Author Topic: Camo and digging in  (Read 2679 times)

Offline Ghosth

  • AH Training Corps (retired)
  • Plutonium Member
  • *******
  • Posts: 8497
      • http://332nd.org
Re: Camo and digging in
« Reply #15 on: March 27, 2011, 08:58:07 AM »
Ideally camo would only work if stopped, as OP noted should have put up/take down time of at least a couple of minutes. Getting strafed at that point could/should kill your crew, leaving you a tank with no one to drive.

Once camo'd it should ideally remove the icon entirely, or lower it. Giving the tank a better chance to stay alive.

As to digging in, why do you think soldiers dig foxholes?
It doesn't help them charge or attack at all.

But it does help keep them alive, especially when getting hit by Artillery.
Same for digging a tank in, protects the vulnerable area's, especially by artillery.

Offline oTRALFZo

  • Silver Member
  • ****
  • Posts: 942
Re: Camo and digging in
« Reply #16 on: March 27, 2011, 09:14:59 AM »
now that would be useful...  :lol imagine all the net covered tanks rolling across the fields  :rofl
I would have it that once the tank is mobile, the icon then becomes visible

+1 to the idea
****Let the beatings begin***


in game name: Tralfaz

Offline BaldEagl

  • Plutonium Member
  • *******
  • Posts: 10791
Re: Camo and digging in
« Reply #17 on: March 27, 2011, 09:29:01 AM »
I really like the removing the icon part for camo netting.  Wish I'd thought of that but that's why you post here and get ideas flushed out.

Five minutes might be a little long to wait to employ.  I'd probably shorten that to one or two minutes.  As to take down time I'd just say as soon as you move it's gone. I did intend netting to be used only while stationary.

The current re-arm mechanism might be modified to accomplish some of this.  If you employ then move or fire during employment it aborts and you have used it up for that sortie.  If already employed firing allows it to remain but as soon as you move it dissapears.
I edit a lot of my posts.  Get used to it.

Offline oTRALFZo

  • Silver Member
  • ****
  • Posts: 942
Re: Camo and digging in
« Reply #18 on: March 27, 2011, 10:08:33 AM »
Perhaps have jeep crews come by to deliver/put up the netting and have to stay within a certain distance while it is being prepared. Leave a fair amount of time that if they choose to go this route, it will leave them vunerable
****Let the beatings begin***


in game name: Tralfaz

Offline moot

  • Plutonium Member
  • *******
  • Posts: 16333
      • http://www.dasmuppets.com
Re: Camo and digging in
« Reply #19 on: March 27, 2011, 10:11:10 AM »
Stick em in vehicle supplies.  You would either use em to reload or to deploy camo.
Hello ant
running very fast
I squish you

Offline curry1

  • Gold Member
  • *****
  • Posts: 2321
Re: Camo and digging in
« Reply #20 on: March 27, 2011, 12:34:26 PM »
:neener:  only when fortifying fixed positions...like a base, not on open battlefields

Okay so how is it inaccurate if you are defending your base and you dig in?
Curry1-Since Tour 101

Offline Ping

  • Silver Member
  • ****
  • Posts: 957
Re: Camo and digging in
« Reply #21 on: March 27, 2011, 01:52:26 PM »
I like the idea of camo netting and no icon, but make sure that muzzle flashes can help
in revealing the position of firing tanks.
I/JG2 Enemy Coast Ahead


Offline Melvin

  • Persona Non Grata
  • Gold Member
  • *****
  • Posts: 2797
Re: Camo and digging in
« Reply #22 on: March 27, 2011, 02:39:11 PM »
I like the idea of camo netting and no icon, but make sure that muzzle flashes can help
in revealing the position of firing tanks.

+1
See Rule #4

Offline EagleDNY

  • Silver Member
  • ****
  • Posts: 1514
Re: Camo and digging in
« Reply #23 on: March 27, 2011, 03:18:16 PM »
I like the idea of camo netting and no icon, but make sure that muzzle flashes can help
in revealing the position of firing tanks.

Either muzzle flash, or a puff of smoke, or both.  Having wonder woman's invisible tank camping a spawn would not be a good thing IMHO. 

Offline SmokinLoon

  • Platinum Member
  • ******
  • Posts: 6168
Re: Camo and digging in
« Reply #24 on: March 27, 2011, 06:36:05 PM »
I think a lot of what is being asked for could be had by REDUCING the icon range for aircraft to gv visual from 2.0 to less than 1000 yards.  In my opinion, it is far too easy to spot an enemy gv via icon than it should be.  I'd like to see more immersion added to this sim-game, and taking away the luxury of having the computer tell you what gv you are seeing 2000 yards away would be a step in that direction. 

I tested different graphics settings and how it effected finding gv's from much further than the 2.0 distance.  Looking for and finding that small black spec of a gv while in a plane is not effected by the graphics settings.  I usually find the gv long before the icon appears. 

Also, I'd like to see the icon identifier reduced to "GV" while in a plane.   
Proud grandson of the late Lt. Col. Darrell M. "Bud" Gray, USAF (ret.), B24D pilot, 5th BG/72nd BS. 28 combat missions within the "slot", PTO.

Offline Ping

  • Silver Member
  • ****
  • Posts: 957
Re: Camo and digging in
« Reply #25 on: March 27, 2011, 06:39:38 PM »
SLoon...I really like that idea of reducing the identifier to GV while in plane.

Keep on smokin whatever it is that loons do  :aok
I/JG2 Enemy Coast Ahead


Offline USCH

  • Silver Member
  • ****
  • Posts: 1713
Re: Camo and digging in
« Reply #26 on: March 27, 2011, 07:00:48 PM »
So.. what's one of the boss' think? I wonder...

Offline SmokinLoon

  • Platinum Member
  • ******
  • Posts: 6168
Re: Camo and digging in
« Reply #27 on: March 27, 2011, 07:24:28 PM »
SLoon...I really like that idea of reducing the identifier to GV while in plane.

Keep on smokin whatever it is that loons do  :aok

Loons do not smoke.   ;)   I've not found out why the product is named as it is, I simply picked the name because 1>hearing the Loon's cry-howl while fishing in Canada is like hearing the bagpipes: eerie, awesome, and hypnotic; 2> I had just learned that one of my favorite musicians (Eddie Van Halen) had a fondness for Smoking Loon; and 3> that Loons are actually quite vicious when they need to be.  Oh, one last thing: 4> Smoking Loon is actually pretty damned good! 

http://marketplace.donandsons.com/Brands/Smoking-Loon

Much of what gets asked for can be mimicked with much easier coding efforts.  Camouflage netting???? Spending perk points???  Just reduce the icon range a bit and "puuf" the camo netting is magically granted.  :D   
 
Proud grandson of the late Lt. Col. Darrell M. "Bud" Gray, USAF (ret.), B24D pilot, 5th BG/72nd BS. 28 combat missions within the "slot", PTO.

Offline BaldEagl

  • Plutonium Member
  • *******
  • Posts: 10791
Re: Camo and digging in
« Reply #28 on: March 27, 2011, 07:30:46 PM »
Just reduce the icon range a bit and "puuf" the camo netting is magically granted.  :D   
 

There are no GV to GV icons.  The elimination of icons from the air was an offshoot of the original idea.
I edit a lot of my posts.  Get used to it.

Offline SmokinLoon

  • Platinum Member
  • ******
  • Posts: 6168
Re: Camo and digging in
« Reply #29 on: March 27, 2011, 07:40:36 PM »
There are no GV to GV icons.  The elimination of icons from the air was an offshoot of the original idea.

Enemy gv's are already hard enough to spot if the background is dark enough and/or similar enough to their camouflage.  Also, their ability to hide behind hills and be totally protected yet get their turret traversed enough and the sight and barrel through the hill to fire is camo net enough for me.  No cloaking device needed, imo.

I still maintain that reducing the icon range for plane to gv identification be less than 1000 yards would increase "realism" and make it more of a challenge for the dive bombers.     
Proud grandson of the late Lt. Col. Darrell M. "Bud" Gray, USAF (ret.), B24D pilot, 5th BG/72nd BS. 28 combat missions within the "slot", PTO.