Author Topic: additional damage variables  (Read 1116 times)

Offline gyrene81

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additional damage variables
« on: March 24, 2011, 10:30:03 AM »
from another discussion, i'd like to see some extra damage variables added to the aircraft.

i don't know exactly how damage is determined but, whatever the method if it's possible to add a few points to certain areas, i believe it would a bit of unpredictability and add to the "immersion". nothing whacky though.

top of the list would be the engine damage, right now it's oil leak to dead engine or just dead engine. i'd like to see an oil hit that doesn't always blast the canopy with a thick film of oil, especially when the engine is hit from below.

fire in the engine compartment for a fuel line or fuel pump hit...not huge flames, just enough to cause some smoke and kill the engine after a few seconds.

cylinder damage...maybe 1 or 2 cylinders getting hit causes the engine to sputter and lose power, aircraft vibrates until the engine dies or gets shut down...on the multi engine planes the graphics would show oil spatter on the cowling and white smoke.

instrument panel damage...bullet enters the cockpit, misses the pilot takes out some gauges...depending on where the bullet came from (high 6, high 7/8 oclock, high 4/5 oclock) different gauges get damaged.

gunsight damage...would be nice but, may require some prerequisites to occur that aren't currently calculated in the damage model.
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Offline BowHTR

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Re: additional damage variables
« Reply #1 on: March 24, 2011, 12:30:17 PM »
from another discussion, i'd like to see some extra damage variables added to the aircraft.

i don't know exactly how damage is determined but, whatever the method if it's possible to add a few points to certain areas, i believe it would a bit of unpredictability and add to the "immersion". nothing whacky though.

top of the list would be the engine damage, right now it's oil leak to dead engine or just dead engine. i'd like to see an oil hit that doesn't always blast the canopy with a thick film of oil, especially when the engine is hit from below.

fire in the engine compartment for a fuel line or fuel pump hit...not huge flames, just enough to cause some smoke and kill the engine after a few seconds.

cylinder damage...maybe 1 or 2 cylinders getting hit causes the engine to sputter and lose power, aircraft vibrates until the engine dies or gets shut down...on the multi engine planes the graphics would show oil spatter on the cowling and white smoke.

instrument panel damage...bullet enters the cockpit, misses the pilot takes out some gauges...depending on where the bullet came from (high 6, high 7/8 oclock, high 4/5 oclock) different gauges get damaged.

gunsight damage...would be nice but, may require some prerequisites to occur that aren't currently calculated in the damage model.

i like where your goin with this
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Offline fullmetalbullet

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Re: additional damage variables
« Reply #2 on: March 24, 2011, 12:36:56 PM »
speaking of engine damage. i heard stories of P-47 radials would take huge amounts of damage and still run. how accurate is that?
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Offline Wiley

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Re: additional damage variables
« Reply #3 on: March 24, 2011, 01:00:30 PM »
Those would be cool.  Not sure how feasible the directional stuff is though, I've often found directional damage in here to be a bit unusual, guys dead six at 400 yards taking out the nose cannon on a 109 for example.  It doesn't happen all that often to me, but often enough to notice and mention.

More detail is always better.  I'm hopeful the next update involves the new DM from the WWI arena in WWII as well.   :pray

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Offline bangsbox

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Re: additional damage variables
« Reply #4 on: March 24, 2011, 01:50:50 PM »
speaking of engine damage. i heard stories of P-47 radials would take huge amounts of damage and still run. how accurate is that?

they could take a beating i.e. loose a couple of cylinders and still get you home but i would imagine it would really hurt the performance of it and you wouldn't want to stay in the fight

Offline JOACH1M

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Re: additional damage variables
« Reply #5 on: March 24, 2011, 01:53:04 PM »
speaking of engine damage. i heard stories of P-47 radials would take huge amounts of damage and still run. how accurate is that?
Jugs are undermodeled damage wise IMO, Egon Mayer a 190ace dumped all his ammo into a jug and the 47 flew all the way home
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Offline gyrene81

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Re: additional damage variables
« Reply #6 on: March 24, 2011, 01:54:20 PM »
speaking of engine damage. i heard stories of P-47 radials would take huge amounts of damage and still run. how accurate is that?
there are a ton of stories about some pilot that experienced this or that in some plane or another...ever wonder why you never hear the stories about what normally happens in such instances? the pilot died, got captured or made it back safe...nothing else to tell.



Those would be cool.  Not sure how feasible the directional stuff is though, I've often found directional damage in here to be a bit unusual, guys dead six at 400 yards taking out the nose cannon on a 109 for example.  It doesn't happen all that often to me, but often enough to notice and mention.

More detail is always better.  I'm hopeful the next update involves the new DM from the WWI arena in WWII as well.   :pray

Wiley.
yea the directional stuff would have to be figured out before instrument panel damage and gunsight damage could be done properly...i'm sure there is some sort of system in place, perhaps just a few tweaks and we could get the added damage.

i got a pilot wound the other night and after i rtb'd safely, i looked at the damage...the only bullet hole anywhere near the cockpit was behind the seat on the right side...the shot came from 5 oclock i know because i was looking in that direction when it happened.


i've noticed some "different" exterior damage happening lately...can't remember what plane it was but, wing tip got shot off and there was framework hanging out there...pretty sure the damage modeling is happening as they update the aircraft.
jarhed  
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Offline Wiley

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Re: additional damage variables
« Reply #7 on: March 24, 2011, 01:59:29 PM »
I'd be careful attributing too much significance to the graphical damage on the outside of the plane.  The only thing it knows to display is the 'undamaged' skin and the 'damaged' skin, I do believe.  The bullet holes appear in the same spots every time when parts of the aircraft get hit.

Wiley.
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Offline colmbo

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Re: additional damage variables
« Reply #8 on: March 24, 2011, 03:36:57 PM »
speaking of engine damage. i heard stories of P-47 radials would take huge amounts of damage and still run. how accurate is that?

Very.

We blew the top off the #1 cylinder on the #4 engine of the B-24 taking off out of West Yellowstone.  No loss of power, no shaking.  We noticed some smoke when doing our "wing check" after takeoff.  I slight power reduction reduced the smoke.  We thought we'd probably busted a push rod tube O-ring allowing oil to squirt out causing the smoke.

Once on the ground I started to pull the cowling so we could look at at and found a piece of piston ring lying in the bottom  of the cowl -- normally a bad sign.  The head of the #1 cylinder had seperated from the cylinder, was retained by the cooling baffling.

Radials are tough.
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Offline Ack-Ack

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Re: additional damage variables
« Reply #9 on: March 24, 2011, 03:57:42 PM »
Jugs are undermodeled damage wise IMO, Egon Mayer a 190ace dumped all his ammo into a jug and the 47 flew all the way home

read the story carefully and you'll see why Johnson was able to survive.  while the armor plating behind Johnson and the ruggedness of the Jug did help, his experience that day was the very rare exception, not the rule.

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Offline PuppetZ

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Re: additional damage variables
« Reply #10 on: March 24, 2011, 04:13:05 PM »
I work as a car mecanics in RL. Radial engine are by design indeed very sturdy as each cylinder is mostly independant from the next. There is no way an inline or v-block could continue running full power with a .50 hole in the side with engine parts flying everywhere in the engine compartment. Put a few of them in the block and it's a goner within seconds I believe. You should see what kind of damage even an unlocked valve cause in an engine. I don't imagine what a bullet hole, let alone a 20mm shell hole, would do to these engine. Besides, I tought if a plane smoke black it'S engine damage. If it's whit it's rads damage. Right? If anything the engine tends to run too long with damage. Took a 20mm in the engine from a n1k the other night. The engine of my a6m5 continued to run full power for a good 5-10 min before I finally crashed mere feets away from the runway because I didn't watch my speed. And all with the engine still running.
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Offline JOACH1M

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Re: additional damage variables
« Reply #11 on: March 24, 2011, 04:25:23 PM »
read the story carefully and you'll see why Johnson was able to survive.  while the armor plating behind Johnson and the ruggedness of the Jug did help, his experience that day was the very rare exception, not the rule.

ack-ack
Very rare it was, but it still happened tha the 47 took it all and there are other stories of lift pilots saying the 47 was very hard to take down
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Offline B4Buster

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Re: additional damage variables
« Reply #12 on: March 24, 2011, 04:43:25 PM »
Someone just got done watching 'Dogfights'.  :lol


Off topic a bit...I read a book on the 56th a few years back. I vaguely remember reading something that said Mayer ended up getting shot down later that same he had engaged Johnson. Is that true? anyone know?


And to the OP: not sure about engine damages, but I know a new damage model is in the works.
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Offline gyrene81

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Re: additional damage variables
« Reply #13 on: March 24, 2011, 04:59:05 PM »
And to the OP: not sure about engine damages, but I know a new damage model is in the works.
:rofl   :lol  i noticed buster...  :neener:



i've noticed some "different" exterior damage happening lately...can't remember what plane it was but, wing tip got shot off and there was framework hanging out there...pretty sure the damage modeling is happening as they update the aircraft.
jarhed  
Build a man a fire and he'll be warm for a day...
Set a man on fire and he'll be warm for the rest of his life. - Terry Pratchett

Offline JOACH1M

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Re: additional damage variables
« Reply #14 on: March 24, 2011, 05:03:07 PM »
Someone just got done watching 'Dogfights'.  :lol


Off topic a bit...I read a book on the 56th a few years back. I vaguely remember reading something that said Mayer ended up getting shot down later that same he had engaged Johnson. Is that true? anyone know?


And to the OP: not sure about engine damages, but I know a new damage model is in the works.
I know dogfights over dramatized it, but I went online finding info. About this occasion and he counted over 200 holes without moving. Yes try were 7.6 's but he took some cannon before he was caught rtb
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