A couple of interesting quotes from that forum:
Quote 1
"This just adds to that lingering uneasy feeling about Cliffs of Dover... Although I'd probably quit game development too... God it must suck to spends years of your life creating something for an ungrateful, whiny community... (gamers in general)"
Quote 2
"It's pretty obvious that flight simming is THE #%&*$# of a market to develop for. Whatever you do to please the market, however high you try and raise the bar, there are 1001 experts sniping away at how this feature isn't right, or could be done better or why are you taking so long? The bar can never be high enough for the "I want everything, I want it now and I want it for nothing" crowd.
And what is the payoff? Well from the overly vocal experts, usually none. He didn't model xyz correctly or it doesn't have abc feature "I'm not buying it!" In what other gaming market does the hardcore user base still regularly play extremely old games? Gaming as a business model requires that your customers regularly contribute something financially to keep your company afloat, not "I bought this sim in 1999 and I'm still playing it based on a myriad of freebie hardcore mods"
Seems like all flight sim communities are inhabited by the same people....