thinking hmm foreign debris sucked into a jet engine should damage the engine. but no smoke came from his plane. so i wonder does this happen in the game and he didn't lose an engine because of lag. or did HTC not model damage of jet engines via foreign object ingestion?

It is modeled That is called getting hit by ack.  Either you are hit or not. It shouldn't matter if a piece of steel hits a prop or a jet It is going to eff crap up.
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